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Wheel of Time Server Configuration Utility v1.0

This utility eliminates the need to have the WoT CDROM two...

Wheel of Time Server Configuration Utility v1.0

This utility eliminates the need to have the WoT CDROM two in the computer while running a server, and also allows you to specify options for your multiplayer server without having to launch the Wheel of Time client.

CONTENTS

I. WHAT IS THE WHEEL OF TIME SERVER CONFIGURATION UTILITY?

II. HOW DO I INSTALL THE WHEEL OF TIME SERVER CONFIGURATION UTILITY?

III. HOW DO I USE THE WHEEL OF TIME SERVER CONFIGURATION UTILITY?

IV. IS THERE ANYTHING ELSE I SHOULD KNOW ABOUT THE UTILITY?

V. WHO SHOULD I CONTACT IF I HAVE A QUESTION ABOUT THE PROGRAM?

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I. WHAT IS THE WHEEL OF TIME SERVER CONFIGURATION UTILITY?

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There have been more than a few requests for a way to run a dedicated

multiplayer server without the Wheel of Time Disc Two in the CD-ROM drive.

This utility not only eliminates that requirement, but allows you to

specify options for your multiplayer server without having to launch the

Wheel of Time client.

This simple application features all the dedicated server options that are

contained in the game, as well as the ability to save different config-

urations as in order to easily revert to them later.

In addition, the utility allows you to set the server to automatically

restart if it terminates.

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II. HOW DO I INSTALL THE WHEEL OF TIME SERVER CONFIGURATION UTILITY?

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To install the Wheel of Time Server Configuration Utility, just follow

these steps:

1. Save this file (SETUP.EXE) to a temporary folder (e.g. C:\TEMP)

2. Navigate to the folder and find the SETUP.EXE file.

3. Double-click on SETUP.EXE.

4. You will see a window that says "Copying Files, Please Wait."

4a. If you have outdated Visual Basic runtimes the setup program may

ask to restart your computer so it can copy newer versions over your

older versions. When you do this, your computer will restart. When the

system returns to Windows, you will need to start the setup.exe again

in order to continue with the installation.

5. The next window is called "Wheel of Time Server Configuration Utility

Setup". Click on the "OK" button to continue.

6. The next window features a large icon and the folder where the program

will be installed. You can change this folder if you like, and put the

utility in a location of your choosing. When you are ready to proceed,

click on the computer icon.

7. The next window will prompt you for the Program Group in which you want

to place the shortcut. You can put it anywhere; the utility will

function the same. Click the "Continue" button to proceed.

8. SETUP.EXE will then begin copying the utility to the folder you

specified in step 6. When it is complete, you will see a message box

saying "Wheel of Time Server Configuration Utility Setup was completed

succesfully." Click the "OK" button to finish.

That's the last step. After this process is complete, you will have a

program group in your Windows Start Menu called "WoTServCon".

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III. HOW DO I USE THE WHEEL OF TIME SERVER CONFIGURATION UTILITY?

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Well, here's a description of every single option in the program:

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GLOBAL OPTIONS

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WoT Path - This should be set as your root Wheel oF Time directory; in

other words, it should say something like "C:\WheelOfTime",

and not "C:\WheelOfTime\Maps", or "C:\WheelOfTime\System".

Clicking on the ".." button to the right of the path will

open a window from which you can browse to your Wheel of

Time directory.

Name INI File - Allows you to save the current server configuration as a

.INI file, so you can quickly load it up later. The Arena

and Citadel configurations are separate, so if you want to

save both configurations, be sure to do this twice; once

with the Arena tab highlighted, and once with the Citadel

tab highlighted. By default, all Arena configurations are

saved as Arena.ini and all Citadel configurations are saved

as Citadel.ini.

Name log File - Allows you to name the SERVER.LOG file something

different, for easy reference later. The SERVER.LOG file

contains every action that the server performs: accepting

connections from players, respawning ter'angreal, etc.

Also, if the server terminates for any reason, the

SERVER.LOG file will give helpful information as to the

cause. By default, all Arena configurations are saved as

Arena.ini and all Citadel configurations are saved as

Citadel.ini.

Loop Server? - If this box is checked, the server will immediately restart

if/when it terminates.

Server Name - This is the name that players will see when using their

server browser. Don't worry about putting information

about the server in the name; players can also view the

server's settings in their browser.

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ARENA OPTIONS

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Select Map - This drop-down menu lists all the Arena maps in

your \Maps directory. It is important to note,

however, that only files that conform to the

"Arena_##.wot" naming convention will be seen by

the utility.

Number of Kills to Win - Fairly self-explanatory. If this number is set to

0, then the multiplayer game will never end based

on kills. If this number is set to 0 AND the time

limit (see next) is set to 0, then the server will

continue forever.

