This is a new update for Navy Seals Covert Operations for Quake 3 Arena adding new maps and other features. Read below for more details!
Four new maps:
* ns_castle (formerly known to the public as ns_mansion) by mIc, models by
TriDane and VorpalDoom. Textures by mIc, Democritus and Vorpaldoom.
* ns_elmstreet by mIc
* ns_manor by Ogun
* ns_ware by Schakal and Krono
Previously not distributed as official maps:
* ns_skyscraperB by mIc
* ns_substation by Schakal
New features:
* New elevator and alarm entity for mappers.
* Many fixes to the menu system
* The addition of regular smoke grenades
* Regular Grenade Launcher is back with a minimum travel distance
* Armed grenades on the ground are triggered when another nade close to it
explode
* The unlagged code can be disabled with a new serverside cvar: "g_antilag"
* More nasty buffer overflows which caused random server events were
assassinated by [mIc]
* Improved nscoserver.sh script replaces startserver.sh and
restartserver.sh for *NIX server admins.
* com_maxfps is locked between 40-160 to combat an exploit a q3 engine/nsco.
* New hit system which inflicts both stamina and physical damage
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