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Half-Life : The Beginning Beta 2

Half-Life : The Beginning Beta 2 is the latest release from...

Half-Life : The Beginning Beta 2

Half-Life : The Beginning Beta 2 is the latest release from the HL:TB team, its the first major public release.

We would appreciate some feedback at www.HLTB.co.uk

Beta 2 - More Tweaks & General Good Bits

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* Fixed the "ghost" bug

* Fixed the Spawn Places Bug

* Fixed the bug where doors wouldn't open

* Killing monsters now rewards player with score 10% of Monsters Health

* Added Omega Comms System (default "c")

* New Key binds Please Check Default Keys.txt

* Added New HOLO.mdl - Female Security Guard

* HEET Team Model - Courtesy of Ian Waugh

* Military Team Model - Courtesy of Valve

* Team based Veiw Models - Military Weapons Courtesy of Gearbox

* Teams Spawn at Specific Spawn Points!

* Revamped Launcher etc

* Enhanced HUD

* Enhanced HUD menu sprites

* Blue crosshairs

* Added more VGUI with a blue colour scheme

* Enhanced The Geiger Counter

* Enhanced Some HUD elements

* Improved "fairness" of team differences

* Fixed spawning with correct weapons problem

* Added Hazard Course - sniper.bsp extended

* Intro Sequence instead of SP function - Till Single Player is finished

* Added a Change Team Function (Default "m")

* Added a respawn Timelimit in Multiplayer (2 secs)

* Added new weapons - 1 pistol, 1 machine-pistol, 2 New Grenade type & 2 Mine Types

* New weapon total is now 10

* New Models for the FAMAS Rifle, FAMAS Pistol and FAMAS Sniper Rifle

* Added new maps TB_IKOS,TB_INVADERS,TB_FinalSpecimin, TB_OM12,TB_LastResort,TB_Assault & TB_Traitor

* Removed Spas 12 (1 shotgun is enough)

* Weapon Dropping Integrated (Default "d")

* Time Based Damage Now Deadly - NerveGas and Poison

* Fragmentation grenades now have deadly shrapnal

* NerveGas grenades now have smoke etc

* Sniper rifle's accuracy now fixed

* 3 round burst weapons work properly

* Three fully working new enemies : Panther, Chumtoad & Lambda Barney

* Antidote Items added to combat Time Based Damage

* Secondary Inventory for the Antidotes etc

* Anticheat elements added (Not very sophisticated)

* TAS is now Tactical Assualt Suit - Increases Armour Protection

* Added a HTML Manual found in the "\Beginning\Manual\" Directory

* "Classify" feature added. Mappers can choose the class of monsters.

* Weapons now have different skins depending on which Class you are

* Weapon Skill levels (depending on Team) now working properly

* Many other small differences that would take up too much space but increase playability

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