Galactic Conquest v4.2 Patch [Windows Server]

File Info: Galactic Conquest v4.2 Patch [Windows Server]

Title:
Galactic Conquest v4.2 Patch [Windows Server]
Author:
GC Team
Created:
9/16/2004
Updated:
9/16/2004
Downloads:
 
User Rating

/5.0

Description: Galactic Conquest v4.2 Patch [Windows Server]

This is the v4.2 Patch for Galactic Conquest, the Star Wars modification for Battlefield 1942. This fixes several things including Gas Grenades, exploits and other various tweaks listed below.


Note: 4.2 is a patch file, requires Release 4 full install, and should be used to overwrite your existing GCMOD folder. Clients need only run the installer, server managers need to copy the files into their GCMOD folder.

PLEASE READ THE GC MANUAL (located in the gc_manual folder in your GCMOD directory) for information on how to play the game. This update log has only a list of changes between versions. With over 50 vehicles, with unique flying controls, and so many custom player abilities and gameplay types, you really need to read the manual to get the most out of GC.

Enjoy!



Release 4.2 fixes:
------------------
-Removed damage effect from Gas grenades to fix exploit problems. They are now only good for cover as smoke grenades. This is a quick fix, and the medic will get a new featured replacement in Release 5. The are also no longer reloadable, to fix a server spamming problem.

-New T3B and Firehawke projectile effect, easier to track and see.

-Fixed Bespin exploit under platform.

-Fixed a crash caused by crewing the destroyed E-Web component of a vehicle.

-Temporarily removed E-Web station from Lok, Anchorhead.

-New texture for hoth plates. (Trench)

-Skiff added to Tatooine rebel starting spawn, increased to 4 possible land speeders at each landspeeder spawn.

-Added Gunship and ATST-V to droid repair list, droids may now repair them.

-Droid wrecks/TL wrecks temporarily removed to fix a client effect crash.

-Fixed a bug with the Judicature min-map correctly showing.

-Imperial Landing craft now auto-crews on spawn inside.

-Fixed a bug in the handling of the Landspeeder with E-web attachment. Now easier to drive.

-Fixed a bug in Tatooine, that prevented rebels from spawning if imperials were at their main base.

-Fixed a bug with one of the ladders not being climbable at the starports.

-Adjusted the droid spawn times, changed the armor on the mouse droid control so it can be destroyed.

-Fixed the MIAU scouting bug. Should now correctly show the scout screen when aiming artillery.

-Fixed a network code problem with the Carrack Cruiser.

-Created a standard fleet class for all soldiers on Taskforce.

-Echo trolley smoothed polys, for better look and texture.

-New Taskforce skymap, easyer to see things in.

-Fixed several Bespin and Tatooine building wallhack bugs.

DeathStar:
----------
-Objective made slightly harder to hit.

-Adjusted Empire soldier spawn points.


Beggars Canyon:
---------------
-Made it so any team can take any tank.

-Added 1 more landspeeder to Downed Runner and they spawn 2 for a total of 6 in 30 seconds.

-Removed TIE fighter from Canyon Pass (if the rebels capture the point they get a skyhopper).

-Added Skiff to the back trail of Canyon Pass (nice transport for getting to tusken fort).

-Slightly adjusted tickets. Ticket count slightly lowered, rebels start with a few more tickets and bleed is 1 per minute lower.

-Added Vehicle ammo to the Lost City so the tanks and gunship have somewhere to reload.

-Fixed exploit that players could get inside the Static Runner.

-Terrain flattened out here and there.

-Alarms and smoke added to downed runner.


Mon Calamari:
-------------
-Made Skimmers/Amph spawn only 1 boat. Felt that 2 per spawn was overkill and could cause them to spawn on top of each other if slightly moved.

-Added 2 more amph spawns (1 more at each of the southern points).

-Renamed the Control points, instead of city_access 1,2,3,4 they are. Southern Habitat, Southern Pump Station, City Pump Station, City Dock.

-Slightly moved the flags so they aren’t inside the meshes.

-Removed the e-web full stations that fell through ground.

-Fixed problem with flag beam called in debugger.


Hoth:
-----
-Fixed echo exploit.

-Holes in the ground in the back of echo base fixed.

-Floating trench lights fixed.

-Moved Health scanner so you don't get healed through the wall.

-Brought Echo flag into the control room instead of under it.

-Hoth sun rotated into the correct position.




