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Half-Life 2 - Modular Combat v2.05b

Modular Combat is an Action-RPG for Half-Life 2! Kill other...

Half-Life 2 - Modular Combat v2.05b

Modular Combat is an Action-RPG for Half-Life 2! Kill other players or monsters to earn experience and gain levels. Use modules up enhance the capabilities of your HEV Mark VI Suit.

v2.05 released! see More Info for details

GENERAL

All module points have been refunded

Players can no longer adjust their health, armor, ammo, and running speed during character creation

Replaced Hula Dolls with Red Batteries, which increases players auxiliary power by 30. Red Battery pickups are dependent on the number of health & armor pickups on map, which means there is a significant increase in the number of auxiliary power available

Sprinting now drains significantly more auxiliary power

Auxiliary Power now regenerates passively at a rate of 2.5 units per second

Additional ConVars have been added for controlling player base stats

MONSTERS & MINIONS

All monsters are now substantially less powerful at higher levels

Hunters are no longer immune to the Flechette module

Zombie & Fast Zombie minions no longer drop headcrabs on death

Melee Vortigaunt has been removed from the game

All monster stats are now determined by ConVars instead of text files

MODULES

The following modules have been removed: Regeneration, Armor Regen, Recharge, Freeze Bomb, Fast Headcrab Minion, Attrition, Running Man, Start Armor, and Mind Absorb

New Module: Shockwave. Active. Steal 6...60 auxiliary power from all nearby players and deal same amount of damage to affected players. This module requires no auxiliary power to use.

Clip Size: No longer affect ammo reserve, but rather, the amount of bullets players can load into their clips. At level 10, Clip Size allows two shots to be loaded into the Crossbow & RPG.

Damage Amp: Increased cooldown from 2 seconds to 5 seconds

Weaken: Decreased cooldown from 10 seconds to 5 seconds

Plague: Plague is now an active module. Auxiliary power will be drained in proportion to the number of victim affected. Deactivating plague or running out of auxiliary power will cure all of your victims.

Cloak: Will be suppressed for 2 second when damage is caused by the player, then reactivated automatically. Added 2 second cooldown.

Critical Hits is now an active module. Auxiliary power is drained based on the base damage of weapon being used.

UI

Added “buff bar” to HUD. Players can now easily tell what buffs/debuffs they are affected by as well as the level and cooldown affecting module

Target ID, death messages, scoreboard, and voice chat now use players steam name

Certain modules now show “level 0” values in their data tables

Adjusted the pitch of the BoSS welcome sound

Added pvmdir ConVar to allow server owners to easily switch between different sets of monsters

BUG FIXES

Teleport blockers now work again

Several server crashes have been resolved

Poison Spit now has a description and can be bound through the keyboard binding menu

cmd refundmodules now properly resets a player’s module points

Custom monster skin now remain visible upon death

Anonymous usages statistic uploading will no longer cause servers to lock up for a few seconds

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