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Hearts of Iron v1.05 Patch

This patch for the WWII themed RTS title offeres a number of...

  • Category Real-Time
  • Size 18.8 MB
  • Program by Paradox Entertainment

Hearts of Iron v1.05 Patch

This patch for the WWII themed RTS title offeres a number of gameplay tweaks and fixes. See details in more information.

Gameplay tweaks

* Naval Combat

- Changed transports sea and air defence to zero.

- Transport ships can no longer shoot back.

- In Naval Combat, escorts are more often killed before transports now.

- Tweaked naval targetting algoritms.

- There are now command limits for air and naval combat too. No more 200 ship stacks :)

- Planes should now scramble automatically from carriers when they engage in combat, to join in bombarding.

- When fog of war is off, enemy fleets are now also visible on the map, although detection still works as normal.

* Paratroopers

- Multiplied transport plane cost by 5 (a division needed around 1000 planes in order to be transported!)

- Raised cost and supplyconsumption of paratroopers significantly.

- Can no longer drop paratroopers if the transport planes are not fully organised.

- Loading paratroopers now makes the transport planes completely unorganised.

* Technology and Units Stats

- Tech trees have been revised extensively, implementing alot more prerequisites, so it is no longer possible to tech-rush.

- Reworked Tactical value for the later model Tactical Bombers

- Mechanized troops are now available alot later with Mechanized HQ's. This is historical. First full mechanized divisions were not fielded before 1941 anyway.

- Reworked ICcost*Duration of constructing fighters, they should now be faster to build and cheaper than bombers.

- Reworked costs and durations of all plane types

- Reworked panzer costs and durations. They should now be more historically linked with their type.

- Added one default softattack point to marines, as well as higher default organisation (35 ~ 30). Higher speed too. It should compensate now for their longer build period and higher cost. Before, there was no point in building marines as infantry was better anyway.

- Added a higher defense value and a higher movement value to bergsjaeger.

* Misc

- There is now a dissent penalty for not producing too little supplies when a nation is out of stockpiles.

- You should no longer be out of oil or supplies suddenly in allied territory extending from an allies homearea.

- Landunits moving (not retreating) will now lose about 1% of organisation each day.

- The leave alliance diplomatic action now causes the standard 7 day diplomatic delay

- Unit leader names are now shown in the unit rollovers (except at the lowest intelligence level for foreign units).

- Province rollovers now display the correct owner and controller

- Military access is now always automatically cancelled for countries that end up at war with each other.

- Reduced the english convoy transports daily-increases.

- Increased US Consumer Goods Demand.

- Flying Bomb and Flying Rocket are no longer influenced by bad weather

- Advanced types of Nuclear Bombs now deactivate less advanced type.

* Mod Support

- Fixed alot of reported problems with mod-dir.

- Scenario editor updated to conform to new data formats.

- The event commands "set_leader_skill" and "set_leader_loyalty" should no longer cause CTDs if the leader has been slept.

- The event command "addcore" should no longer cause problems when adding a province that is already a national province of a country.

- Removed the following defunct event commands:

+ reveal_leader_loyalty

+ reveal_minister_loyalty

+ detect_units

+ minister_loyalty

+ leader

+ wake_leader

- More feedback should now be given to modders on serious errors in their files.

* General Bugfixes

- Fixed a CTD that occured shortly after the last member of the last opposing alliance was annexed.

- DI now used correctly for military access diplomatic actions.

- DI now used correctly for the leave alliance diplomatic action.

- Changed country.csv and renamed existing sprites to make sure USA and France and others have tanks that change sprites. Same for fighters. No more bi-planes all around.

- Mirrored the vertical Polish flag. According to flag laws, when vertical, the Polish flag should have white on the left and red on the right

- Fixed a problem with the US goverment for the 39 and 41 scenarios. Roosevelt's HoS ID was used for his HoG position as well, causing problems upon reload

- Fixed an ID problem in the Japanese Minister file which caused the 1937 Elections sometimes not to show up. Also fixed another less notable ID error in that file.

