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Anarchy Release 2.3.24834

This is the v2.3.24834 release of this Tribes 2 Mod giving...

Anarchy Release 2.3.24834

This is the v2.3.24834 release of this Tribes 2 Mod giving you tons of fixed bugs, features, and tons more! See more info for more details.

Anarchy Mod Release Notes Version 2.3.24834

New in v2.3.24834

Game Play:

All files updated to match that of the Sierra Patch 24834

Server Admins:

Bot Pilot Addon -- Since the creator of Bot-Pilot hasn't patched his code yet, there is no Bot Pilot update yet for

this Sierra Patch release, 24834. Once his code is updated I will update the Anarchy Add on.

All admins need to edit the AnarchyServerPrefs.cs file to their liking.

Client Side:

Nothing new here.

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Anarchy Mod Release Notes Version 2.2A

Bug FIx Release. Major Issue with None Deployable Packs

New in v2.2A

Game Play:

Packs -- There was a bug that caused all none deployable packs except barrels not to function. This was considered a major

bug and needed immediate attention. That is the reason for this patch. If you upgraded to 2.2.23669 you will need this patch

in order to get your packs to work again.

Server Admins:

Bot Pilot Addon -- It has been added back. Sorry I made a mistake by taking it away when you were using it. I apologize.

All admins need to edit the AnarchyServerPrefs.cs file to their liking.

Client Side:

Nothing new here.

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Anarchy Mod Release Notes Version 2.2

I lied, the last update wasn't the last. I had a few ideas strike me one day so I have added them to the game. Hope you like

them. Detailed below.

New in v2.2

Game Play:

Repackable Deployables -- I think the name says it all, but here are the details in case you are still wondering. A new feature

to the mod. If you don't like where you deployed something, simply look at the object, press your deploy key and it will pack

back up and mount on your back.

To do this it takes a bit of your system's energy and you can't have a pack on your back when doing this either. Also you must be within 5 meters to pack them back up.

It is also team and player who deployed the item specific, so you don't have teammates packing up what you worked so hard to

get out and protect your flag and base with.

All items except Force Fields can be packed back up.

Non Team Based Games -- For none team based missions the inventory lists have been cut way down. This was for balancing issues.

The inventory for these games have been taken back to their original layout. I was getting complaints about having all of the extra

items in Non Team Based Missions.

Deployable Turrets -- Before you only had 10 large turrets you could deploy, regardless of the barrel that was mounted on them.

Due to adding Repackable Deployables I had to change the big turrets that you deployed. Now you have 4 each of the large turrets

Plasma, Missile, Mortar, Vulcan, ELF, and AA. They can still have their barrels changed on them.

Also I removed the Vulcan Barrel for balancing purposes. THis will stop peeps from deploying all the base turrets and then arming

them with Vulcan Barrels. 4 Vulcan Turrets is enough in any size map.

There was a pack removed from the inventory that was a concept pack and left in the last release by mistake. It was called the Disruptor Pack and the idea for it has died away.

Server Admins:

Bot Pilot Addon -- Sorry folks if you are using this addon, but as of this release I will no longer be updating that addon pack

to the mod. I also didn't see it being used on the Anarchy Game servers I have joined so I really don't think persons liked the merger of the two mods.

All admins need to edit the AnarchyServerPrefs.cs file to their liking.

Also, it has never been stated, but Anarchy Mod is fully compatible with Tricon 2. They work nicely together :).

Client Side:

Nothing new here.

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