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War in Russia v3.0 Demo (Windows)

This is a great new version that adds new units, a new map,...

  • Category Real-Time
  • Size 4.6 MB
  • Program by SSI

War in Russia v3.0 Demo (Windows)

This is a great new version that adds new units, a new map, the scenarios have been updated, plus tons more! See more info for further details on additions.

The editor, WIREDIT, has been improved

The following aircraft types have been added :

Soviet: Yak-7b,

LaGG-3 s66 (uppowered Lagg-3, appears in 1942)

La-5 FN

Yak-9U

Yak-9T (Tank Hunter)

Il-2/M3

Il-10

Axis: Bf-109K

Macci C202

G55 Centauro

Dornier 217

"Mixed Bombers" (represents various minor axis bomber types and replaces the SM79)

The "reconnaissance" routine which calculates the estimated number of divisions in enemy units has been improved.

The number now displayed (before a "?" character) is the estimated number of division equivalents present in the enemy corps. (a large tank division/corps is usually worth 2 or 3 division equivalents, while a single tank battalion is worth a third of a division) The accuracy of this estimate increases when friendly air units are based nearby, and decreases when the enemy is far from your units. If the intelligence level gets too low, the unit can be unseen.

For an enemy HQ, the number displayed is its estimated number of air groups.

Air units not assigned to training or CAP now fly ground support missions even if they have already flown missions during the player's turn.

Aircraft on training no longer perform CAP.

Unsupplied units (hex supply=0) no longer get reinforcements.

Units in hexes whose supply is less than 3 have a chance not to receive reinforcements in a given turn.

Modifications to the data structures (makes old OB files, save files and scenarios obsolete):

The number of aircraft types has been increased from 54 to 100,

Cities now have an "original population", "maximum oil", and "allegiance" field,

Aircraft names have been increased from 11 to 14 characters,

Aircraft and tanks now have "replacement equipment" and "graphic symbol" and "side" fields, allowing more editing,

Factories have a new "week of appearance" field, letting scenario designers create factories which appear after June '41, Aircraft and Tank pools are now located in a data segment which make their editing easier with EDITWIR.

Population now returns to 75% of original population when a city is liberated, that is, when its control

returns to the side to which the city's allegiance goes (note that the Baltic state cities have AXIS

allegiance. this means that they will provide infantry reinforcements to the Axis while under

Axis control).

Cavalry divisions now benefit from reduced movement readiness loss like mech and armor units

Mountain divisions no longer take losses when moving in blizzard weather in 1941, lose less readiness in snow and blizzard weather, and recover more readiness (than other units) in mountains.

Transport missions no longer get fired at by friendly flak.

Report files (ALT-R) are now renamed ge

.txt (axis) and so

.txt (soviet), allowing for multiple report files to be saved.

Armor which takes more than 50% losses when attacking no longer sees its readiness reduced to 5.

The AI routines which chose the best tank and aircraft replacements have been improved

Made improvements which greatly enhance the AI's ability to upgrade its units with better equipment

Isolated units now take 10-19% losses (random die roll) instead of 25% (infantry, guns, recon..)/50% (tanks) suffered previously, and they now take these losses only if supply is 0 AND readiness is less than 20. This means that isolated units can usually survive for a few weeks before being attired.

Tank losses in combat, which were excessive, have been much reduced. This has an important impact on the game.

The axis player now has much more historical tank losses in 1941.

The antitank power of infantry is now dependent on the year. Russian infantry AT increases regularly,

and German infantry AT notably increases starting in 1943, with the increasing introduction

of HEAT infantry AT weapons.

Completely new routines have been introduced for the calculation of Allied Strength in the West and in the Mediterranean. The number of weeks between two shatters checks for the med and west fronts has been increased by 2. This will provide axis players with at least 2 weeks to rebuild a shattered front.

Many tweaking of the combat system and reduction of losses suffered by tanks

The number of remaining rail points is now displayed when rail-transferring units.

A corps can no longer plot in the turn when its type is changed (F3 function)

Axis and Allied strength are now displayed when the axis player right-clicks on the Med Front/West Front HQs.

Corps containing units whose average readiness is less than 10 can now plot only one hex of movement

The 10% readiness penalty for plotted movement in snow weather now also applies in blizzard weather

The AI no longer cheats by doubling its infantry reinforcements

Soviet players can now change the equipment of factories producing soviet equipment in the Lend-Lease/Siberia off-map box.

the readiness loss when transferring units (ALT-T) has been reduced to more realistic levels

Various improvements to the transfer interface (notably, right-clicking the mouse can be used to ESCape the transfer)

Units reinforcing combats from HQs no longer have a 99% readiness. However, only units with a readiness >=60 will now be able to reinforce.

