CM: Barbarossa to Berlin v1.03 Patch
This v1.03 patch is for the U.S...
- Category Turn-Based
- Size 2.3 MB
- Program by Battlefront.com
CM: Barbarossa to Berlin v1.03 Patch
This v1.03 patch is for the U.S. version only and requires
v1.02
installed before being applied. See more information for full details.
VERSION COMPATIBILITY NOTE
Games saved in v1.03 can't be loaded in by older versions. If you are playing others by email or TCP/IP, make sure you all upgrade to v1.03.
Transferring PBEM files from Version 1.0, 1.01 or 1.02 to Version 1.03:
In CMBB version 1.0,1.01 or 1.02, load the PBEM file. In an orders phase, save the pbem file as a saved game by clicking on the little SAVE button on the command bar at the bottom of the screen.
Repeat Step 1 for all pbem files you wish to convert.
Install the 1.03 patch.
Open CMBB Version 1.03.
Open the saved game file from step 1.
Choose Email as the startup option for the saved game.
Place your orders as you normally would in a PBEM, and press "GO".
Congratulations! You have now converted your pbem file.
Repeat as necessary for any other files you need to covert..
CMBB Patch Version 1.03
May 15, 2003
Readme INDEX:
> Important Patch Version Note
> What Version of CMBB Do I Have?
> Version Compatibility Note
> In Progress PBEM Procedure
> v1.03 Patch Changes
> Patch History
> Manual Errata
> Troubleshooting Guide
IMPORTANT PATCH VERSION NOTE
* This v1.03 patch must be applied to a copy of the game that has ALREADY been patched to v1.02. It will not work on v1.0 or v1.01. Please review the "WHAT VERSION OF CMBB DO I HAVE" section below to see what game version you currently have installed.
WHAT VERSION OF CMBB DO I HAVE?
* You can check the version number by running the game and looking at the lower right corner of the Main Menu screen. The current version is listed there.
VERSION COMPATIBILITY NOTE:
* Games saved in v1.03 can't be loaded in by older versions. If you are playing others by email or TCP/IP, make sure you all upgrade to v1.03.
IN PROGRESS PBEM PROCEDURE
Transferring PBEM files from Version 1.0/1.01/1.02 to Version 1.03:
1.. In CMBB versions 1.0/1.01 or version 1.02, load the pbem file. In an orders phase, save the pbem file as a saved game by clicking on the little "SAVE" button on the command bar at the bottom of the screen.
2.. Exit the battle
3.. Repeat Step 1 for all pbem files you wish to convert.
4.. Install the 1.03 patch
5.. Open CMBB Version 1.03
6.. Open the saved game file from step 1.
7.. Choose Email as the startup option for the saved game.
8.. Place your orders as you normally would in a PBEM, and press "GO"
9.. Congratulations! You have now converted your pbem file.
10.. Repeat as necessary for any in progress game you wish to upgrade..
Once the file has been converted to version 1.03, it cannot be reopened in earlier versions.
---------------------
v1.03 Changes
---------------------
* PBEM games in progress must be saved as save-game files and reloaded
into v1.03 before PBEM can continue.
MODIFICATIONS:
* Ordnance aims better at soft targets just behind the crest of a ridge
(i.e. on a reverse slope).
* Simulate tendency of uncapped AP ammo to shatter on high-hardness
Russian armor (plates of 60mm or less, generally). This reduces, for
example, the ability of the German 37mm gun to penetrate the T-34.
* Russian blunt-nose APBC ammo is reduced in effectiveness versus
homogenous armor (e.g. Tiger, late StuG III) but increased versus
face-hardened armor (some Pz IV, early/mid StuG III).
* TacAI is smarter about having a tank prioritize facing its front armor
toward an enemy before opening fire on that enemy, if getting the front
armor oriented is more helpful than shooting.
* Chance of permanent immobilization after bogging is slightly lowered.
* Very slight reduction to tungsten penetration values, and a slight
increase in the TacAI willingness to use tungsten even if the weapon has
a large amount of AP on hand.
