Infiltrator Coop Map Pack (Ver3)
Version 3 of Cooperative Maps designed for small teams of...
- Category First Person
- Size 1.5 MB
Infiltrator Coop Map Pack (Ver3)
Version 3 of Cooperative Maps designed for small teams of less than 9 Players, for use over a Cable Internet connection and low System Spec machines.
Infiltrator Map Pack
Compiled by Vortrog
19th December 2002
Revision 3 Compiled 10th March 2003
Unzip the archive directly into your OperationFlashpoin/MPMissions folder, or copy these missions into your MP folder in your OFP directory.
This map pack is a compilation of all my direct or corroborated coop maps. All have been played on our server at some time or other, and represent my work part time over the last year.
Generally, all work with V1.90 of OFP. Some of the Maps are for V1.46.
In chronological order, here are the maps:
Title: 2-8_Interdiction_C.Abel.pbo
Date Completed: July 02
Players: 2- 8
Addons: V1.30 or above
Specials: Intro Cutscene, Weapon selection in briefing, UH-60, respawn side
Mission Type: Capture and Hold
Description: Fly in, neutralise soviet force occupying your forward base, then mine and defend the peninsula with all youve got. Watch out for enemy paratroops and the massive armoured and infantry counterattack
Title: 2-8_Interdiction_CADF.Abel.pbo
Date Completed: July 02
Players: 2- 8
Addons: V1.30 or above, ADFmk2 Australian Defense Forces addon
Specials: Intro Cutscene, Weapon selection in briefing, UH-60, respawn side
Mission Type: Capture and Hold
Description: Fly in, neutralise soviet force occupying your forward base, then mine and defend the peninsula with all youve got. Watch out for enemy paratroops and the massive armoured and infantry counterattack
Title: [9C]Breakout_V1
Date Completed: Dec 02
Players: 2-9
Addons: resistance
Specials: Start with no weapons, hidden objectives, Music and Voice, Intro cutscene, respawn side
Mission Type: Escape / defend
Description: Start in a prison and either fight or sneak your way out. Hidden objectves for those with more skill, but still tough. MP only, impossible as a SP mission.
Ammendments to V1: reduced AI guards in the prison so you have a better chance of escape. Generally, the Base accross the water is the greatest threat, hence why the initial escape is now "easier"
Title: [8C]Op.Thunderbolt_V2
Date Completed: Dec 02
Players: 2-8
Addons: V1.30 or higher
Specials: respawn side
Mission Type: Capture
Description: Basic mission, but tough requiring a plan and teamwork. Capture a town while dodging a Hind and possibly removing a convoy at the same time. Hints: Move in slow if attacking from afar, and let the convoy go if you are below averageAmmendments to V1: Ending trigger did not end mission, but was just a switch. Sorry bout that! Works a treat now.
Title: [8C]SoftLanding_V1
Date Completed: Dec 02
Players: 2-8
Addons: Resistance
Specials: Custom loadouts, Intro Cutscene and music, respawn side
Mission Type: recon and Clear
Description: recon and clear the hilly northern Kolgujev. Destroy all AA, and anything else you can manage without dying. You must recon all sites. Extract via chopper. This one was real fun to make and test.
Title: [8C]SoftLanding_V2
Date Completed: Dec 02
Players: 2-8
Addons: Resistance
Specials: Custom loadouts, Intro Cutscene and music, custom voice
Mission Type: recon and Clear
Description: recon and clear the hilly northern Kolgujev. Destroy all AA, and anything else you can manage without dying. You must recon all sites. Extract via chopper. This one was real fun to make and test. The SE version includes the commencement of the invasion, with Paratroops to help you get out. Preferred to the basic version if you are not on the net and can afford the download. (300k). Can be played Single Player
Ammendements to first map: One of the voices announced shilka spotted when it was actually destroyed. This has been fixed along with some other minor fixes by AK Chester
Title: [8C]AX_Escape_V3
Date Completed: Dec 02
Players: 2-8
Addons: Resistance
Specials: Custom loadouts
Mission Type: "fight your way out"
Description: This is a good long haul fight. You have a lot of ground to cover, with enemy everywhere. Its not my map, but Ive enhanced it on behalf of Axxs (another Infiltrator). This is a real Shoot-"out" mission. Can be played Single Player
Ammendments V2-V3: Reduced forces slightly, as they tend to overwhelm you very quickly from all sides. Added UAZ and soldiers who go after you at the end. Added some empty vehicles as "reward" for cleaning out areas.
Title: 2-8_Interdiction_SE.Abel.pbo
Date Completed: July 02
Players: 2- 8
Addons: resistance
Specials: Intro Cutscene, Weapon selection in briefing, UH-60
Mission Type: Capture and Hold
Description: Fly in, neutralise soviet force occupying your forward base, then mine and defend the peninsula with all youve got. Watch out for enemy paratroops and the massive armoured and infantry counterattack.
This has a heap of custom sounds in it from Apocalypse Now and Army of Darkness. Can be played Single Player
Added Maps:
2-6_C_WTE_Firefight
A simple 6P coop capture mission, which is fun and good training. Original Map by Axxs ([email protected])
[6C]UnderFire
A 6P coop created by CADman some time ago. With the update in the code, the ending trigger fails, so I fixed it and it is now a fun mission again. Likewise the tracking scripts were a little bit of a problem.
Any bugs or issues, please email me at [email protected]