DOOM 3 - Demonic Powers Mod v1.0
This modification for DOOM 3 allows you to gain some of the...
- Category First Person
- Size 20.3 KB
- Program by NuclearAnthrax
DOOM 3 - Demonic Powers Mod v1.0
This modification for DOOM 3 allows you to gain some of the powers wielded by the demons of the game including Revenant rockets, Imp fireballs, and much more. Read below for details.
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Demonic Powers (v 1.0) - a Doom 3 mod by NuclearAnthrax (venomus666 4t hotmail d0t com)
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Installation and running:
The demonicpowers folder should be unzipped into your Doom 3 folder, so that the folders
look like this:
|
|--- Doom 3 ----
| |--- demonicpowers -----
| | |--- pak000.pk4
| | |
| | |--- demonicpowers.txt (this file)
Then start Doom 3 as you normally would and click on Mods in the main menu screen. Select
the demonicpowers mod, load it, and start playing.
Description:
This mod lets you wield the unholy power of the demons! Fists and pistol, as well as 3 new 'weapons', give you the ranged attacks of various demons. I had to replace the fists and pistol because I ran out of extra weapon slots, and couldn't work out how to add more slots. A more detailed description of the demonic powers available to you:
Revenant rockets (replaces fists) - these drunk rockets can home in on monsters and maybe even other players (I have not been able to test it on other players though). When you fire them without a target to lock onto, who knows where they will end up (probably in your face).
Imp fireball (replaces pistol) - this fireball doesn't do much damage but it does leave a shitload of smoke everywhere. These fireballs follow a trajectory when you throw them.
Hellknight fireball (weapon_hellknight) - kind of like the imp fireball, but a lot bluer and badder. Be careful not to blast yourself when they explode.
Cacodemon fireball (weapon_cacodemon) - doesn't do that much damage but at least it looks pretty. This fireball flies straight forward like a rocket.
Mancubus blast (weapon_mancubus) - a decent amount of damage from this kind of slow firing red plasma gun. Also does a good amount of splash damage.
Yeah, I know the Archvile's flame attack is missing. If manage to get it working as a weapon you can bet it will end up in a later version of this mod! So anyway, the fists and pistol replacements should be automatic. To give yourself the other weapons type "give weapon_x" in the console, without the quote marks and where weapon_x is one of the weapons like weapon_hellknight. Or just type "give all" to get all the weapons,
new ones included! One final thing, you can't select weapons individually with a number key, but you can select them by scrolling through the list of weapons with your mousewheel or whatever. They should all look like fists in your view.