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TRS2004 Paint Shed

This great little utility lets you repaint a large number of...

  • Category Real-Time
  • Size 79.2 MB
  • Program by Auran

TRS2004 Paint Shed

This great little utility lets you repaint a large number of the various locos and rolling stock items using an intuitive 5 step process that takes just minutes to learn. For our new TRS users this will also make many more of the Download Station items compatible for your use.

RAINZ PAINT SHED README File

VERSION 1.5

You are required to have Auran Trainz® installed, before you can install

Trainz Paint Shed.

* MINIMUM SYSTEM REQUIREMENTS

INTEL PENTIUM® II 400mhz PROCESSOR

128mb RAM

NVIDIA TNT2 16mb VIDEO CARD

800X600 Display Resolution

32BIT color depth

* KNOWN ISSUES

1) SW7 - You are unable to place text or logo’s on the roof of this loco.

This is to maintain a higher level of panel detail on the sides of the loco.

FAOOS - You are unable to place text or logo’s 'inside'body.

3DTCAR - for placed text or logo's in the top view, they must be positioned over the dome tops for them to appear.

2) LOGO CLIPPING - Text of Logo’s that are too large or placed over the visible edges may be clipped and also appear elsewhere on the model in an undesirable fashion.

* CREATING YOUR OWN PAINT SHED COMPATABLE TRAIN

Each model folder placed in the skins directory should contain

seven 8-bit(256 colors) bmp files, a train subfolder and at least

1 template folder, typically:

colormask - subfolder containing coloring masks

train - subfolder containing model

consist.bmp - ‘detail map’ image for trainz consist view

front.bmp - ‘detail map’ image for paint shed

front.txt - offsets for placement of text

rear.bmp - ‘detail map’ image for paint shed

rear.txt - offsets for placement of text

main.bmp - ‘detail map’ texture used on model

preview.bmp - ‘detail map’ image for trainz driver list

left.bmp - ‘detail map’ image for paint shed

left.txt - offsets for placement of text

right.bmp - ‘detail map’ image for paint shed

right.txt - offsets for placement of text

top.bmp - ‘detail map’ image for paint shed

top.txt - offsets for placement of text

Each skin can contain any number of coloring template subfolders.

The "train" subfolder contains unpainted textures and models and should

be prepared as described in the Content Creation document

available for download from the Auran web site (www.auran.com)

All parts of the model that are to be colored should be textured with a

single bitmap image called ‘main.bmp’

* ADDING COLOR TEMPLATES

Each coloring template sub-folder needs to contain seven 8-bit mask bitmaps.

These are used as masks to color in the six bitmaps in the main skin folder.

Ensure the colors used are consistent within all the files.

Top 3 TRS2004 Paint Shed Alternatives

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Universe Sandbox 2 32.1

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Train Simulator 2015

Realistic software that lets you try out an array of locomotives

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