MP_UpperClass
A MP map for SOF2 that was loosely based on CS_Estate...
- Category First Person
- Size 5 MB
MP_UpperClass
A MP map for SOF2 that was loosely based on CS_Estate.
Our first Q3 engine level for SOF2 that was loosely based on CS_Estate.
Tunnel system underground, three levels inside Mansion, guesthouse, large estate grounds area. Made mostly for Infiltration mode but supports CTF, DM, TDM as well as many of the custom gametypes such as Jihad.
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Title : mp_upperclass
Date : April 30, 2003
Version : Final
Filename : mp_upperclass.bsp
Author : Tw][tch and DuHaSt
Email : [email protected] or [email protected]
Site : www.fragdom.com
Forum : www.fragdom.com/iboard/index.php
Description : This level (our first under the Q3 engine) was loosely based on a counterstrike level,
namely CS_Estate.
Marines have recieved credible information that a terrorist group is
abandoning their mountain top estate. At dusk recovery of stolen documentation
is attempted before the terrorists can disappear.
Special thanks : Many thanks to Torchy2, ReverandTed and all the other awesome peeps
on the Raven forums that took the time to help me with my never ending questions!
Thanks guys!
Extra Special Thanks : To ReverendTed for walking through the level with us, helping us to spot problem
areas, areas that needed to be tweaked and helping to beta test.
His help was invaluable and greatly appreciated!
To Natural for helping beta test, killer pimpage for
Upperclass and providing community feedback to us so we could improve the level overall.
Stronger Than All League for using our level as an official match map!!!
Other : To all the folks that downloaded the previous versions of this level and had kind things to say
and took the time to offer us feedback! You Rock!
Other Levels : Other levels by Twitch or Duhast can be found on our webby that were made for HalfLife.
More SOF2 levels coming soon ;>)
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* Play Information *
Game : Soldier of Fortune 2
Type : Multiplayer
Supported Modes : DM, CTF, INF, ElIM, TDM, CCTF, LASTMAN, JIHAD!
Requires : SoF2 Full Version 1.00 or higher
Players : 8 - 16
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* Construction *
Base : Based loosely on "cs_estate by Zaphod Beeblebrox email:[email protected]".
Editor : GtkRadiant
Buildtime : Too long
Known Bugs : None currently known
Features : Above and below ground areas.
New Textures? : Yes. Some textures are from the publicly released Max Payne texture set
and some textures were made or modified by Duhast.
New Sounds? : No
Custom Soundtrack? : No
Compile Machine : AMD Athlon 2400+ processor
512 DDR SDRAM
Compile Time : 40 minutes
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* Installation *
The .pk3 file should be extracted to the user's SoF2 /base/ directory.
* To Play *
Start an SoF2 Multiplayer Game.
Select UpperClass from the multiplayer server list.
*or pull down the console (~) and type : map mp_upperclass
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* Credits *
PlanetSoldier.com - For this readme template.
Raven - For making such a rockin' game!
Steel Maelstrom www.steelmaelstrom.com (specifically Bravo First Platoon) - For their awesome feedback, support and testing.Go Bravo1!!
Angel statue created by:Tamara "Ophelia" Crossley
Used a few prefabs made by David Berry. These were the beds, grandfather clock and the entertainment center
which I modified slightly to hold a stereo and speakers.
Anyone we forgot to mention email us!
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* Permissions*
All original and composed textures or assets in this level remain property of
the sources respective owners.
You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet,
CD, etc) as long as you contact me or Twitch first, and include all files, including this readme, intact in
the original archive.