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D3D & OpenGL Renderers for UT

beta versions of both a new D3D and OpenGL renderer...

D3D & OpenGL Renderers for UT

beta versions of both a new D3D and OpenGL renderer. The new D3D renderer uses DirectX8 which should result in improved performance due to improved texture management. It also now supports the DXT1 compressed textures from the 2nd UT CD. The OpenGL renderer is now up- to date with the D3D renderer and needs some settings added to the OpenGLDrv setting of your UnrealTournament.ini file. See more info for details.

To add to your UnrealTournament.ini file:

[OpenGLDrv.OpenGLRenderDevice]

RefreshRate=60

UseTrilinear=False

UseS3TC=True

UseTNT=False

LODBias=0

UseMultiTexture=True

UsePalette=True

UseAlphaPalette=False

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