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Terminus Macintosh Retail Patch for version 1.1 to version 1.7

This updates the Macintosh 1.1 retail version of Terminus to...

  • Category Vehicle
  • Size 1.7 MB
  • Program by Vicarious Visions

Terminus Macintosh Retail Patch for version 1.1 to version 1.7

This updates the Macintosh 1.1 retail version of Terminus to version 1.7.

How to use the patch:

To determine whether or not you need to patch, go to the Diagnostics screen off the main menu in Terminus. If your version number is less than the lastest patch number, you need to patch.

To patch a version of Terminus you bought in stores, use the Retail patches. To patch the Terminus Demo, use the Demo patches.

Macintosh users (retail patch) - Run the file you downloaded. The updater should automatically find and patch Terminus.

Macintosh users (demo patch) - Run the file you downloaded. Several files will be extracted from the archive. Copy these extracted files into the folder where Terminus is installed. You will have to overwrite some files.

Changes in version 1.7

- Added a joystick calibrator

- Fixed file list bug

- Fixed ship manager, ship cost calculation

- Fixed Razor avionics bay properties

- Prevent negative bounties from being posted

- Fixed AI infinite loop hanging bug

- Prevent AI from attempting to dock with corvettes

- Fixed reload button in parts/cargo

- Fixed save game crash with defense pods

- Fixed PVG AI crash

- Numerous scripting fixes

- Valuable ore is less likely to be mined

- Pressing an aux key gives feedback

- Fixed a "Memory not already allocated crash"

- Fixed UEL assault on Callisto script

- Fixed pirate Darkheart and Eulogy script

Changes in version 1.62b

- Added a joystick calibrator

- Valuable ore is less likely to be mined

- Pressing an aux key gives feedback

- Fixed a "Memory not already allocated crash"

- Fixed UEL assault on Callisto script

- Fixed pirate Darkheart and Eulogy script

Notes: This patch is beta. This means it may not work perfectly. Use at your own risk. If you discover a problem with this patch please email [email protected] with a description of: the problem, your computer, and the circumstances surrounding the problem. There will be no updates for this patch version. We suggest you make a backup of Terminus v1.62 before patching.

Changes in version 1.62

- Fixed save game loading with stored ships

- Default canisters scannable when loading older save games

- Fixed docking with ship that contains many thrusters

Changes in version 1.61

- Fixed save game loading with stored ships

- Removed debug string on HUD

- Fixed bug in early Mars mission

Changes in version 1.6

- Fixed bizarre crash

- Fixed crash when assigning keypad keys 4 and 6

- Fixed number of gadgets engineering screen

- Optimized multiplayer bandwidth

- Added mass display to performance profile

- Added previous weapon key

- Modified missle lock noise

- Made HUD warnings only beep five times

- Added button in engineering to show only damaged gadgets

- Added joystick like mouse option (see config.txt)

- Added auto-save option for dedicated servers (see config.txt)

- Added server log option for dedicated servers (see config.txt)

- Added an "All" button in parts/cargo screen when transferring items

- Commands /target and /navlock now search for substrings

- Added toggle canister visibility key

- Added target attacker key

- Added clear target key

- Fixed bug with large amounts of ammo in cargo bays

- Fixed performance profile on empty ship bug

- Fixed bizarre ship trading

- Fixed some memory leaks

- Fixed point limit bug in Melee games

- Fixed ship selling cheat

- Fixed AI related scripting error

- Fixed merge control conflict bug

- Removed canister collision noise

- Fixed some /navlock issues

- Exported ship files are now portable across platforms

- Fixed text wrap in server stats window

- Fixed crash in pirate career with PVG

- Fixed performance profile thrust numbers

- Fixed load game crash where one player had a bounty on another

- Fixed engineering screen crash when moving repair level slider

- Fixed several scripting issues

- Fixed docking for ships with poor acceleration

Notes: Version 1.6 includes extensive changes to multiplayer Terminus. For this reason, both servers and clients need to upgrade to 1.6. Also, several mission scripting errors were corrected. Terminus will no longer allow you to load a save game where a broken script is running. If you attempt to do so you will receive the following error message: "A script in this save game was found to contain an error."

Changes in version 1.5

- Multiplayer error messages are drawn

- Increased memory handles to fix DRP

- Added dialog box when joining multiplayer games from Game Ranger

- Added buffer to help prevent some out of memory errors

- Added support for more keys

- Improved resolution switching code, again

- Fixed Voodoo 3 resolution switching

- Added workaround for Game Ranger bug that prevented joining some multiplayer games

- Fixed issues with joining games rapidly in succession

- Fixed ending cutscene crash in multiplayer

- Removed unnecessary military contract window

- Fixed crash when starting game with invalid ship

- Fixed overwriting invalid save games

- Fixed adding gadgets to canisters

- Fixed cargo scooping canisters with ammo

- NPCs no longer post strike contracts on bases

- Fixed /target command

- Fixed issues with damaged fuel and energy systems in cargo bay

- Fixed erroreous password mismatches in multiplayer games

- Fixed round switching for in-game dedicated servers hosting melee games

- Automatically switches current weapon when it is sold or moved

- Removes stored ships when abandoning saved multiplayer game

- Added ship cost display when selling a ship

- Displays stored ships at Asteroid Outpost in Personal Info

- Fixed ship scrollbar in Personal Info

- Fixed frequency types when restoring save game

- Fixed obscure memory leak

- Fixed bug where ignoring players ignores one-liners

- Fixed acknowledge page button

- Modified comm text delay

- Prevent empty comm messages from sending

- Various script fixes

- Added code to workaround future NPC ID Already In Use messages

- Fixed duplicate ship names and NPC names

- Fixed several spelling errors

Changes in version 1.4

- Fixed keyboard repeat problems

- Improved resolution switching

- Fixed comm queue overflow when starting some games

- Fixed one liner bug when ignoring player communications

- Fixed comm interface update bug

Changes in version 1.3

- Removed ability to create black ships in cosmetic detail screen

- Restored the Ship Manager

- Fixed disconnect while joining a multiplayer game

Changes in version 1.2

- Removed Info 122

- Better task switching

- Moved network code into multiplayer only areas to prevent modem dialing

- Keyboard support now language independent

- Fixed simultaneous joystick button pressing

- Support multiple mice

- Fixed multiple hat support

- Added support for up to 32 mouse buttons

- Force 3dfx cards to draw interface in 16bit color

- Added GameRanger support

- Fixed gauntlet docking bug

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