Global Warzone v3.87 Alpha [Umod]
Global Warzone takes place far in the future after the Third...
- Category First Person
- Size 114.2 MB
- Program by Global Warzone Team
Global Warzone v3.87 Alpha [Umod]
Global Warzone takes place far in the future after the Third World War. With the world in chaos, powerful organizations step forth to claim the world as their own.
1. Story - on top
In the year 2048 a.d., 5 long years after the Third World War (2028-2043). The war was caused by a lack of oil. An atom-attack in 2041 on Australia followed. Not "only" Australia was almost completely destroyed, Europe was the main battlefield for the NAC and the EAA in this cruel war for more than 10 years.
Because of the lack of oil and alternatives the nuclear power has been reactivated. It's comback was also caused by the "cold fusion", which is also very important for the new kinds of weapons which were developed the last 20 years. Prototypes were used in war, but they are not perfect yet.
Governments how we know them from the past almost don't exist anymore. Only one old government stil exists, which is mainly caused by it's success in developement and wars: The NAC:
The other powerful organisations are syndicates and big firms, and they're fighting at any cost for the power over the world.
Officially, the war has ended, but everybody knows:
They are stil fighting on the "Global Warzone"...
2.Tech & Co - on top
2.1 Leveltypes - on top
In "Global Warzone" are no regular Leveltypes like in other Team-Shooters. There can (and will) be maps in the desert, in destroyed cities, in the jungle, ...
Why else is this mod called "Global Warzone"?
2.2 Gametypes - on top
Deathmatch-Types (DM)
After a kill you will get respawned after a short time. There are no rounds and every frag gives every member of your team a bonus, which can be used to buy new equipment.
Teamplay-Types (TP)
In this game are 2 teams, NAC and EAA/ISA. Both teams can get soldiers of the ENAU.
3-Team-Types:
Hunter Hunted (DM)
Every team has to hunt one other team, but they are hunted, too.
Gotcha (DM)
Reach the Frag-Limit to win!
Storm the Fortress (DM)
One team secures a fortress, the two other ones have to reach the destination point to win. After two rounds the orders change!
Got the Flag (DM)
Three teams, one Flag. Hold the flag to raise your counter and reach the time-limit.
Capture & Conquer (DM)
Capture all available map sectors. With more controlled sectors more weapons and equipment can be choosed.
3. Groups - on top
The three big companies:
N.A.C. -- North American Cooperation:
This State is the United States of America in future. It's got a very powerful Army using latest Technologies. With its military operations the NAC is trying to keep freedom and peace by attacking dictators and evil countries.
EAA / ISA -- East Asian Alliance / Individual Soldier Armee:
Russia, China and Japan combined in the EAA, which is the opposite to the NAC. Their soldiers have an individual equipment just to have a chance against the much better armed NAC.
Being a part of the dreadful syndicate Yakuza under Teng-Chi the EAA fights for a new totalism world order.
E.NA.U -- Europe, North African Union:
The ENAU are fighter between the front lines. In the last war survivors from Europe and North Africa joint in factions. Their governments were fall and an organisation named "Firma" take control. At the beginning nobody know who is behind "Firma".
Later it was discernible that "Sonical Industries" is the "Firma". And it seems cetain that this "Firma" pays the ENAU for defense and other jobs.
3.1 Remuneration - on top
One of the most interesting new features is the team-based equipment and weapon system which is part of the remuneration in the end of an mission.
The system of the NAC is based on a tech-level. It can be increased by winning rounds, killing enemys etc. With a growing tech-level, members of the NAC can buy better equipment.
The system of the ENAU is a traditionell money system. With money the player can buy euwipment and weapons.
The system of the EAA is based on rankings. For better skill you raise in hierarchy and you are allowed to choose better equipment and add-ons for your weapons.
4. Weapons and Equipment - on top
Like mentioned above each team has its own equipment arsenal.
Each weapon can be used by everybody. Weapons of a dead enemy you can pick up and use.
But the equipment you cannot use generally. Only the team it belongs to can use the item.
Past that every weapon and every equipment has a specific weight, which has an effect on the movability of the player (speed, jump power).
