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Day of Defeat: Source - Anvil Map

This is the final version of a dod_anvil (a Day of...

Day of Defeat: Source - Anvil Map

This is the final version of a dod_anvil (a Day of Defeat:Source map). Allied soldiers are trying to capture a small French town near the Falaise Gap in an attempt to cutoff the remainder of the German forces attempting to escape the Cotentin Pennisula. German Infantry have been sent to the rear to hold off the allies so the remainder of the German Army can escape to the east. It's the beginning of what will soon be called "The Miracle in the West"

DOD_ANVIL

June, 1944, France

Allied soldiers are trying to capture a small

French town near the Falaise Gap in an attempt

to cutoff the remainder of the German forces

attempting to escape the Cotentin Pennisula. German

Infantry have been sent to the rear to hold

off the allies so the remainder of the German Army

can escape to the east. It's the beginning of what

will soon be called "The Miracle in the West"

Allied and Axis Objectives:

- Capture the 5 objective

Map by Wes "FuzzDad" Shull

88mm model and 88mm icons by Ranson

Obj icons by Pedroleum

Allied and Axis Objectives:

- Capture the 5 objective

Map by Wes "FuzzDad" Shull

88mm model and 88mm icons by Ranson

Release 12 Notes

1) Hotel reopened to gameplay but entrances/exits are

one-person crouch-jump or jump only.

2) Lowered hurts on fire near axis two

3) Added 88mm flag icon

4) Redesigned Allied two to allow for concealed caps

5) Cleaned up non-clipped rubble

Release 12 Known bugs

1) Cannot run buildcube maps so specular textures

not in use. Causes tables and other "shiny" items to look

strange. Running buildcubemaps leaves parts of the map in

pitch-black darkenss.

2) Do not have a minimap created yet

3) HDR lighting components not installed

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