GC Release 4.0:
----------------------------------------------------------------------------

New Vehicles
-------------
-Spy Tower

-Missile Turret (Empire)

-DTAP. (Empire) Dual Trooper Arial Platform.

-T-3B Assault Tank (Rebel)

-Firehawke (Imperial)

-T-3BA (Rebel) The rebel artillery unit.

-MIAU (Imperial) Mobile Imperial Artillery.

-GunShip2 (Rebel) Not really a new craft, this is a less dominating version of the gunship,

geared for troop transport.


Player Classes:
---------------
-The game now features 5 NEW main character classes, with 3 sub classes on certain maps.

Many new weapon types added, and abilities such as sprinting, and building shields.

-IT IS HIGHLY recommended you read the GC Manual regarding new player classes, as there are

certain abilities that require you to press special keys.


Maps:
---------------
-GC_Dantooine

-GC_Lok

-GC_Anchorhead

-Revisions (some major) to all old maps.



Fixes and additions:
------------------------------------------------------
-Players can now spawn safely in the Lambda during flight.

-Large Turbo-Laser rate of fire lowered from 5 to 3.

-You can now spawn directly into Turbolasers in the upper areas of Tanaab.

-The Floating backpack trick should now be impossible to do.

-New Tank "turning" indicator added for all tank models and ATST.

-New Sail Barge code, now with side guns, a useful deck gun, and bottom position
opens a lower door. Can crew to the inside from ground. More health, new drive code.

-New Slave1 Code, now rests on ground properly.

-Netcode error fixed in Capital ships. Mass increased, should be more stable.

-Binoculars zoom slightly less, to make them effective for good scout spots.

-ProbeDroid weapon changed to only effect infantry, max range reduced.

-New environment maps on all maps.

-New weapon models for many of our older guns.

-New character select icons / menu.

-T16 Passenger now exits properly onto the wing, removing abuse bug.

-Proton Torpedoes now do more damage vs. Medium targets. (Turbolasers/ATATs/Lambda/Falcon)

-There are now some fences that will hurt you when you cross them. (Dantooine).

-Many of the Tatooine meshes have been optimized, and reduced. Less lag.

-Many other meshes have also been optimized.

-New Bacta tank in Echo base. New code.

-Lancer Health adjusted from 1500 to 2000, to make up for it's poor fighting ability, and

number of warheads Rebels carry.

-The Win and Loss Music for GC got an update.

-Update to the sounds of many Air vehicles.

-New E-Wing flight code.

-Echo Trolley updated.

-New "Flag" models added, now holograms.

-New Min map icons for many fighters.

-New sound effects in Beggars Canyon (Tuskans)

-Speederbikes no longer vanish as they go away. Now you can race proper.

-Cloud bus collision tweaked.

-New transport Gunship added, with only 2 rockets and one side gun. (Still same on MC)

-ATAT collision on Hoth adjusted. You can now run and hide around the legs, and under it.

-New LOD models on capital ships, should reduce some visual lag.

-New A-Wing textures.

-New X-Wing textures.

-New Tie-Interceptor Texture.

-Hoth Hanger collisions adjusted, you can now drive between pillars. Report on any lag.

-Bespin shoot under platform bug fixed. Many other meshes reduced.

-New Star Destroyer Skin in game. (Courtesy of community editing)

-Detpack explosion radius reduced from 20 to 10.

-AV rockets do a lot more damage to certain vehicles.

-Sounds update to Mon Cal.

-Misc ambient sounds added to Judicator.

-New armor types and weapon types added to the mod, to regulate the ground combat damage.

-15 new mesh types added to Judicator.Judicator map has change with new passages.

-Artillery unit added to Tatooine. Placeholder for larger hover craft in Release5.

-Tickets reduced slightly on Bespin and Judicator. Faster rounds.

-Tanaab Objectives (In the labs) are easier to destroy if you can get in.

-Hoth flag capture values changed. The Rebels can hold their flags steady by defending only

Echo and the Trench. The Empire needs one of the forward bases, plus the trench to cause

ticket drain on the rebels. The Empire can cause ticket loss by owning only Echo base, as

well. The Rebels must control the Trench, Echo, and one other base to cause the Empire to

loose tickets.

-Beggars Canyon now spawns a full Gunship in place of the Lambda, totally decked out.

-Fog adjusted on many maps to better match skybox.

-Bespin has had the Engineer replaced with HeavyWeapons, more fitting for the map, and
removes the cloud-bus explosion pack spamming/healing on non-friendly fire servers.