- Fixed lots of ID errors in the Republican Spain minister file which could cause crashes.

- Fixed a minor error in the Australian 1939 setup that caused the 2nd Cavalry Division to be indestructible

- Added correct AI references to all countries that had none specified in all scenarios.

- Removed the coastal fort in Ilagan (Phillipines). It had no sense since there wasn't a beach either. It was quite a rocky coast anyways.

- Renumbered lots of ID's for all minister files to fix all possible conflicts.

- Fixed a small bug which made org recover quicker at higher difficulty for the player.

- Fixed another ctd with province control changes.

AI Fixes

- Improved AI handling of dissent.

- Improved AI for setting sliders.

- AI strategic redeployment threshold raised

- AI should now be better at building up forces on the border prior to declaring war.

- AI is now handling naval stacks a little bit better.

- AI will now attempt to retreat with his navies if the odds are against him.

- AI will no longer sign peace immediately when protecting their sphere of interest.

- Japan should now be more wanting to invade the Phillipines, Indonesian archipel and the Pacific Islands. Might even attempt entries into Burma and other territories

- USA should now be more active in the Pacific and Europe

- United Kingdom should now go all the way in North Africa and will also attempt invasions in Southern Italy and Normandy

- Killed a bug that caused the French to build forts along the Belgian border again

- Changed German buildpreferences so that they build some strategic bombers. This to encourage a Battle of Britain

- Changed build preferences for most major countries to make for a more historical force distribution

- Changed garrisoning priorities for USSR. It will no longer put troops on the borders with Tannu Tuva and Mongolia. Emphasis on Japan is also lower.

- Changed garrisoning priorities for Japan. They will now put more troops on their islands, next to USA. Lower emphasis on the USSR. Higher emphasis on China and the Philipines

- UK and USA should build a tad bit less planes now

- Germany now has an invasion header added to its AI's to make the execution of an invasion in Crete and Norway much more likely

- UK AI should now keep more troops on their home islands

- Italian AI should now defend Northern Africa a little better

- Italian AI should now ignore garrisoning borders with fellow Axis powers

- Major players in the war should now research doctrines more

- Nationalist China should now focus more on land doctrine too

- Venezuela and the Czech Republic now have an own AI file

- Germany should now hopefully invade and garrison North Africa, Corsica, Crete, Norway and Italy a bit more

- Reduced the influencing lists for quite some majors

- USSR AI now uses reserve_prop parameters which causes them to defend in depth and keep more reserves

- USSR AI now ignores some more borders and garrisons more likely borders again

Scenarios and Events

- Updated the country specific model names, and extended the amount.

- Added new graphics for ITA, JAP, USA and UK.

- Added a few more historical flags.

- Added several thousand new pictures.

- Updated minister files.

- Updated leader files.

- New minister & leader files for country's that had none.

- Revised techs and oob for GER, ITA, UK, USA, JAP, FRA, MAN and POL in all scenarios ( no POL in 41 of course )

- Updated models.csv.

- Added some missing event triggers and faulty commands.

- Removed the event triggers from the UK guarantee to Poland. a historical "road to war" should now be much more likely

- Collaborating french leaders will now be "slept" via event in all scenarios. Vichy has its own leaderfile

- Collaborating Romanian and Hungarian leaders will now defect to Germany in the Anschluss event and be slept in their national leaderfiles then.

- Austrian leaders that served in the German Army will be awaken in the German leaderfile after the Anschluss has occured.

- Updated and fixed UK, Dutch, Japanese, Italian, French, German and USA convoy files for all scenarios.

- Fixed a unit placement error for the USA in 1941 scenario where the Mobile Force was actually in Panama instead of Mobile

- Fixed the naming error that caused a Lend-Lease Event not to show any text

- Alot of German doctrines removed from the 1936 setup. Germany now gains its doctrines through some of the pre-war events. This in an attempt to stop early, a-historical succesful German moves. They will switch to their normal build AI in the Münich Event.

