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Space Empires: Starfury v1.08 Patch

This patch will add many fixes and changes to your Starfury...

  • Category Vehicle
  • Size 1 MB
  • Program by Malfador Machinations

Space Empires: Starfury v1.08 Patch

This patch will add many fixes and changes to your Starfury retail title. See more information for full details.

Space Empires: Starfury by Malfador Machinations - retail v1.08 patch

Version 1.08:

1. Note - Patch 1

Version 1.07:

1. Fixed - The game crashing when a sound card does not support 3D sound

buffers.

Version 1.06:

1. Fixed - Problems with Shield and Armor readout displays when readout ability

missing.

2. Fixed - Changed text of message when Quadrant Map or System Map unavailable.

Version 1.05:

1. Fixed - Abbidon Battleship had shield slots mixed up.

2. Fixed - The \Images and \XFiles subdirectories under a campaign directory

weren't working.

3. Fixed - Some of the game pre-loaded graphics were not being overriden by

campaign graphics.

Version 1.04:

1. Fixed - CD Checker was only checking drives J or less.

2. Fixed - In Campaign 2, the Fazrah Stealth Cruisers were not showing up.

3. Fixed - Beams weren't doing damage in slowed time mode.

4. Fixed - All lowercase pirate ship name.

5. Fixed - Bases were not showing up on the radar map like the System Map.

6. Fixed - All job ships will always show up on the radar and system maps

regardless of range.

7. Added - Option to show the name of the ship in the System Map Window.

8. Fixed - Names of objects on the System Map would occasionally not show.

9. Added - Text will be displayed on the main window if you are carrying

illegal cargo.

10. Added - Text will be displayed on the main window if you leave the

boundaries of the solar system (and your speed is set to 10%).

11. Fixed - You could launch fighters and mines by right clicking on them

regardless of whether you had fighter bays or mine layers (hotkeys were working

correctly, right-clicking was not).

Version 1.03:

1. Fixed - Missing objects from SpaceObjects_XFiles would cause the game to

crash during map generation.

2. Fixed - Reduced list font size for better multi-machine support.

3. Fixed - LRS button was showing up for non ships.

4. Fixed - Point Defense would fire on fighters that were exploding.

5. Fixed - Can only have one Multiplex Tracking, Neural Combat Net, or Master

Computer component per ship.

6. Fixed - "Crew" on the main window would sometimes be transparent.

7. Fixed - Static in the display will only be shown if the Bridge is damaged

(as opposed to not present).

8. Added - Time scale settings of 1/8, 1/4, and 1/2.

9. Fixed - Better time scaling for extra effects like exposions, shield hits,

and firing flares.

10. Fixed - The Pirate Cruiser had a shield slot that provided shields to the

wrong side.

Version 1.02:

1. Fixed - Sithrak Portal Warp Point was too high.

2. Fixed - Employer names weren't showing up in jobs.

3. Fixed - Possibly fixed the occasional missing textures problem.

4. Fixed - Invalid Index in combat.

5. Fixed - Bad internal damage allocation.

6. Fixed - Ship Purchase screen would error if there were no ships to purchase.

7. Added - Restriction Type and Restriction Value to Components.txt.

8. Fixed - Only one Bridge, Combat Sensors, or ECM is allowed per ship.

9. Fixed - Shield & Armor Piercing Damage was having both Shield Piercing and

Armor Piercing Resistance applied to it. Now, which ever resistance is higher

will alone be applied to the Shield & Armor Piercing Damage.

Version 1.01:

1. Fixed - Set the Combat Sensors and ECM back to a size of 10. The increased

size was causing problems with ship designs.

2. Fixed - Ships should not fire on their own fighters, either with normal

weapons or with point defense.

3. Fixed - The Abbidon Carrier would cause a Range Check Error when purchased.

4. Fixed - Enemy designs would put multiple "Must Have" components.

5. Changed - Engine glow level is now based on current speed.

6. Fixed - Bolt weapons will now lead their target.

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