Also, keep in mind that this option takes into

account the number of self-kills the player has in

the game. For instance, if a player has 20 kills,

7 deaths, and 2 self-kills, then his score will

only be 18. When he gets two more kills, his

score will increase to 20.

Time Limit - Self-explanatory. This is the time, in minutes,

that the server will run a particular map. When

the time limit is reached, regardless of the

standings, the server will either move to the next

map or restart the same map, depending on the next

option:

Cycle Arena Levels - If this is set to False, the server will reload

the same map when the ending conditions (see above)

are met. If it is set to True, the utility will

cycle through all the maps in your \Maps directory

that conform to the "Arena_##.wot" naming convention,

in sequential order.

Player Count Limit - If there are this many players logged into the

server, then no more players will be able to join.

Max Client Frame Rate - This is a very important option, if you want to

play on the server you're running. If this number

is set to 0, you will not be able to join the game

from the same computer on which the server is

running.

Admin Password - If this is left blank, no one will be able to

obtain administrator privileges on the server. If

it is set to something, any player will be able to

type "adminlogin

" from the Wheel of

Time console to gain administrator privileges.

Game Password - If this is left blank, the game is completely

open. Anyone who wants to join, can join. If

this option is set to something, all players who

attempt to join will be prompted for a password in

order to do so.

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CITADEL OPTIONS

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Number of Citadels - This can be set to 2, 3, or 4; included with

the commercial version of Wheel of Time are five

(5) two-citadel maps, two (2) three-citadel

maps, and one (1) four-citadel map. The number

of citadels is, obviously, the number of teams.

Select Map - This menu is dependent on the number of citadels

selected. It will only show the maps available

to that number of citadels.

Time Limit - Self-explanatory. For more information, see the

description in the "ARENA OPTIONS" section.

Cycle Citadel Levels - See the above description in "ARENA OPTIONS".

Number of Kills to Win - See the above description in "ARENA OPTIONS".

Number of Seals to Win - The bare minimum number of seals to win is

the same as the number of citadels. However,

this number can be set as high as 4.

Seals Per Citadel - The minimum number here is 1, obviously, but it

can be set as high as 3.

Automatic Team Selection - When this is set to False, the server will

assign teams based on the order of connection.

The first person to connect to the server will

be placed on the first team, the second person

will be placed on the second team, the third

will be placed on the first team, and so on.

If it is set to True, when players join the

server, they will have the option of choosing

which team they want to join.

Player Count Limit - See the above description in "ARENA OPTIONS".

However, in a Citadel game, if the player count

limit is set higher than the number of citadels

multiplied by the maximum team size (see below),

then other players can join the game. They just

won't be able to join a team. They will be

translucent spectators who can watch the game.

Maximum Team Size - Self-explanatory. See the description preceding

this one for more information.

Max Client Frame Rate - See the above description in "ARENA OPTIONS".

Admin Password - See the above description in "ARENA OPTIONS".

Game Password - See the above description in "ARENA OPTIONS".

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IV. IS THERE ANYTHING ELSE I SHOULD KNOW ABOUT THE UTILITY?

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Well, here are some tips and hints:

1. Some multiplayer maps are bigger, and some are MUCH bigger, than others.

A common practice around the Legend offices is to set up servers that

only cycle through big maps, or small maps. In order to do this, you

need to create separate maps folders. For instance, if you want to run

a server with only small maps, move all the big maps to a separate

folder named "BigMaps", and leave the small ones in the original "Maps"

folder. This is a good idea if you know you're only going to have two

or three players, and you don't want to spend the whole game trying to

find them.

2. More players means more information that the server has to process. If

you want to run a 16-player, four-team Citadel game, then performance is

bound to suffer somewhat. In this example, the server has to load four

distinct sets of textures, in addition to all the ter'angreal in the

map. Finding a balance between performance and diversity is a tough

process.

3. Keep in mind when starting Citadel servers, that if you wish to cycle

through levels, the server will cycle through ALL citadel levels. This

means that if you are running a three citadel server, when the two

citadel maps (battle3_01 and battle3_02) have been cycled through, the

server will then load battle4_01 and then back to battle2_01 and so on.

If your server is configured for a three citadel game (with appropriate

seal counts and victory conditions) then the server might not behave

correctly in citadel maps that are not designed for three citadels.

We suggest that you only keep the citadel maps that you want to cycle

through in your \Maps directory (moving the others to a differently

named directory as explained in #1 above).

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V. WHO SHOULD I CONTACT IF I HAVE A QUESTION ABOUT THE PROGRAM?

===========================================================================

Sam Brown wrote it, so you should probably contact him. His e-mail address

is [email protected].

However, if something's not clear in this readme file, you can also contact

me, Grant Roberts, at [email protected]. We're ready to believe you!

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