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BF1942 - Tarawa v1.0

A map for BF1942 based on the bloody battle fought at the...

BF1942 - Tarawa v1.0

A map for BF1942 based on the bloody battle fought at the island of Tarawa in November 1943. The US marines are assaulting the Japanese Garrison.

***** Tarawa by Bumsoft *****

This map was based on the bloody battle fought at the island of Tarawa in November 1943.The

US marines are assaulting the Japanese Garrison.If you have any comments or ways I can

improve the map, please post them.

***** INSTALLATION INSTRUCTIONS *****

just copy the Tarawa RFA file into your Mods/BF1942/Archives/BF1942/levels folder.

level optimised for BF1942 1.6

***** AFEW DETAILS *****

+ only the Americans have a permanent base.

+ the game starts with 6 Jap flags, 1 permanent US base and the USS Enterprise.

+ The Americans have a ticket advantage at the start 180:100.

+ This is conquest-assault so the Americans lose tickets at the start.

+ The "Airfield" control point is the Jap main command post.

+ The wespe represents a 127mm twin mount gun which i could not represent in the game.

+ this map is optimised for conquest/CTF.

***** TIPS FOR THE AMERICANS *****

+ try capturing punto Takarongo first: it is the weakest defended.

+ make good use of your air superiority- you'll need it.

+ once you've established a foothold, you'll find it much easier.

+ don't land at red 3 beach (east of the long jettie) - it has 3 machineguns, 2 pillboxes and a defgun.

+ the antitank ditches also make good anti'infantry ditches - don't cross them.

***** TIPS FOR THE JAPANESE *****

+ you have plenty of Flak. use that against the American planes and save your plane for strafing the assault forces.

+ Use the guns at punto Temakin & Takarongo to kill any Americans who try sneak round the island - your south defences are very poor.

+ like on D-Day, the battle will be won on the beaches. allow the marines a foothold and you'll find very hard to push them back into the sea.

+ Don't move your tanks out of their "foxholes" - there's a weird bug - find out for yourself.

+ use the blackmedals and APCs to get to troublespots quickly

***** NOTES *****

+ i got the map design from a spanish website (methinks) sorry if the control points are not really called "Punto".

+ the deep trench systems are the best i can do at representing the maze of tunnels beneath the island.

+ feel free to distribute, mod, convert my map as long as you keep the name "Bumsoft" in it.

+ there are some weird tank bugs i can't fix.

+ any problems? email me at [email protected] or post them at the files page.

+ enjoy!!!

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