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Wrath of the Fierce

Wrath of the Fierce is a Deathmatch map for 2-4 players...

Wrath of the Fierce

Wrath of the Fierce is a Deathmatch map for 2-4 players.

Title : Wrath of the Fierce

Version : UT v1.0

Release Date : 6/15/2000 (One week after Abyss :)

Filename : wrath.zip

Author : Hunter "Clanless" Wiebush aka ~SAC~Hunter

Email Address : [email protected]

Description : Deathmatch map for 2-4 players.

Other Maps by Author : TMIPTFCf for TFC (http://info.gamedesign.net/Beta/ib_grads/tmiptfcf.htm)

BloodBath for UT (http://www.planetunreal.com/dl/nc.asp?nalicity/utdm/dm-bloodbath.zip)

NaPali Abbey for UT

(http://www.planetunreal.com/dl/nc.asp?nalicity/utdm/dm-abbey.zip)

Gateway to the Abyss for UT

(http://www.planetunreal.com/dl/nc.asp?nalicity/utdm/dm-abyss.zip)

Where to get this map : http://www.planetunreal.com/nalicity/

Additional Credits to : Epic Megagames (http://unreal.epicgames.com/)

My brother Sparky for Abysmal.it

My ICQ buddys and clan members who push me to make these

==========================================================================

--- Play Information ---

Game : Unreal Tournament

Level Name : DM-Wrath

New Music : Yes

New Graphics : Yes (they are all in the 'MyLevel' texture package, dont worry about it)

Known bugs : Nothin!

--- Construction ---

Editor(s) used : UnrealEd 2

Base : My crazy head

Installation

------------

Put Abysmal.umx in UnrealTournament\Music

Put DM-Wrath.unr in UnrealTournament\Maps

Author's Notes

--------------

Well here it is. My fourth map for UT completed in record time :)

I got tired of the ancient/castle theme, so this is my first attempt at Industry. I'm pleased with the results...hope you are as well.

I kinda went back to my roots with Bloodbath on this one. I'm really in to 1v1's and small maps so I guess this is a natural turn for me. Big maps are good too - but damn did I get sick and tired of making Abbey and Abyss.

Ambient sounds are there - I purposely made them a tad quiet, allowing you to track your opponent easier. Bot pathing is all there. Damn them's stupid in water :) Had to work a while on pathnoding to get them to use the ramp to leave the pool. Also I put a jumpspot for the Armor. It should work, however I have not personally witnessed a bot do it.

The theme is as follows:

A light industrial pumphouse placed in a sprawling city set in the dead of night. Not all is quiet on the town however - You are stuck in there with one to three (to fifteen) other bloodthirsty players, ready to drag you down and stamp you out.

Send all your comments/concerns to [email protected] or ICQ at 14066187

Thank you!

Copyright / Permissions

-----------------------

Authors may not use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD

or any other electronic medium that is sold for money without my explicit

permission!

You MAY distribute this level through any electronic network (internet,

FIDO, local BBS etc.), provided you include this file and leave the archive

intact.

----------------------

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by

GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are

registered trademarks of Epic Megagames, Inc. All other trademarks and trade

names are properties of their respective owners.

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