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DarkSouls

This is a fairly small map for six to twelve players, very...

  • Category First Person
  • Size 1.3 MB
  • Program by [WTF?]Dr_Bones & [WTF?]Dyne

DarkSouls

This is a fairly small map for six to twelve players, very well suited for small servers or LAN games. DarkSouls' storyline revolves around vampires taking over a local church, with the villagers finally fighting back to reclaim the night.

*** Welcome To DarkSouls ***

**** This map designed for the Team Fortress Classic Half-Life mod ****

================================================================

Title : Darksouls

Status : Final

Map Size : 2.8 megs (With custom textures)

Date Started : Sept. 16th/99

Date Completed : July 14/2000

Filename : souls.zip (darksouls.bsp,darksouls.txt,darksouls_info.txt)

Author(s) : [WTF]Dr_Bones & [WTF?]Dyne

Email Address : [email protected] & [email protected]

ICQ : 42188616 & 35848826

Website : http://www.mapfinger.com/members/Dr_Bones/

Description : Team Fortress Classic CTF map

Number of Teams : 2

Recommended # of Players: 6-12

================================================================

New Textures : Yes

New Sky : Yes

New Skins : No

New Sounds : No

Editor used : Worldcraft 2.1

Compiler : Q2Beaver & ZHLT Tools

================================================================

INSTALL INFORMATION:

Easy Way: Just unzip into your halflife directory. All the files will go into their right spots.

Hard Way: Unzip darksouls.bsp, darksouls.txt and darksouls_info.txt into your halflife/tfc/maps directory. Unzip all the custom sky files into your halflife/tfc/gfx/env directory.

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MAP BACKGROUND INFORMATION:

Set in a gothic style village were vampires have taken over the

local church. After many bites the villagers decide to attack the

vampires and take back the night.

================================================================

PLAY INFORMATION:

This is a standard CTF type map. Gain the enemy teams flag and

return it to your capture point.

================================================================

SCORING:

10 points per capture.

================================================================

TIPS:

There are two secrets in this map that will help both teams capture the enemy flag. Seek them out to increase your chances to score.

================================================================

COMPLETED MAPS:

[WTF?]Dr_Bones:

Castle Wars, Armageddon, Pharaoh's Curse, War Of Ages, Dragonlords, Dragonlords (Special Edition) and Pharaoh's Curse II.

================================================================

UPCOMING MAPS:

[WTF?]Dr_Bones:

Scouts Honor, Castle Wars II, Armageddon II, Fortress and more. Check out my mapfinger page for full details on my upcoming levels including screenshots.

================================================================

SPECIAL THANKS TO:

- [WTF?]Dyne for waiting so long before I released the level.

- Gumby for the great prefabs.

- To MoOg for the perfect sky. :)

- To all the people at the DOE "http://doe.lowlife.com/halflife/" who helped playtest this map.

- To everyone else who I've forgotten to state. :)

================================================================

COPYRIGHT INFORMATION:

DarkSouls is copyrighted 1999-2000, [WTF?]Dr_Bones & [WTF?Dyne

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!.

This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.

================================================================

Top 3 DarkSouls Alternatives

Lemming

The lemmings must take their flag to a small pool of water...

Circle Jerk (v2)

A fun map where an offensive team tries to bring a flag...

Mr Flibble's Bases

This is a fairly well-done 2fort converted from a TF level...

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