This is a medium sized multiplayer map for CoD2. Supports all the game modes and has open spaces for snipers as well as gangways and rooms for close quarter battles.
README mp_africorps (FINAL) "Africorps vs. Desertrats"
Note: Should you already have a previous version of this map installed, be sure to remove it first, before playing this version !
1. Map info
2. Version info
3. Copyright warning
4. Contact information
5. Thanks to
6. Known bugs
7. Facts
-= 1st =-
"mp_africorps" is a medium sized multiplayer map.
This map currently supports the following game modes:
+ Deathmatch
+ Team Deathmatch
+ Search & Destroy
+ Capture the Flag
+ Headquarters
-= 2nd =-
Version Final
-Changed song due to german law forbidding use of the former one
-Made some changes to the indoor lighting, some textures and objects
-Fixed sound bug in Direct X 9 mode
-Fixed some tiny graphic bugs
Version 1.2
-Made various gameplay-related changes to the environment
-Updated grid file for better player model lighting
-Added a nice german song to the map ;)
Version 1.1
-Added support for Search & Destroy mode
-Changed environment at some places a bit
-Removed some of the bigger ugly looking shadows
-Added MG (30cal) to sniper tower (dm only), MG42 near tower in dm mode not available anymore (only tdm, hq & sd)
-Compressed the iwd file so that the size is now 10.0MB and not 28.8MB anymore
-Changed flag spawn points in ctf mode
-Fixed some graphic bugs
-= 3rd =-
You're not allowed to alter the map and/ or associated files in any way.
If you want to copy the map and give it to your friends without any charge - no problem, as long as it's ALL files including this "readme".
All original files remain property of the respective owners.
"mp_africorps" was build by Kai Effelsberg alias Echsenschnitter. (c) 2006
-= 4th =-
Contact:
ICQ: 239 825 650
Xfire: Echsenschnitter
-= 5th =-
Thanks to the folks at modsonline.com for helping me with some stuff
and to the guys and girls at codutility.com and soldiersinchrist.us
for testing the map (v1.0, v1.1).
-= 6th =-
Known bugs:
-Shadows with stair effects. Impossible to fix. This is an engine related problem.
-No bug, but i haven't added any portals to the map. To be honest, i don't get them to work.
That's why my map could run poorly on some machines, especially if there are many players in the map.
I'm sorry for that, but i'm a beginner with the Radiant Ed.
-= 7th =-
Facts:
This is my first map made with the Radiant Ed and my first mp map ever.
Looks best in DirectX 9 mode :)
I hope you'll have some fun while playing the map. Cheers.
(Date: September 19.2006 Koenigswinter/ Germany)
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