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Unreal Tournament 3 - VCTF-AggressiveAlleys3(Wet)

Night...

Unreal Tournament 3 - VCTF-AggressiveAlleys3(Wet)

Night. Rain lashes down as lightning cuts through the darkness. The urban battefield between the bases won't be easy.

Make Something Unreal Submission:

- MSU Phase 3:Best vCTF or Warfare Level

- MSU Phase 3:Best Graphics in Map

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General Info

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Title: Aggressive Alleys 3 (Wet) MSU Edition

Filename: VCTF-AggressiveAlleys3(Wet)MSU.ut3

Author: ChainsawFilms

eMail Address: matt at chainsawfilms dot com

Release Date: 8th May 2009

Version: MSU version fixes a few things from the original release, and adds the deployables from Black. Effects are spruced up a bit, and there's a bit more optimising for Low and Medium graphic levels.

Web Page / Updates / Comments: http://forums.epicgames.com/showthread.php?t=609025&page=1

Version:

Please only get MSU versions.

Aggressive Alleys 3 - Hot (day, Necris infestation of the Blue base)

Aggressive Alleys 3 - Wet (night, torrential rain, lightning storm)

Aggressive Alleys 3 - XM (Xmas seasonal slaughter)

Possibility - Aggressive Alleys 3 - Pro (fewer shaders and meshes, optimised for frame rate)

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Game Info

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Game: Unreal Tournament 3

Level Name: Aggressive Alleys 3 - Wet MSU Edition

Game Type: Vehicle Capture the Flag

Botmatch: Yes

Single Player: Yes

Teamplay: Yes

New Textures: Yes

New Sounds: No

New Music: Yes

New Mutators: No

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Install instructions

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Place all files into:

\My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps\

or any subfolder

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Credits Info

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Firstly, Hobi-Wan who designed the original Aggressive Alleys for UT2004. It is a favourite map of mine, and a clear inspiration in my design.

Also thanks to BigDog's map WAR-SnakeBite which gave me some ideas for lightning (http://forums.epicgames.com/showthread.php?t=601023)

Thanks to everyone who Beta tested on the Epic forum, pointing out the flaws and changes needed to really make the map what it is. John Parry was great in testing on the PS3, surprising me when he said it actually worked :)

Hyrage and Cosmix were very helpful - of pics showing graphical problems I'd overlooked, bot path fixes, etc. It's this extra attention to detail that counts. Most importantly, their testing helped plug any exploits. Thanks guys! Also thanks to Feaisar32 and Sensation.

Special mention to CVROY. He's been an immense help on these maps. He's beta tested on his server, and if it wasn't for him, this map wouldn't have worked online. He provided detailed analysis at every stage, pointing out problem areas graphically, More importantly, he played the map and let me know what needed to be changed. He's to thank for the idea of blocking vehicles to the base, he had a way to prevent the tank spamming the base, and he just knew what the level needed. Absolutely essential input, the map wouldn't be half as good if it was not for him. Many thanks mate! Please join his server at http://wgs.solidgameservers.com

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Copyright / Permissions

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This level is copyright 2008/2009, by ChainsawFilms.

Authors MAY use this level as a base to build additional levels without explicit permission from the original author.

ANY bug fixes, fixes, changes, and tweaks may only be implemented by the author. No other person or party is allowed to release a modified version of this map without the author's permission.

You MAY NOT charge any money for this map or any of its embedded content unless you're going to give me some of the cash ;-p

You MAY distribute this level through any electronic media (internet (web/ftp), FIDO, local BBS, Magazine coverdisk etc.), provided you include this file, and an email letting me know would be nice :)

All other trademarks and trade names are properties of their respective owners.

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Welcome to "Aggressive Alleys 3".

Thank You

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