* Wooden buildings are more flammable.
* Vehicles are more likely to burn when knocked out.
* Minor TacAI tweaks.
* When ordered to button up, a tank commander will not self-unbutton for
a minimum of one full minute.
UNIT DATA CHANGES/FIXES/ADDITIONS:
* BA-20 armor sloped and increased to 10mm.
* Romanian 81mm mortar has correct blast value.
* Several Romanian aircraft added and data updated.
* For the British 2-pounder tank cannon, Soviets receive HE ammo starting
April 1943, and APHV ammo (standard AP shot but with slightly increased
muzzle velocity) from January through May 1943 (switch to APCBC after).
* Soviet 45mm antitank gun and 76.2mm ZiS-3 field gun may use canister
ammunition.
* Regimental SMG Company added to Soviet Guards Infantry TO&E.
* Minor changes to some aircraft data.
BUG FIXES:
* Captured units may not "follow vehicle".
* Escaped prisoners don't show their former weapons in the "gun rack"
interface.
* Icon/profile graphics added for BT-2, Pz 38(t) E/G and Vanatorul de
care R-35.
* Position of MG gunner in SPW 251/16 adjusted slightly.
* The 'short' 75mm German gun can knock out a wooden bunker.
* AAA vehicles fire at aircraft correctly.
* Hungarian M39 rifle has proper graphics.
* Small fixes made to models for Valentine III, Matilda II, SPW 251/16,
and BT-7M.
* German 28mm Heavy Antitank Rifle graphical model is larger.
* Corrected a problem where a waypoint added by the TacAI in avoiding an
obstacle could "float" above the ground.
* Troops imported into a QB have ammo reloaded but only to the percentage
set in the QB parameters.
* Corrected a rare problem where it was possible to discover unspotted
barbed wire with the LOS tool if the wire was placed near a boundary of
woods and other terrain.
* Prisoners will not cause units to balk at "friendly fire" (this
prevents a gamey issue).
* Random settings in the QB generator won't combine armor force types
with division types that have no armor (like Partisans).
* Corrected a problem that sometimes caused two players in an operation
to be shown different victory results.
* Fixed a rare problem where a unit could fire a heavy weapon and not
show muzzle flash/smoke.
* Soviet crews show the proper Soviet pistol graphic.
* Corrected a problem that sometimes caused a fire to grow larger (or
not) depending on how many times the action was replayed.
* Corrected a problem where a split squad could replenish more "healed
wounded" casualties between battles in an operation than they should,
resulting in an "extra man".
* Fixed a rare problem that could cause loading a PBEM file to crash the
game.
* Corrected a problem where the casualty tally could be slightly
incorrect in cases where a PBEM game was ended by a cease-fire or
surrender in a turn where a vehicle or gun crew was just about to bail
out.
* Corrected a problem in the 'gun rack' interface that would sometimes
not show the right MGs for a misidentified vehicle.
* Split squads don't have direct negative effects on global morale or
victory points.
* Split squads don't cause large miscounts of casualties at end of battle.
* Somua S-35 model places passengers properly.
* When you 'reset' an artillery strike it remembers whether the original
plan was for a wide pattern or not.
* Fixed a FOW issue showing optics info for not-fully-identified vehicles.
* Fixed a bug where vehicles would occasionally 'miss' a nearby waypoint
and have to turn around in a tight space to reach it.
* StuG IV gun won't depress into the hull when the vehicle is knocked out.
* Vehicles that TacAI-retreat from a threat stop hiding.
* For orders delay, a tank's in-leadership status is properly remembered
across saves and reloads of the game.
* Artillery aiming error is "reset" properly when you retarget out of LOS.
* Corrected a bug in the TacAI hunting logic when smoke shells are
available.
* Changing targets and then switching back to the original target (all
before clicking GO) won't forget target acquisition levels.
* (French version) In editor, the Operations Parameters screen, the
Battle Window size control has its "minus" button.