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Battlecruiser Millennium 1.09.01 Patch

This patch for Battlecruiser Millennium addresses a number...

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  • Size 13.9 MB
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Battlecruiser Millennium 1.09.01 Patch

This patch for Battlecruiser Millennium addresses a number of gameplay issues and fixes a few critical issues. Full details on changes can be found in the

BCM Version Control File

and in additional information.

v1.09.01 - 08.12.03

The Quick Save option has been removed from the TLM/SYSTEMS menu. Also the ALT+CTRL+S command has been removed and ALT+S now does the Full Save.

Intruders and now prisoners are removed from the CC (and any support crafts) when docked at a station. Previously, intruders were captured and either converted into prisoners and placed in the detention hold, or removed.

When observing a planet with TACOPS, the view now zooms all the way to the player if the player is located on the planet. Previously the default zoom view is from the top level GBM.

Player can no longer drop the tractor beam during a hyperspace transition by lowering the shields

FIXED: The OC wasn't recharging when docked with the CC

FIXED: Prisoners can no longer be given orders from Tactical/Loadout/Team

FIXED: A very serious problem with loading saved games. In some instances the EOF marker was not being preserved and this would cause the game to either enter an infinite loop or crash.

v1.09.00 - 06.02.03

Added IA galaxy map galaxy_map_links_ia1.jpg to docs\appendix\images\maps.

If you go to MISCON and attempt to LOG OFF while running an IA or TA scenario, you will now return to the game instead of only being allowed to exit entirely. Previously, you could only return to the craft by first going to another sub system e.g. Logistix.

Navitron will no longer display the main galaxy map in IA/TA scenarios, since they take place in a different galaxy

Restricted the station's ability to have extremely high quantities of items

Revised orders menu so that access to all assets is now possible regardless of where the AE is located. Previously the Tacops shuttles menu could not be used to launch a shuttle if the AE is not aboard the CC. This was reported as a bug. Its not. Thats how it was originally designed to work.

Also, a problem was reported in which if the AE was assigned to an OC in a launched shuttle, on quit/restore, the Tacops waypoint orders menu only listed orders for the OC regardless of the craft selected. This is not a bug. Basically the waypoint menu is showing options valid for the SC (for example it shows TOW which is not a valid OC option), however the AE is located in the OC and the startup code is using the asset (OC) that the AE is currently located in to create the menu and not his primary asset (CC). As the OC has no OC/FC/SC/DRN assets of its own, no orders that relate to these craft will be added to the orders menu. This occurs when the game is restored and the player is not located in his primary asset. The menu revision above should alleviate this confusion but it may cause other quirks elsewhere e.g. trying to order a unit that is invalid or in a completely different region.

Introduced special handling so that TER/MIL and TER/INS station captures work more reliably. Someone reported that EPs and medals were not awarded for capturing stations. This is false. As the manual indicates, EPs and medals are only awarded for the capture of hostile stations. In the case of TER/MIL and TER/INS, because the Insurgents are a special case caste, sometimes EPs would not be awarded in some cases. Also, as the EP.HTML file in the appendix indicates, medals for station captures are only awarded if you are playing as TER/MIL, TER/INS and TER/EAR.

The commander career now has access to the illegal items list in Tradcom

Updated appendix files airdefense2.html, cruisers.html, transports.html

FIXED: If you attempt to tow a unit when there is no power to launch control and cannot, when you turn power on to launch control and try again, the tow operation will fail. What was happening is that after the message "LAUNCH CONTROL NEEDS POWER" message is displayed a further message: "RECOVERY FAILED" is queued. This message had a zero display time, which is used when asking a question. But no question was issued with this message. The consequences of this situation are:

1) the message is never seen

2) the message remains locked in the message channel (waiting for a response)

3) the icon representing the person asking the message will remain on the display

4) further messages from the person are queued but never seen

The deadlock is cleared when the message queue is flushed.

FIXED: If you accessed Logistix from Tacops, selected the SC icon and then select the CARGO icon (for the CC) without first selecting a craft, a crash may sometimes occur.

FIXED: The LBASES.INI file had some incorrect entries which affected the starting base locations for some careers. installed, thereby replacing the existing versions.

FIXED: In certain conditions an item can get into the "repair suspended" state but will be prevented from switching to "ready" status once it was 100% repaired.

v1.08.00 - 04.01.03

This version is compatible with saved games from the previous version. If upgrading from 1.08.27 or higher and you wish to keep your saved games, be sure to backup the SAVE game folder before patching. Then restore the contents after patching.

Minor maintenance

Scenarios are now sorted by filename instead of scenario type

v1.08 RC36 - 03.04.03

* The obsolete multiplayer option has been removed from the main menu

* Implemented new /cheat command line parameter which enables the following

cheats. USE AT YOUR OWN RISK!

+ ALT+X : Destroy any target at will. To use, target the object in the

TACSCAN, press V to view it in the CVD and press ALT+X to destroy it. Can also

be done from F10 external camera view. If you use this command without a valid

target, you will destroy yourself!

+ SHIFT+T : elapse 1 min of game time. Keep pressed for rapid time

advancement. It is possible to activate the tractor beam (T) by accident when

using this command.

+ CTRL+SHIFT+T: same as above but elapses 10 mins of game time.

+ Speed Boost : If you have a speed factor set e.g. 1-9, you can gain a very

large speed boost by keeping the finger either on the afterburner (~) or

retro-rockets (TAB) key.

+ Planetary Egress : O will allow you to leave the planet at any altitude.

+ Immediate asset switch : ESC while in fp mode will put you back in your

primary asset regardless of where you are.

+ HSD artifact : The artifact allows you to jump from region to region

without ever having to fly there. To use, look on the left side of the HUD for

the LOC text and left-click on it. This will activate a menu showing the

systems and regions. Select a desired destination and the ship will

immediately be warped there.

+ Fleet C&C : This gives you command of any NPC asset in the game world,

including stations. To use, simply go to TACOPS and either use the zoom-to menu

or select an NPC on the map and you will see an orders menu for that NPC as if

they were your assets. e.g. you could order a station to launch some carriers

to escort or defend you. Then give those carriers their own orders later on.

+ Asset menu: The asset menu on the right side of the screen allows you to

create any asset in front of you. Simply left-click on the text to activate the

menu and go from there.

* FIXED: Another hole which would sometimes allow negative inventory counts

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