- Gave a few major nations extra transports and escorts in their scenario setups

- Gave rudimentary techs to Iraq, Mongolia and Sinkiang in all scenarios. Same for Communist China in 1941 and Liberia in 1939 and 1941

- Added some AI_event to automatically create convoys between Canada-UK, UK-USSR and USA-UK when the war is on

- Added some minor national claims to some countries

- Republican Spanish leaders and ministers that defected to the Nationalists in the Civil War are now slept in the Civil War event series

- IC in Cape Town was lowered and raised in Johannesburg.

- In case of Romanian refusal of the Vienna Diktat, the command now carrier a leave_alliance command for Romania as well to prevent it DOW'in the Axis if it's Axis already

- Revised alot of unitnames.

- Added minor oil reserves in North Vietnam

- Changed troop X and Y coordinates for Georgetown (GUY) so that the troops don't show up in Paramaribo anymore

- Changed city X and Y coordinates for Prince Rupert so that the coal reserves there don't show up all the way in Vancouver anymore

- Updated the artillery, naval doctrine and land_doctrine techs in favour of the "special" infantry units.

- Done alot more map changes, mainly terrain. Astrakhan region is now marshy (lots of swamps there), some mountain regions were made hilly, Nederösterreich is now clear, etc etc.

- Event Major Worker Strike (ID 1008) should now no longer lower IC permantently. It was a little too severe. Supplies are distracted instead

- Romanian Oil events are now more severe. Germany now gets 15000 oil in each event

- The oil that goes round in the Molotov-Ribbentrop pact is now higher: 30000 units

- Germany is now no longer able to dishonor the Molotov-Ribbentrop Pact after it has been forged. They really weren't in the position to do that back then.

- Vichy now also gets claims on Lebanon and Syria

- There is now an AI_Event that makes Nationalist China join the Allies when they are at war with Japan and Japan has DOW'ed the USA

- Lend-Lease Events from USA to USSR now only trigger if the provinces affected by the event are not in Axis control

- Added AI events to make the Dutch and Belgians move their capitals to the colonies when nearly annexed

- Added an AI choise event to make Germany DOW Denmark sooner

- Brazil now has 150mm+ Battleship tech in all scenario to correspond with their OOB

- Iraq, Mongolia and Saudi Arabia now have basic techs in all scenarios

- Japanese Mechanized divisions are edited to Motorized divisions. Halftracks were extremely rare in the IJA

- Major Seapowers now have naval supply techs 6009 6010 6011 13103 13104 in all scenarios

- Liberia is now a puppet of the USA in all scenarios. USA controlled the Liberian rubber industry during HOI timeframe and it prevents the Axis exploit of conquering Liberia for the rubber.

- Anomalities regarding province ownership in North Africa (1941 scenario) are now gone. Italy and UK now control and own the correct provinces. No more double owned

- Nationalist China has now extra techs in each scenario and rightfully so. They were ahistorically weak before

- Coastal Forts removed from the Phillipine islands

- Czechoslovakia now has larger resource stockpiles. This to allow them to support their industry without giving the Germans an edge

- Nations are now given resource stockpiles in 1941

- In 1941 Vichy now also has claims on Syria and Lebanon

- Argentina now has claims on the Falklands in all scenarios

- Belfast now has claims on Belfast in all scenarios

- Japan now has the 400mm+ Battleship Gun researched in 1936 in order to make research of the Yamato Class possible

- Coastal forts removed in Singapore, Bergen and Trondheim. Only a small measure and it helps the AI alot

- Added transports to most major war participants in all scenarios

- There are now steel convoys running from Norway to Germany in 1936 and 1939. Steel is deducted from Germany mainland

- Corrected the faulty German OOB's in 1939 and 1941

- Added some IC to the 1939 Soviet file that normally is added through events.

- Pacific islands have been given VP points to encourage a more historical Pacific campaign

- VP points on the Aleutians removed (come on :

- Basrah and Kuwait now have beaches

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