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America's Army: Operations 1.50 to 1.60 Patch

Update...

  • Category First Person
  • Size 86.7 MB
  • Program by America's Army

America's Army: Operations 1.50 to 1.60 Patch

Update

: This patch is not an official release and has been removed from the service. Please download the

Full Version

of Operations.

This will patch your of America's Army: Operations from version 1.50 to version 1.60. See more information for full details.

What's New:

Updated Game Engine.

The updated version of the game engine provides improved

networking and audio performance and enhanced server and

client stability. The production version of the Unreal

engine will allow America's Army to deliver an expanding

array of functionality, combat systems, armaments and of

course, expanded opportunities to explore occupations and

individual development in America's Army: Soldiers.

"Radio Tower" Non-Combatant Rescue Mission

"Radio Tower" is a daytime mission in which assaulting

elite Army Rangers parachute into harsh desert terrain,

infiltrate a catacomb of underground tunnels, rescue

international aid workers and secure a large radio tower

from opposing forces. Players on the defense serve as

elite Army Rangers charged with defending a group of aid

workers and a large radio tower from attack by opposing

forces.

Projectile Penetration

By implementing projectile penetration, America's Army

Version 1.6 will provide players with expanded realism

across all simulated combat levels. Surfaces such as

cloth, glass and wood will now allow projectile penetration

with projectile damage and trajectory affected by the type

of surface penetrated. With this upgrade the difference

between cover and concealment will be apparent!

Projective Ricochets

In addition to projectile penetration, America's Army:

Operations now incorporates ricochets as well. With this

feature, firing your weapon at an object with an incident

angle of less than 45 degrees can result in ricochets. The

damage and trajectory resulting from ricocheting

projectiles will vary with a projectile's incident angle

and the type of material it hits.

Other New Features Include:

* Bullet decals now appear on static meshes

* Bullet decals now appear on movers (e.g., doors)

* Separate entry and exit effects for bullet penetration

* KeepDecals option. This is the minimum number of decals

before old decals will be deleted.

* New ricochet sounds

* New footstep sounds for concrete and carpet

* New texture detail options in advanced video settings

* Private server password entry window now added within

the in-game Server Browser page

* Added spam-control for the messaging system

* New desert camouflage skins for U.S. soldiers

* New loading screen

* Added fatigue timer/limit to jumping capabilities for

improved realism

* Frag Grenade Aiming: When you pull the pin, the line

between the tip of your thumb and the tip of your index

finger is now aligned with the middle of the screen.

Changes Include:

* Sound radius adjusted for various sound effects,

including weapon fire, grenades, objectives, and player

voices

* Lighting enhanced on static and skeletal meshes

* Updated animations to reduce some issues with avatar

hands crashing through each other

* The Parental Control language filter is ON by default

* Min/Max honor added to command post server settings (in

default.ini)

* Admin Command Post now reads the list of editable server

settings from the .ini file (server side)

* Votekick reason is now mandatory

* Improved the idle-kick functionality

* Improved weapon-jamming algorithm

* Enhanced flash-bang effect

* Enhanced ear-ringing effect for grenades

Fixes Include:

* Sounds no longer audible from extended distances

* Opposing force versions of M24/M82 no longer show

friendly meshes after supported

* Players can no longer use binoculars and NVGs at same time

* Servers no longer crash when kicking multiple players at once

* Map rotation works properly now (ini file changes)

* Opposing force language has been removed from MILES maps

* Players can now be identified within objectives

* Players can now pickup items within objectives

* GP30/M203 attachments show up correctly for

friendly/enemy

* Fixed M82 muzzle flash rotation

* Objectives no longer act as invisible shields

* Various sprinting issues related to zooming are fixed

* Fixed several issues with the language filter

* Autoswap from grenade will work when jumping (swaps when

you land)

* Weapon lowering animation bug has been fixed

* Devkick will no longer kick a non-dev who issues the

command

* Fixed sprint issues when using M24/M82 rifles

* Tracer auras (Nicknamed Aurora Borealis) should no

longer show up in game

* Issues with team balancing have been corrected

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