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Tank Mod

This mod is for those looking for a little more realism in...

Tank Mod

This mod is for those looking for a little more realism in the tank statistics.

changes the

following:

1) Trajectory for the Tiger is now correct (nearly line-of-sight, high velocity 88mm gun)

2) Trajectory for the PzKfw IVD is now correct (just like the Sherman, low velocity 75mm howitzer)

3) Trajectory for the M10 is more line-of-sight (halfway between the Sherman and Tiger traj's, 3 inch (76.2mm) converted AA Gun, medium velocity)

4) Speeds for the M10 and Priest have been increased (both were lighter and a little faster than the Sherman)

5) Hitpoints for the Priest and Wespe have been halved...these were SP artillery guns, NOT

tank destroyers (sheesh! They had a 1/2 inch of armor folks! You could practically spit through it!!!)

To make the modifications, use a program like RFAExplorer from www.bamsoft.org

This zip file contains the directory location of each file. Unzip (INCLUDING directories/folders!) it to any temp directory or to

your main 1942 directory - it makes no difference, just remember where you put it ;)

FOLLOW these instructions CAREFULLY!!! Some files have identical names but have different functions depending on the directory!

***!!!BEFORE you make ANY mods BACK-UP the objects.rfa file (It's located in the archive directory)!!!***

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Open objects.rfa with RFAExplorer, expand the directory structure to Objects/Vehicles/Land

1-3 listed above: "Insert" the M10, Panzer, and Tiger "Weapons.con" files in their respective tank directories (i.e. objects/vehicles/land/m10/

gets the 1942/objects/vehicles/land/m10/Weapons.con file ). ***CHANGES TRAJECTORIES

4 above: "Insert" the M10 and Priest "Objects.con" files in the SAME directory as above (MAKE SURE they are NOT the files from the AI directory!...

(i.e. the M10 should get the 1942/objects/vehicles/land/m10/Objects.con file!). ***CHANGES SPEEDS

Expand each vehicle directory to include AI (i.e. objects/vehicles/land/m10/AI)

5 above: "Insert" the Priest and Wespe "Objects.con" files in their respective directories (This time make SURE it's the

1942/objects/vehicles/land/Priest/AI/Objects.con file!). ***CHANGES HITPOINTS

Now just close RFAExplorer and you're done!

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This will not effect, nor be effected by, any changes you made to the BF1942.RFA file! (Changing spawn points and the like)

If anyone wants to create an auto-installer for the above I'd be VERY happy :))

If anyone has found the crosshair TGA/DDS image file PLEASE contact me! (NOT the sniper scope files)

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