FragOps v1.25 ClanWar Edition Upgrade
This is a special version built on the upcoming v1.3 code...
- Category First Person
- Size 24.1 MB
- Program by FragOps Team
FragOps v1.25 ClanWar Edition Upgrade
This is a special version built on the upcoming v1.3 code base called the ClanWar Edition. There are countless of changes which can be seen in more information.
Weapon Binds (v1.25):
SELLWEAPON -- sells your currently held weapon back. Note that melee weapons can not be completely
^_ removed, only replaced by trading it for another.
BUYPRIMARY or BUYSIDEARM or BUYMELEE
[attachment slot#]
Buys a primary weapon matching the id# you enter.
^_ if you enter an attachment slot# as well, it will attempt to buy the weapon as well
^_ as the selected attachment. Attachment slots are as follows:
^_ 0: stock
^_ 1: attachment 1 (if available)
^_ 2: attachment 2 (if available)
^_ 3: both attachments (if available)
^_ If you do not have enough money for the weapon AND the attachment, it will only
^_ purchase the weapon by itself. If you are not on the team that can buy the weapon
^_ you desire, it will not buy it at all.
BUYGRENADE
Buys a grenade with the specified id#.
^_ New grenades will automatically go into the first empty slot you have. If you already have
^_ a full grenade inventory, it will only replace the primary when buying. You must
^_ sell off your secondary grenade first if you wish for a new one to be placed there
^_ when using this bind.
example: typing "BuyPrimary 1 3" into your console would buy an SMP45 with all its attachments,
as long as you have enough money. 1 would be the weapon id# (listed below) and 3 would
specify all attachments. Whereas typing "BuyPrimary 1" would only give you a
stock SMP45.
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Ammo Binds (v1.25)
BUYAMMO [1]
Buys ammo for your currently selected weapon.
example: If you type "BuyAmmo" into your console by itself, it will only buy one magazine.
If you type "BuyAmmo 1" into your console, then it will attempt to buy the maximum ammo
your weapon can hold or as much ammo as your current amount of money allows, whichever
comes first.
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SPECIAL NOTES: BuyBinds follow the WeaponSell system, therefore any weapons you buy that replace
other weapons will readd the replaced weapon's money to your inventory.
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The primary weapon buy id#'s are:
0)=Rygarr MP99
1)=SMP45
2)=MG5-SR
3)=MG5-SR
4)=Ultra90
5)=Ultra90
6)=Red Dragon
7)=Red Dragon
8)=FKE103
9)=FMS556
10)=RC790
11)=RC790
12)=STF-U30
13)=STF-U30
14)=CT42
15)=CT42
The sidearm weapon buy id#'s are:
0)=UXP45-T
1)=UXP45-T
2)=Arctic Eagle
3)=Arctic Eagle
The grenade buy id#'s are:
0)=High Explosive
1)=Flash
2)=Smoke
The melee buy id#'s are:
0)=Machete
1)=Combat Knife
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Nice performance tweak:
open FragOps.ini
change OverrideDesktopRefreshRate to True
change DesiredRefreshRate to the highest possible refresh your monitor can handle.
you should see a nice little fps boost. Can't wait till we can get settled in and write some real docs,
but damn our stress level is just through the roof right now.
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Sound fix:
I've included an updated sound dll for UT2k3 v2225 released after the v2225 patch that fixes
some problems with spatialization in the software driver. It can be found in UT2003\System\SoundFix
and all you need to do is copy it over to UT2003\System, overwriting when prompted. Quoted from
the unreal site:
| Updated DefOpenAL32.dll for UT2003 version 2225 July 11, 2003 - by Daniel Vogel
| An updated DefOpenAL32.dll (v0.9.9.1) fixing spatialization issues with the default
| software mixer can be downloaded here. The file belongs in the UT2003/System folder.
| I want to specifically thank Nick Borrelli, Christopher Linder, Daniel Peacock, Carlo
| Vogelsang and Johnathan Wendel for bringing the problems to my attention and help
| getting them fixed. Thanks guys!
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Starting the game:
Use the included links to start the game in windows. Linux uses can use the linux package and start
the game from the included script. Or, you can now use our new launcher, which automatically checks
and patches the game as required to play online.
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Server admins:
You must remove references to FragOps.FragOps_GameEngine in your FragOps.ini and FOUser.ini files for
the game to work correctly in linux. Also make sure you move FragOps.u into UT2003\System or it could
fail to find the file. For some reason default admin is busted in Linux (Epic, help?), so use advanced
admin if you get accesscontrol errors when starting the game.
:: Frag.Ops v1.25 Alpha *ClanWar Edition* [11/17/03] ::
Added:
- Added flashing buyzone indicator
- Added configurable option for extending the preround in the first round
- Added machete melee weapon
- Added fighting combat knife melee weapon
- Added flash grenades, with ear ringing effect if too close to lightburst
- Added AdminReset command for restarting a map without reloading it
- Added 3rd person shell ejections
- Added new binds: BUYPRIMARY, BUYSIDEARM, BUYMELEE, BUYGRENADE, SELLWEAPON
- Added "random" button to team select menu by Malard
- Added configurable round times
Changed:
- Reduced particles in smoke grenade, better performance
- Better buyzone checking
- Slightly upped damage on Ultra90, slightly decreased damage fallout
- Slightly upped damage on FKE103 and FMS556
- Moderately upped damage on RC790
- Moved grenade charge bar next to hitzone icons
- Readjusted all prices, new money system
- Extended "overlap" time at end of round by 1 second
- New body hit sounds
- Random grunts when hit
- Slightly increased speed for light armor
- Improved netcode performance
- Increased size on FKE103, SMP45, and RC790 3rd person weapons
- Increased responsiveness on 3rd person muzzle flashes and fire animations
- Made it so players can not jump at all when sniper zoomed
- Slightly increased unzoom forcing sensitivity on snipers
Fixed:
- Fixed free secondary grenade
- Fixed round/maptime frozen in spec mode
- Fixed speech binds online
- Fixed mission objective win/loss announcements
- Fixed playername not displaying in crush/drown messages
- Fixed player dying/receiving a death for changing teams in preround
- Fixed spec hud not showing when first joining a game
- Fixed some nasty accessed nones in some 3rd person muzflashes, improved performance
- Fixed "detaching" famas 3rd peron muzzle flash
- Fixed muzzle smoke on some silenced weapons
- Fixed disappearing grenades
- Fixed new medal announcements
- Fixed mercenary skin always defaulting to grey
- Fixed all weapon pickup announcements
- Fixed bare SMP45 3rd person model
- Fixed inaccurate headshot hitzone, now in center of face instead between shoulders
- Fixed weapon not being dropped if killed while reloading
- Fixed problem in escapevolume that wouldn't allow special ops to escape in some cases
- Fixed breakable weapon pickups in offline games
- Fixed some issues with the LAW, now fully supported for mappers
- Fixed mp5 taclight 3rd person mesh
- Fixed teamselect menu server tab crashing game
- Fixed panel hack icon not disappearing when shot/killed
- Chainable objectives will no longer end the round prematurely if an escapevolume exists
- FAMAS bayonet 3rd person model now correct
- Preround footsteps should be gone now