Terminus Linux Retail Patch for version 1.1 to version 1.7
This updates the Linux 1.1 retail version of Terminus to...
- Category Vehicle
- Size 1 MB
- Program by Vicarious Visions
Terminus Linux Retail Patch for version 1.1 to version 1.7
This updates the Linux 1.1 retail version of Terminus to version 1.7.
Linux
How to use the patch:
To determine whether or not you need to patch, go to the Diagnostics screen off the main menu in Terminus. If your version number is less than the lastest patch number, you need to patch.
To patch a version of Terminus you bought in stores, use the Retail patches. To patch the Terminus Demo, use the Demo patches.
Use tar to extract the patching program. Run termpatch with the directory where you installed the game. For example:
./termpatch /usr/local/games/terminus
Changes in version 1.7
- Add snd_buffer_chunk config parameter (see config.txt)
- Fixed ship manager, ship cost calculation
- Fixed Razor avionics bay properties
- Prevent negative bounties from being posted
- Fixed AI infinite loop hanging bug
- Prevent AI from attempting to dock with corvettes
- Fixed reload button in parts/cargo
- Fixed save game crash with defense pods
- Fixed PVG AI crash
- Numerous scripting fixes
- Valuable ore is less likely to be mined
- Pressing an aux key gives feedback
- Fixed a "Memory not already allocated crash"
- Fixed UEL assault on Callisto script
- Fixed pirate Darkheart and Eulogy script
Changes in version 1.62b
- Valuable ore is less likely to be mined
- Pressing an aux key gives feedback
- Fixed a "Memory not already allocated crash"
- Fixed UEL assault on Callisto script
- Fixed pirate Darkheart and Eulogy script
Notes: This patch is beta. This means it may not work perfectly. Use at your own risk. If you discover a problem with this patch please email [email protected] with a description of: the problem, your computer, and the circumstances surrounding the problem. There will be no updates for this patch version. We suggest you make a backup of Terminus v1.62 before patching.
Changes in version 1.62
- Fixed save game loading with stored ships
- Default canisters scannable when loading older save games
- Fixed docking with ship that contains many thrusters
Changes in version 1.61
- Fixed save game loading with stored ships
- Removed debug string on HUD
- Fixed bug in early Mars mission
Changes in version 1.6
- Corrected sound code
- Fixed backslash key support
- Optimized multiplayer bandwidth
- Added mass display to performance profile
- Added previous weapon key
- Modified missle lock noise
- Made HUD warnings only beep five times
- Added button in engineering to show only damaged gadgets
- Added joystick like mouse option (see config.txt)
- Added auto-save option for dedicated servers (see config.txt)
- Added server log option for dedicated servers (see config.txt)
- Added an "All" button in parts/cargo screen when transferring items
- Commands /target and /navlock now search for substrings
- Added toggle canister visibility key
- Added target attacker key
- Added clear target key
- Fixed bug with large amounts of ammo in cargo bays
- Fixed performance profile on empty ship bug
- Fixed bizarre ship trading
- Fixed some memory leaks
- Fixed point limit bug in Melee games
- Fixed ship selling cheat
- Fixed AI related scripting error
- Fixed merge control conflict bug
- Removed canister collision noise
- Fixed some /navlock issues
- Exported ship files are now portable across platforms
- Fixed text wrap in server stats window
- Fixed crash in pirate career with PVG
- Fixed performance profile thrust numbers
- Fixed load game crash where one player had a bounty on another
- Fixed engineering screen crash when moving repair level slider
- Fixed several scripting issues
- Fixed docking for ships with poor acceleration
Notes: Version 1.6 includes extensive changes to multiplayer Terminus. For this reason, both servers and clients need to upgrade to 1.6. Also, several mission scripting errors were corrected. Terminus will no longer allow you to load a save game where a broken script is running. If you attempt to do so you will receive the following error message: "A script in this save game was found to contain an error."
Changes in version 1.5
- Support over 2GB of memory
- Fixed server disconnecting in multiplayer games
- Fixed address already in use bug on servers
- Fixed ending cutscene crash in multiplayer
- Removed unnecessary military contract window
- Fixed crash when starting game with invalid ship
- Fixed overwriting invalid save games
- Fixed adding gadgets to canisters
- Fixed cargo scooping canisters with ammo
- NPCs no longer post strike contracts on bases
- Fixed /target command
- Fixed issues with damaged fuel and energy systems in cargo bay
- Fixed erroreous password mismatches in multiplayer games
- Fixed round switching for in-game dedicated servers hosting melee games
- Automatically switches current weapon when it is sold or moved
- Removes stored ships when abandoning saved multiplayer game
- Added ship cost display when selling a ship
- Displays stored ships at Asteroid Outpost in Personal Info
- Fixed ship scrollbar in Personal Info
- Fixed frequency types when restoring save game
- Fixed obscure memory leak
- Fixed bug where ignoring players ignores one-liners
- Fixed acknowledge page button
- Modified comm text delay
- Prevent empty comm messages from sending
- Various script fixes
- Added code to workaround future NPC ID Already In Use messages
- Fixed duplicate ship names and NPC names
- Fixed several spelling errors
Changes in version 1.4
- Fixed comm queue overflow when starting some games
- Fixed one liner bug when ignoring player communications
- Fixed comm interface update bug
Changes in version 1.3
- Removed ability to create black ships in cosmetic detail screen
- Restored the Ship Manager
- Fixed disconnect while joining a multiplayer game
Changes in version 1.2
- Fixed record buffer overruns
- Fixed USB joystick support
- Fixed sound volume support
- Important misc fixes
- Added GameRanger support
- Fixed gauntlet docking bug