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Operation Flashpoint: Resistance v1.96 Patch

This patch will bring your Operation Flashpoint: Resistance...

Operation Flashpoint: Resistance v1.96 Patch

This patch will bring your Operation Flashpoint: Resistance to version 1.96 with many fixes that you can read about below.

OPERATION FLASHPOINT UPGRADE 1.96 README

© 2001-2004 Bohemia Interactive Studio. All rights reserved.

This package will update your Operation Flashpoint Game of the Year Edition or Resistance to version 1.96.

REQUIRED:

=========

ORIGINAL VERSION OF OPERATION FLASHPOINT AND OPERATION FLASHPOINT: RESISTANCE UPDATED TO VERSION 1.91.

ALL LANGUAGE VERSIONS ARE SUPPORTED.

More info about upgrades and patches can be found on www.codemasters.com/flashpoint or www.flashpoint1985.com.

HOW TO INSTALL:

===============

Run OFPPatch_191_to_196.exe.

WARNING:

========

Multiplayer game in 1.96 version is NOT compatible with 1.75-1.91 games / servers.

*****

*** 1.96

Multiplayer:

- When MP mission file transfer failes, client is disconnected

- Several anti-cheat measures implemented.

- Unit killed inside a vehicle sometimes did not respawn.

- Gunner aiming was unstable.

- Visual glithes in the ingame browser.

- Faster response in various game setup screens.

- Testing of server-client mod compatibility is now possible.

Stability and Security:

- More improvements in virtual address range handling. This should prevent error messages like "Out of memory (index buffer)

- Various crash opportunities fixed.

- Better handling of virtual memory address space. When this space was exhausted, it could cause a crash or olive green screen.

- AI waypoint delays and other AI degradation was possible on very fast CPU.

- Whole partition could be deleted when DirectPlay server creation failed (this could happen when TCP component was missing or it was blocked by a firewall).

- Different file-acess technique is now used when memory mapping fails. This should prevent Cannot memory map file errors.

- Some crash opportunities fixed.

Scripting:

- Command "private" did not work when variable name contained any upper case letter.

- Event handlers were not saved properly (affects some 3rd party addons).

- Event handler "init" is now launched on all machines in MP game.

Miscellaneous:

- Improved AI Airplane dogfighting.

- Fixed terrain lighting direction bug.

- Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.

- Some other minor bugs fixed.

CHANGE LOG

==========

1.96 - Fixed: SCUD animation caused strange visual behaviour (introduced in 1.95)

1.96 - Fixed: Long blue triangle artifacts (introduced in 1.95).

1.96 - Fixed: MP - when mission file transfer failes, client is disconnected.

1.95 - Fixed: More improvements in virtual address range handling.

1.95 - Fixed: AI units could not take any magazines.

1.95 - Improved: Several anti-cheat measures implemented.

1.95 - Improved: AI Airplane dogfight evasive tactics.

1.95 - Fixed: Airplane rudder working during flight.

1.95 - Fixed: after load, engine was off for cars, tanks and planes

1.95 - Optimized: Much faster map drawing for very big islands.

1.95 - Fixed: Rendering artifact: White dots or lines on a terrain when using HW T&L.

1.95 - Fixed: Bug in animation loading. As a result some 3rd party addons with custom animation could cause a crash.

1.95 - Fixed: Ship wobbling when going south and using mouse controls.

1.93 - Fixed: MP: Some .pbo files containing subdirectories were not accessed correctly on Linux server. This included sounds.pbo and voice.pbo.

1.93 - Improved: Nonconnectable sessions are on the end of MP session list

1.93 - Fixed: Wrong time left info position in MP session list

1.93 - Fixed: Lighting direction was wrong on terrain (bug was present since version 1.00 and even before)

1.93 - Fixed: Units inside vehicles sometimes did not respawn.

1.93 - Fixed: Autocentering force did not work properly on some joysticks including MS Sidewinder FF 2.

1.93 - Fixed: MP: Small numeric error in vehicle orientation network transfer could make gunner aiming very difficult (cursor could move with no reason).

1.93 - Fixed: Crash when SCUD launch sound loading failed.

1.93 - Fixed: Possible crash during removeAllEventHandlers.

1.93 - Fixed: Crash possible when deleteVehicle was used in waypoint "On activation" field.

1.93 - Fixed: Scripting command "private" did not work when variable name contained any upper case letter.

1.93 - Fixed: Crash when too long mod list entered

1.93 - Fixed: Crash when "variants" field in the voice config was empty.

1.93 - Fixed: Scripting command drop could cause crash when used with NULL object.

1.93 - Fixed: Event handlers were not saved properly.

1.93 - Fixed: New command line option -nomap was ignored sometimes.

1.93 - Fixed: AI waypoint delays and other AI degradation possible on very fast (~3GHz) CPU due to bad handling of high resolution timers.

1.92 - Improved: Flushing of stdout (for instant console output) on Linux.

1.92 - Fixed: Game sometimes freeze when AI rearms

1.92 - Fixed: Event handler "init" is now launched on all machines in MP game

1.92 - Improved: MP: faster response in MP-game setup (mission setup, roles assignment, connecting to server, ..)

1.92 - Fixed: Avoid delete of partition (rmdir *.*) when DirectPlay server creation failed

1.92 - Fixed: Different file-acess technique used when memory mapping fails. This should prevent Cannot memory map file errors. This alternative technique can be also enforced for all files by using command line switch -nomap

1.92 - Fixed: Crashes in MP when somebody use ammunition which does not exist on other computers (for example through mods)

1.92 - Added: New server.cfg option "equalModRequired".

When used, users with different -mod than the one used on the server cannot connect.

1.92 - Added: Testing of -mod compatibility in MP

"Operation Flashpoint"(TM) is a trademark of Codemasters. Developed by Bohemia Interactive Studio. Published by Codemasters.

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