SOF2 REAL(tm)istic v5 SP Mod

File Info: SOF2 REAL(tm)istic v5 SP Mod

Title:
SOF2 REAL(tm)istic v5 SP Mod
Author:
Lucky Bastard
Created:
8/28/2002
Updated:
8/28/2002
Downloads:
 
Also known as:
Soldier of Fortune 2, Soldier of Fortune 2: Double Helix
User Rating

/5.0

Description: SOF2 REAL(tm)istic v5 SP Mod

The purpose of this addon is to ammend SOF2 Single Player
to be far more "realistic". This includes weapon dammage, sounds, HUD and crosshairs. Also adds MP5 to single player loadout.


Lucky Bastard's REAL(tm)istic Single Player Addon v5

* You must have SOF2 v1.01Patch installed

The purpose of this addon is to ammend SOF2 Single Player
to be far more "realistic".
Any questions or comments please send to [email protected]

Features:
*New Crosshairs and Ammo Huds!
*Added Raven's New MP5 to SOF2 Single Player Loadout Screen!
*New HUDS for Binoculars, nightvision and thermal devices!
*Real range recorded firing sounds for almost all the weapons!
*Ammended weapons damage/penetration values to reflect realworld!
*Ammended magazine and loadout amounts to be realistic!
_________________________________________________________________

Installation: To install just place "zrealv5.pk3" into your
Soldier of Fortune II/base folder.

To uninstall just delete any other "zrealv5.pk3" you may have in there

**Remember, if you have any previously installed "zreal.pk3"
you will need to remove it from your
Soldier of Fortune II/base folder.

_________________________________________________________________

Version 5 improvements:

***Added New Crosshairs. If you've done any real shooting, your
probably gonna find it much easier to use these. I blended several
different types of iron sights and added a three dot tritium pattern to it
for the handguns. You'll find three versions in the options menu: black,
gray, and white.

***Added a new ammo/health HUD for the weapons. The backing is translucent
and the counters and graphics are white. You'll find the contrast easier to see in
various light surroundings and much less blocky and intrusive in your view.

MP5A3:
Added to single player game. There is an info file in the menu as
well as new SP damage/penetration values and the new firing sound.
Note: You will loose the ability to select the M3A1 in the loadout
screen as the MP5 takes its place.

MM1:
Made the magazine fit 12 rounds per model with 12 round reload
standard.

MSG90:
Increased magazine to 20rds per model with 2 extra 20rd mags
standard.

M60:
Increased initial loadout to 3 extra 100rd belts standard.

1911A1:
Made 7rds in magazine, 1rd in chamber. Reloaded magazines are 7rds
each. (Raven originally had this set up like an 1911 "Officers"
model -> 6 and 1)

Loadouts:
Went back through loadout amounts and tweaked various amounts.
9mm and 7.62mm belted ammo were too low to be very useful.

_________________________________________________________________

Versions 1-3 improvements:

Colt M4:
Changed to M4A1, semi or full auto select fire modes.
New range recorded firing sounds for 5.56mm and M203.
Changed rifle damage to include the proper armor peircing
capabilites of 5.56mm ball ammo.Increased 40mm flight speed
to more accurately represent real M203 trajetory.

AK74:
Changed to factory standard semi and full auto select fire
modes. New range recorded firing noise.

M60:
Increased accuracy and increased felt recoil.
Improved firing sound.
Included superior .308 NATO armor peircing capabilites.
This includes emplaced M60 as well, be carefull!

RPD:
Increased damage and armor penetration. Again, be carefull!

MSG90:
New .308 range recorded sound.
Included superior .308 NATO armor peircing capabilites.

M1911:
Slightly better damage. New 1911 firing sound.

Mk23:
Slightly better damage. New Suppressed and unsuppressed firing
sounds.

Micro-UZI:
Much better firing sound. Decreased 9mm damage slightly.
Increased recoil to slightly uncontrollable.

M3A1: Better firing sound.

MP5:
Decreased single player damage slightly. Much better firing
sound.

OICW:
New firing sounds for rifle and 20mm grenade launcher.
Slightly tweaked accuracy and recoil values to represent the
Heckler and Koch design and a fairly heavy field weight.

RPG7:
New range recorded firing sound.

MM1:
Increased 40mm flight speed to more accurately represent real
MM1 trajetory. New firing sound.

Knife:
Doubled attack1 (strike) damage. A knife in the hand of a
skilled operator can do devastating amounts of damage.


I tweaked ammo and weapon loadout values some. They were a
little unreal. You will be able to carry less weapons,
but more ammo for each. I also increased the pickup amounts
for firearms ammo pickups.

_________________________________________________________________

Remember, the damage corrections are applied to AI as well. Their
rifles and machineguns will definitely penetrate your body armor.
And your Micro Uzi and MP5 are not as powerful as the M4/AK74
anymore.

Thanks to my friends at the Scottsdale Gun Club. If you're ever
in Phoenix, AZ stop in for one of their "Machinegun Adventures"!
http://www.scottsdalegunclub.com

Have Fun,
Lucky Bastard

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