Half-Life 2 - Modular Combat v2.05b
Modular Combat is an Action-RPG for Half-Life 2! Kill other...
- Category First Person
- Size 65.3 MB
Half-Life 2 - Modular Combat v2.05b
Modular Combat is an Action-RPG for Half-Life 2! Kill other players or monsters to earn experience and gain levels. Use modules up enhance the capabilities of your HEV Mark VI Suit.
v2.05 released! see More Info for details
GENERAL
All module points have been refunded
Players can no longer adjust their health, armor, ammo, and running speed during character creation
Replaced Hula Dolls with Red Batteries, which increases players auxiliary power by 30. Red Battery pickups are dependent on the number of health & armor pickups on map, which means there is a significant increase in the number of auxiliary power available
Sprinting now drains significantly more auxiliary power
Auxiliary Power now regenerates passively at a rate of 2.5 units per second
Additional ConVars have been added for controlling player base stats
MONSTERS & MINIONS
All monsters are now substantially less powerful at higher levels
Hunters are no longer immune to the Flechette module
Zombie & Fast Zombie minions no longer drop headcrabs on death
Melee Vortigaunt has been removed from the game
All monster stats are now determined by ConVars instead of text files
MODULES
The following modules have been removed: Regeneration, Armor Regen, Recharge, Freeze Bomb, Fast Headcrab Minion, Attrition, Running Man, Start Armor, and Mind Absorb
New Module: Shockwave. Active. Steal 6...60 auxiliary power from all nearby players and deal same amount of damage to affected players. This module requires no auxiliary power to use.
Clip Size: No longer affect ammo reserve, but rather, the amount of bullets players can load into their clips. At level 10, Clip Size allows two shots to be loaded into the Crossbow & RPG.
Damage Amp: Increased cooldown from 2 seconds to 5 seconds
Weaken: Decreased cooldown from 10 seconds to 5 seconds
Plague: Plague is now an active module. Auxiliary power will be drained in proportion to the number of victim affected. Deactivating plague or running out of auxiliary power will cure all of your victims.
Cloak: Will be suppressed for 2 second when damage is caused by the player, then reactivated automatically. Added 2 second cooldown.
Critical Hits is now an active module. Auxiliary power is drained based on the base damage of weapon being used.
UI
Added “buff bar” to HUD. Players can now easily tell what buffs/debuffs they are affected by as well as the level and cooldown affecting module
Target ID, death messages, scoreboard, and voice chat now use players steam name
Certain modules now show “level 0” values in their data tables
Adjusted the pitch of the BoSS welcome sound
Added pvmdir ConVar to allow server owners to easily switch between different sets of monsters
BUG FIXES
Teleport blockers now work again
Several server crashes have been resolved
Poison Spit now has a description and can be bound through the keyboard binding menu
cmd refundmodules now properly resets a player’s module points
Custom monster skin now remain visible upon death
Anonymous usages statistic uploading will no longer cause servers to lock up for a few seconds