-Mon Cal now spawns 2 boats at each spawn point. So each small island now will be able to

have 4 active boats at a time, greatly increasing transportation.

-New Landspeeder Drive code. No longer explodes.

-StrongLasers (sail barge, AV) now do more damage to Medium and Light armor.

-Lightlaser now does slightly less damage.

-ATST had it's health increased, as people said it was to weak vs. Aircraft and medium

lasers.

-ATST no longer does splash damage on it's main gun. However, the Number 2 position still

does.

-ATST Commander position (Top) #3 now can call in artillery! It is a scout, after all.

-ATST-V added to the game. This is a version of the ATST on Dantooine that packs a rocket in

place of the grenade.

-If your team holds Jabba's palace, and the sail barge is not being crewed by enemy forces,

you now have a 1 in 4 change of spawning directly into the Sail barge when choosing to spawn

at Jabba's. Regardless of where the Sail Barge is on the map.

-Collision meshes inside of the Lambda, and Sailbarge no longer hurt players that stand on

them while the craft is moving.

-Tie Fighter Exit point moved to fix exploit.

-Speeder Bike now fires from only one location (centered).

-Imperial Landing craft no longer leans to the left. Fixed sound issues.

-Capital ships should no longer have the SPIN grief bug. They now only turn with forward

momentum, which means the faster you go forward the better they turn. If you come to a stop,

be aware you need time to build up speed to turn again. This should make battles more

interesting. Also, you can no longer maneuver outside the top grid. The flaps won't react

that high.

-Sail Barge deck gun no longer has splash, so you don't fry the deck crew while using it.

-Sail Barge crew members now all uncrew below deck, safe from dyeing while the SB is in

motion. The pilot still is above deck.

-The MF now has a vertical take off, using the right mouse button. It still has the rapid

stop using reverse.. hey, we've made a few special modifications. The seat texture is also

back.

-R2 Repair rate in the X-Wing and Y-Wing increased. Should be more viable a tool
now.

-YWing top gun given a power boost. Should be more effective against fighters.

-YWing health increased slightly.

-All droid controllers should now be distortable, and small again.

-Probe droid now has half the health it originally did.

-Disruptors, Gasgrenades, Lethal_Injection, Shields, sprinting, and more added. See manual.

-Icon added for Vibroblade. No longer the BF knife.

-New artwork added for each custom player class. Custom backpacks, and hippacks. Head gear

for rebel.

-Hoth rebels now have warm ears again. (Hats won't change teams with packs now).

-Heavy Infantry packs added to Echo base (back rooms) and to Dantooine,
(in the two imperial outpost bases, once you capture them.) They will spawn
based on the team that is holding the flag. TL-21 or Tracker 16.

-DeathStar updated: TL positions, health of objective, difficulty.

-Loaders added for Anchorhead and Lok. Still WIP, may add more later.

-The Sarlaac is now awake, and hungry. One tentacle is known to bury in the sand
a bit to much.

-Mon Calamari adjusted with fixes for falling in water traps. Spawns adjusted.

-The Mon Calamari now have custom player sounds!

-Spawn menu has changed to properly highlight the icons. Icons adjusted.

-New icon for mine warnings.

-New sound effects in the Judicator Elevator shaft.

-Beggars Canyon has had a major refit. New textures, placements, vehicles, and more!







GC Patch 0.3
-----------------


New Additions:
--------------
- GC_MonCal map and static object resources added.
- E-Wing Fighter Craft
- Imperial Wave Skimmer
- Rebel Amphibian
- Refitted Rebel Gunship
- R2-D2 Ground Unit
- Imperial Landing Craft
- Mon Cal player model


