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Return to Flood Control Dam 3

This is the legendary Flood Control Dam #3 from the ancient...

Return to Flood Control Dam 3

This is the legendary Flood Control Dam #3 from the ancient text adventure game by Infocom, Zork.

This is the legendary Flood Control Dam #3 from the ancient text adventure game by Infocom, Zork. Long after Dimwit Flathead the Excessive died, the Empire was discovered by the Axis and they are now open for tourism. The Allies realize the dangers of the Axis excavating other areas of the Underground Empire for building secret weapons development centers and have decided to invade.

ReadMe file contents:

The Return to Flood Control Dam #3

*** Installation ***

Just place the .pk3 file in the /main folder in your RTCW directory. Then, load up the multiplayer version, go to the console with ~ (tilde) and type: /map mp_underground

*** Release ***

Release date: 01/15/04

Official release name: mp_underground

*** Author ***

JIZABOZ

*** Technical ***

Build Machine: 1.3 Ghz Duron, Nvidia Gforce 4, 256MB ram

Design Time: About half a year in the making

Final Build Time: Around 7 hours for full VIS and lighting

Editors Used: Roughly 90% of the work was done in WolfRad, GTK Radiant 1.3 was used for the rest.

Compiler Used: q3map_2.5.3 for final build

Additional Tools: EasyGen terrain editor, Paint Shop Pro & Adobe Photoshop, Audacity, Notepad, and WinZip 8.1

*** Legal ***

"Return to Castle Wolfenstein" is a registered trademark of Id Software and is published and distributed by Activision. "Flood Control Dam #3" is a location from "Zork: The Great Underground Empire", which is a trademark of "Infocom", which is now owned by Activision.

*** Thanks ***

Thanks to the Hummer, Wils, LavaGod, and anyone else I failed to mention at Splash Damage (www.splashdamage.com) for answering some of my questions via IRC and running their forum. Thanks to Surface (http://www.wolfensteinx.com/surface) for some great tutorials. Thanks to all of KlanKILL for their enthusiasm and support. Thanks to Id Software for producing my favorite engines and donating to the open-source community and Grey Matter for RTCW, a truely epic game. Of course... special thanks to YOU for downloading and trying this level and to all who host it.

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