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Soldier of Fortune II v1.0.3 Mac Patch

The Macintosh v1.0.3 patch for Soldier if Fortune II: Double...

Soldier of Fortune II v1.0.3 Mac Patch

The Macintosh v1.0.3 patch for Soldier if Fortune II: Double Helix works with both the v1.01 release and 1.03 public beta patch.

Soldier of Fortune II: Double Helix 1.0.3

This patch works with both the release version (1.01) and clients using the

1.03 public beta patch.

Fixes and Additions:

- Added PunkBuster support

Weapons

- Added SIG551 assault rifle to primary weapon list

- Added Silver Talon pistol to the pistol weapon list

- Fire grenades got minor damage increase for fire on ground

- M-60 third-person reload animation now properly timed

- Increased the rate of fire on the M60

- Slight accuracy adjustment on pistols

- All pistols are now single fire but can be fired much faster.

- Should now say "detonated by X's m203" when killed by the m203

- g_availableWeapons cvar no longer modifiable, now controlled through

"disable_*" cvars.

- Fixed bug that would cause people to join the game with no weapons

- if crouched when walking over an item it will make no noise when it is picked

up

- Crouching in mid air no longer gives accuracy bonus. This means that shooting

when jumping will be much more inaccurate as initially intended

- Slight increase to the MP5's accuracy

- M3A1's accuracy has been increased

- With friendly fire off you can no longer kill a teammate with a grenade by

changing teams immediately after throwing it.

Maps

- Added rebuilt mp_col2 to fix known map hole.

- Added new Kamchatka map mp_kam5

- Added new Jordan map mp_jor1

- Added new Shop map mp_shop2

- Added new Kamchatka map mp_kam4

- Added new Colombia map mp_col2

- Added new hospital map mp_hos2

- Added new Prague map mp_pra2

- Raven map updated to fix the roof bug and the window bug on roof

- RMG infiltration improved to generate better maps more consistently

Console Commands

- Console command 'hash' removed due to its use in cheating

- Added client command "ignore". This allows a client to ignore all chat

messages from another client.

- Added server command "mute". This allows a server admin to turn off chat

messages for a given client.

- g_forceFollow can now be set to force first person spectating

- Added PunkBuster anti-cheat software

- Removed cvars that were used as exploits in the game

- cl_avidemo now generates TGA files instead of jpeg files.

Gameplay

- Added DROP ITEM and USE functions for multiplayer

- Use button will now toggle between first and third person spectating when

following someone

- Round timer now starts after the round start delay making each round the

total of both numbers

- No longer spawn as a ghost during warm-up if the round has already started

- Can no longer shoot teammates during warm-up even if friendly fire is set to

1

- Can now pick up bomb, case, etc immediately after its dropped when someone

dies

- Timelimit will no longer interrupt a round in progress so the last round will

always be finished

- Added g_teamkillNoExcuseTime and g_teamkillNoExcuseMultiplier to control the

amount of time in the beginning of the round where there is no excuse for team

killing. The multiplier controls the amount of tk% given for damage done during

the no excuse time.

- Team kill damage is now doubled if you kill a teammate carrying the flag,

briefcase or bomb

- Should no longer get "server is for low pings only" message when a server has

sv_maxping set and is full

- When the counter hits zero on warm-up it should restart quickly rather than

the laggy restart it did in the past

- Autojoin should always join the team in need now

- New hud representation of team scores including total and alive player counts

- Loading screen informs you if friendly fire is enabled now

- About box now says whether or not friendly fire is on

- MOTD from master server should now show up in the connect screen

Other

- Added new shell art to update to GOLD Edition

- Fixed disappearing weapon issue on certain maps

...And many other minor bug fixes...

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