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Half-Life - Hostile Intent Server v1.6

This is the server for Hostile Intent v1.6, a modification...

  • Category First Person
  • Size 294.2 MB
  • Program by Hostile Intent Team

Half-Life - Hostile Intent Server v1.6

This is the server for Hostile Intent v1.6, a modification for Half-Life.

Changelog 1.3:

added ejecting shells. Their lifetime can be set by cl_shell_life [seconds]

magazines drop during reloads

hi_button_load doesn't have to target an objective anymore

hi_button_load can have a sound be played upon completion

added hi_spawn_manager; used to control groups of spawns, set number of team respawns

fixed a bunch of reloading bugs

doubled the range on nightvision

added cg shader glow/blur effects (cg_glow 0/1) - thanks DeathWish

if spec_teamonly is on, you can no longer see which players on the other team are dead

changed flashbang fuse to 2 seconds

fixed the bug where it could not be determined if you were prone on the client side. This fixes several things, for example prone recoil is now the lowest (it was using standing recoil before)

prone mouse speed reduced

fixed observers partially respawning if they switched teams during the spawn period at the start of a round

made more entities reset properly when a round restarts

tweaked weapon accuracies (increased, especially sniper rifles)

made grenades drop if a player dies while priming one

fixed voice comm icons revealing who is dead/alive on your team

"delay before reset" in hi_button_load works now (for non-objective targets)

made raised gun lower if player moves while prone

removed the weapon select sounds

removed the sound that played when eveyone spawned (gun pickup sound)

fixed death animations not playing when player is holding m16

made player corpses stay. They disappear when a round restarts

added mic click sounds (can be disabled with "cl_mic_click 0")

selecting flashbangs from the equip menu gives you 2 flashbangs per slot now

map can set equipment restrictions (check hi_global in the fgd for brief explanation)

map can set multiple player models

added/fixed particle impact effects for concrete, wood, sand, grass, players (blood)

decreased number of rain particles

added cl_weather [0/1] to allow weather effects to be disabled

added player count to team join buttons (known bug: the count is sometimes incorrect)

added weapon switching delay

"enemy down" radio message only plays automatically for kills where the vicitim is fairly close and visible to the killer

added "enemydown" command to report kills manually

decreased player speed when looking through sniper scope, instead of forcing it to lower when the player moves too quickly

added fade in from black as player zooms in sniper rifle

increased shotgun ROF

added N/A images to equip vgui for disabled weapons

made weapon lower when player uses a hi_button_load

added radio spam prevention (maximum 4 commands allowed in last 10 seconds)

hi_button_load can be set to allow direct use only, meaning it can't be used through a wall or another solid entity

moved flashbangs to slot 4

disabled sprays

raised crouch FP view point slightly

lowered standing FP view point slightly

made equipment vgui change selection to EMPTY if default selection is disabled

made round end messages more detailed; also prints an even more detailed message in the player's console and the server logs

many other small fixes and improvements to the code and fgd

Changelog 1.2:

- Added vote_kick and vote_kick_team commands

-to control voting, added:

sv_votetime (sets the duration of the voting, in minutes)

sv_votefrequency (the number of minutes that must have passed since the last vote was started)

sv_votepercentage (percentage of yes votes required to kick, default is 60)

sv_votekickteamonly (if set to 1, players can only use vote_kick_team)

- Added forgive tk. A player whose number of unforgiven TKs equals the value of sv_punishtk will be kicked

- Added spectator restrictions (set by server admin):

spec_teamonly [0 | 1] *restricts players to viewing teammates only (first person or chase)

spec_forcefirstperson [0 | 1] *makes "First Person" the only available spectator mode

spec_fadetoblack [0 | 1] *blacks out spectators screens for the remainder of the round

- Added extra ammo item to the equipment vgui; gives you +2 mags for both primary and secondary (taking 2 of this item has no additional effect)

- Added default loadout on the equipment VGUI (M16/AK47, glock/cougar, frag, flash)

- Added Mag count (appears in the lower right corner during a reload)

- Added mp_spawnperiod [number of seconds]. If a player joins a team within the given number of seconds from the start of the round, they are allowed to spawn

- Added HI Team (D) and Tester (T) icons to the scoreboard. Checks Steam ID to verify identity

- Added icon to the scoreboard to identify dead players (only seen by observers)

- Changed bullet spread changes depending on player's stance and movement

- Changed, lowered amount of ammo given by 1 magazine for all weapons

- Changed pistol damage (increase)

- Changed Cougar mag capacity 15 and Glock mag capacity to 17

- Changed, you can't raise your sights while in mid-air anymore

- Changed, sniper rifles lower if the player moves too fast

- Changed, grenade fuse is now 4 seconds (frags and flashbangs)

- Fixed flashbang ring is only heard by player who got flashed (not players in the surrounding area as well)

- Fixed lowered prone FP viewpoint to prevent "helmet camming" exploit

- Fixed spectators talking to living players with voice communication. Voice comm in observer mode only goes to other observers on your team. Observers can hear their living teammates speak

- Fixed weather particle collision detection so particles will not go through walls/windows

- Fixed, observers can't use the radio anymore

- Fixed animation bug that occured while holding a grenade in prone

- Fixed many other smaller bug fixes

- Removed the environment muzzle flash for the SD weapons

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