Special supply can no longer be used twice on a given unit. The OP cost of this feature has been changed to : 3 point per division and 1 point per armor battalion

The number of infantry reinforcements received by both sides has been changed to much more historical levels

More tweaking of the combat system (unentrenched units will be defending a little better)

HQs now lose 20% of their OP points when they move instead of 50%. Moving HQs was too costly.

A shattering unit will low lose at least 40% (but up to 100%) of its remaining tanks. Cases where shattered armor units came back with negligible equipment loss will no longer occur.

Implemented new routines for the calculation of allied strength in the Mediterranean and West fronts.

During airfield strikes, 50%-80% of the "destroyed aircraft" are now really destroyed, instead of 25% (the rest are damaged).

Air Units on training grow experience more slowly above 60% experience.

Independent German armor/artillery units located in corps/HQs of a surrendering axis minor nation now come back to OKH 4 turns later, like divisions

Tank type data is now displayed in the reports (ALT-R key). Various minor improvements in this report.

Bug fixes from WIR v2.1 to WIR v3.0

Changing an air group to a new aircraft type whose pool is lower than the number of aircraft in the group no longer causes the group to contain 0 aircraft

Corrected a bug which caused factories to be produce about 4 weeks before the equipment is available.

Corps/Armies and Air Groups can no longer be edited by hitting key 'x' outside the editor

Nonexistent subunits can no longer be accessed by key press in divisions with subunits.

The OKH, OKW, West Front and Italian Front HQ can no longer be moved neither by marching nor by rail.

Units in HQs now lose readiness normally when moving.

The built-in scenario editor no longer changes aircraft and tank pools arbitrarily.

Corrected a bug which often prevented Soviet aircraft from being replaced with a better type

Fixed a bug which led to the replacement of tanks by phantom tanks in armored units

Players can no longer cheat by pressing the 'm' key to change the mission of an air group which has already flown

Corrected a bug which divided armor attacking across a river by 4 (instead of 3, as stated in the manual)

Axis units no longer benefit from naval supply (via Lake Ladoga) in and around Leningrad.

Corrected a bug which caused the Rail transfer of units from a HQ to cost double the normal rail cost.

This could also cause the rail points to soar to 65,000.

The AI no longer upgrades German air groups with Italian aircraft

Initial infantry and gun pools are no longer null when loading a scenario

Fixed many bugs which occurred to units located on the east and south map edges

Fixed a bug which caused the availability dates of equipment to be wrong in file Savedat.txt (generated by the ALT-R function)

Players can no longer perform missions containing only fighter-bombers assigned to escort

Corrected a bug which made the readiness of a division's armor battalions drop when you cancelled the transfer of the division

Loading a PBEM saved game no longer causes the initialization (reinforcements, supply etc..) phases to be skipped

Airlifts now longer increase the supply level in the target hex. The sole effect is now to increase the readiness of affected units.

Corrected a bug which gave a fortification level of 2 to clear terrain

Hitting ALT-L, Alt-I, Alt-F or ALT-S will no longer bring a weird message ("*** FighterPanzer Army") when a HQ is not selected

The number of destroyed aircraft is now always displayed during dogfights

Corps and HQ of surrendering axis minor nations are no longer available for placement after the surrender

Axis units and air groups (of non-surrendering nations) located in such corps and HQ no longer are lost at the moment of surrender. They reappear four weeks later in O.K.H.

Fixed a bug which caused flak losses not to be suffered at all by air groups. A side effect was the number of aircraft in the air group actually increased that when aircraft were damaged by flak.

Partisans can no longer appear in the south of Finland

Fixed a bug which allowed players to select more units for transfer than was allowed by the destination's unit's capacity

Units whose transfer is cancelled are no longer listed in brown color in their corps' listing

Corrected a bug which introduced an error in the total number of tanks and aircraft in pools displayed in the report (ALT-R)

The Volkhov, NorthWest, Kalinin fronts and RGVK can now rail-move normally by using the "RAIL" option of the HQ popup menu.

Hitting key 'p' in an empty hex no longer provokes the appearance of a buggy replacement menu

The defense strength of very weak corps will no longer become 65535 by error.

In 1944 scenarios, the Axis now starts defending in Normandy, and control of Rome is in Allied hands.

Allied air forces no longer launch "phantom" (with no aircraft) attacks in early 1942

Players can no longer rail transfer a unit to a non-rail hex using the ALT-T+R key combination

Players can no longer create corps in enemy territory with the F5-F5-F3 key combination

Corrected a bug which sometimes attributed a few phantom bombers to the defender in ground combat reports

The "not allowed" message will no longer be shown when moving a unit in the scenario editor

The "Insufficient Ops Points" message no longer appears when moving HQs.

A bug which could cause displayed Axis strength on the med/west fronts to be displayed as negative has been fixed

Units used to receive infantry and gun replacements whatever the replacement level (even when it was set to 0) when stocks were very high. This will no longer happen.

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