0.3 Fixes and Adjustments:
-------
- New Lancer Frigate Interior.
- AV Hand weapons carry more ammo, better accuracy, more power, but travel much slower.
- New effect for AV rockets.
- Cloud Bus Collision fixed to prevent shooting through windshield.
- Judicator Right Tram car spawn adjusted so it's not in the wall.
- New Landspeeder Drive Code.
- New sounds for several fighter craft.
- Fixed a bug in Tanaab which prevented imperial victory.
- Heavy Assault damage adjusted against large craft.
- Fixed a bug that caused the game to crash if another player was standing on a droid spawn.
- Elevators in Judicator now auto stop on the bridge floor.
- Cloudbus Spawns in Bespin now spawn 2 buses each, lowering wait times.
- Two new projectile damage types added.
- Tie Bomber Damage increased against infantry and light targets.
- Tie Bomb drop speed reduced for better aiming.
- Grenade pack added to Judicator.
- Capital ships will no longer move into the lower grid boundary and get "stuck".
- Capital ships no longer sink when not being crewed.
- The flag closest to the rebels in Judicator now starts as Neutral.
- Judicator now has ticket reduction for each side, depending on which bases are controlled. (Note: Controling the bridge as rebels will always cause imperial ticket drop).
- Ammo types added to weapons, which now allows refueling at certain locations.
- ATST and several other vehicles now carry a limited ammunition.
- Both Engineer classes now carry grenades and Explosion packs. -Empire and Rebel.
- Probe Droid collisions reduced greatly, proper armor added, health adjusted.
- Mouse Droid Network info optimized.
- A number of Textures have been upgraded.
- Spawner for Tie-Advanced on Death Star adjusted so it spawns quicker.
- Launching from the bay of the NebulonB Frigate is now much easier.
- ATST Side gunner now has a better range of motion, new projectile type.
- New Mouse droid hud added.
- Gunship spawn added to Tatooine.
- Imperial Tie spawn added to 2nd hanger in Tatooine, linked to Cantina.
- Imperial Lambda in Tatooine given mobile spawn Point.
- Knifes added to all classes on Judicator.
- TL Range of motion adjusted, can shoot higher.
- Death Star Objective now easier to hit from inside trench, harder from outside.
- Beggars Canyon Valleys have been smoothed out.
- Sniper damage turned up for both weapons.
- Accuracy adjusted on Heavy Infantry Weapons, Damage over range added, so they are weaker at distance, more powerful within 50 meters.
- Damage over range adjusted on other weapons and larger vehicles as well.
- Unnecessary files removed from standardmesh.rfa.
- Bug with calling .sm.sm file removed.
- New sounds added for all Capital Ships.
- Engineers now repair slightly faster.


GC 0.2 Release:
------------------------------------------------------------------------

Thank you for downloading Galactic Conquest .2 Alpha!
Please browse the forums on our webside (http://www.galactic-conquest.net) for tips and hints, and the gameplay guide!

IMPORTANT TIP: Make sure you have Lightmaps enabled in your graphical settings! Or the game will not look correct when you play. Almost all video cards today can handle lightmaps without any visual slowdown.

Just some of the Vehicles Included:

Land
- ATST - Changes include: One new position, new cockpit models
- ATST(desert version)
- EchoTrolly
- Landspeeder - Changes include improoved skin and code.
- Landspeeder (Modified with an added eweb in passenger position)
- MouseDroid
- R2D2 (droid)
- R5D4 (Rebel droid)
- R5D4 (Imperial droid)
- Speederbike
- Tramcar
- Uplift

Air\Space
- Nebulon-B Frigate
- Carrack Cruiser
- Awing
- Cloud Bus
- Cloudcar
- EscapePod (Rebel blockade Runner version)
- EscapePod (Imperal Lancer frigate version)
- Lambda Shuttle
- Lancer Frigate
- Millenium Falcon - Improved code and health
- ProbeDroid - Improved code
- Rebel Blockade Runner
- Sail Barge
- Skiff
- Slave 1
- Snowspeeder - Improved code, added flaps
- T-16 Skyhopper
- TieAdvanced
- TieBomber - Improved code
- TieFighter - Improved code
- TieInterceptor
- Y-Wing
- X-Wing

Stationary
- APTurret - Cockpit model added
- AVTurret
- BactaTank
- TurboLaser
- SuperbTurboLaser

Hand Weapons
- A295
- Concussion Grenade
- Cryoban
- DH-17
- DL-44
- Dressilan Rifle
- E-11
- E-11 Sniper
- Exp Pack
- Flechette
- Fragnade
- Kylan
- Landmine
- PLX-2M
- Razor
- Speeder Pistol
- TL-21
- Tracker 16
- Vibro Blade

Other
- Binoculars
- MedPack
- Hydrospanner (repair pack)

Misc:
- Many player models added
- A completly new Damage system
- NEW MUSIC
- New loading screens and loading bar
- Custom Skyboxes
- Engine effects added
- Explosion effects added
- New Echo base model and hoth facelift

Maps:

GC_Beggers Canyon
GC_Bespin
GC_DeathStar
GC_Hoth
GC_Judicator
GC_Tanaab
GC_Taskforce
GC_Tatooine


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