4.1 NAC - North American Cooperation - on top
Heavy Pistole (Projectile)
Multi-Particle-Gun (Projectile)
Middle MP (Projectile)
Heavy MP (Energie)
Assault Gun (Projectile, OICW)
Heavy Assault Gun (Energie)
Middle Sniper (Projectile, aka PSG-1)
Heavy Sniper (Energie, aka Rail-Gun)
Heavy Energieweapon
Equipment:
Three vison modes (Normal, Infrared, Nightvision)
Aim-Tracker: Automatically enemy tracking in the HUD
Energiepack: faster regeneration of the photonshield
Photonshield: Absorption of energiehits
Kevlanar-Armor: Reduse damage of Projectile- und Energiehits
Thermo-Kevlanar-Armor: Reduse damage of Projectile- und Energiehits, additional an alignment of the radiant heat to the surrounding temperature
Grenades (Flashbang, Thermo, Smoke)
Sonic Impuls Detonator
Exosuit: Raises the movement ability and reduce the effect of weight
4.2 ENAU – European and North African Union - on top
Weapons:
Sonical Impuls Cannon 1000 (Prototyp, Sonic)
Heavy Pistole (Projectile, akimbo possible)
Middle Multi-Particle-Gun (Projectile, armorpiercing)
Sonical Impuls Cannon 1500 (Sonic)
Middle MP (Projectile, aka MP5K)
Middle Assault Gun (Projectile)
Heavy Assault Gun (Projectile, armorpiercing)
Heavy Sniper (Projectile, aka SR-8)
Sonical Impuls Cannon 2000 (Sonic)
Equipment:
Three vison modes (Normal, Infrared, Nightvision)
Mines
Medipack: Heal your teammember
Kevlanar-Armor: Reduse damage of Projectile- und Energiehits
Thermo-Kevlanar-Armor: Reduse damage of Projectile- und Energiehits, additional an alignment of the radiant heat to the surrounding temperature
Grenades (Flashbang, Thermo, Smoke)
Sonic Impuls Detonator
4.3 EAA / ISA – East Asian Alliance / Individual Soldier Army - on top
Weapons:
Base model for Pistols (Projectile)
Base model for Multi-Particle-Guns (Projectile)
Base model for middle MPs (Projectile)
Base model for heavy MPs (Energie)
Base model for Snipers (Projectile)
Weapon-AddOns:
Laserpointer (Soldier): Reduces the spreading
Silencer (Soldier): Reduces the volume
Armorpiercing Ammo (Leader): Reduces the effekt of an armor
miniTALON (Leader): 20mm grenadethrower with 3 grenades
Recoil-Speed-Up-Modul (Seargent): Raises the amount of shots/minute
Telescopic Sight (triple zoom) (Seargent): 3-stepped zoom (2x, 4x, 6x)
TALON (Major): 40mm grenadethrower with 6 grenades
Charging Modul (Major): Possibilty to charge the shots for greater damage
Uran-Energie-Pack (General): Raises the amount of shots/minute and the amount of damage
Telescopic Sight (progressive zoom) (Unique): Stepless zoom (1.5x – 10x)
Equipment:
Three vison modes (Normal, Infrared, Nightvision)
Holo-Emitter: Deceptives the Aim-Tracker
Medipack: Heal your teammember
Speedpack: Raises the moving speed
Kevlanar-Armor: Reduse damage of Projectile- und Energiehits
Thermo-Kevlanar-Armor: Reduse damage of Projectile- und Energiehits, additional an alignment of the radiant heat to the surrounding temperature
Grenades (Flashbang, Thermo, Smoke)
Sonic Impuls Detonator
Technical Rack: Build up a spring-gun
4.3.1 Weaponcatalogue - on top
Each base model has a several number of free slots, which are filled out varied by placing weapon addons.
Weapon addons become available if the player reaches a specific rank. That mean better addons the player can select if he is in a high ranking too (Major or General).
Linked to this is a efficiency system being described by decorations. For every additional decoration the player can place one more addon. Without any decorations only one addon is placable. With 3 decorations the player can place 4 addons to the base model.
Below I will list every base model with its slot amount and the addons, which can be combined with the base model. In brackets I will indicate the number of slots the addon use up. With exception of the pistol base model only bases with installed addons can be used.
Pistol base model (3 Slots)
Laserpointer (1 Slots)
Silencer (1 Slot)
Armorpiercing Ammo (1 Slot)
miniTALON (3 Slots)
Multi-Particle-Gun base model (3 Slots)
Armorpiercing Ammo (1 Slot)
Recoil-Speed-Up-Modul (2 Slots)
TALON (3 Slots)
Middle MP base model (5 Slots)
Laserpointer (1 Slot)
Silencer (1 Slot)
Armorpiercing Ammo (1 Slot)
Recoil-Speed-Up-Modul (2 Slots)
TALON (3 Slots)
Heavy MP base model (6 Slots)
Telescopic Sight (triple zoom) (2 Slots)
Charging Modul (3 Slots)
TALON (3 Slots)
Uran-Energie-Pack (4 Slots)
Sniper base model (6 Slots)
Silencer (1 Slot)
Armorpiercing Ammo (1 Slot)
Recoil-Speed-Up-Modul (2 Slots)
Telescopic Sight (triple zoom) (2 Slots)
Telescopic Sight (progressiv zoom) (4 Slots)
5. General playability - on top
"Global Warzone" is a tactical future mod with real weapon functions.
6. Team - on top
The actual team counts 16 members:
(_H.A.W.K_) - 2D-Artist
Acolyte - Modeler, Animator, Concept Art
bi0[-]aZard - Modeler
Cronite - Mapping, Public Relations
Dajin - Concept Art
destiny.hawk – WebDesign, Skinning, 2D-Artist
Effektemache – Mapping
J-Attack - Skinning, 2D-Artist
Metadive - Sound Artist
Rewilon[KOTQ] – Lead Mapper
swb|konma - Coder
Taff - Concept Art
TheFrog4u – Mapping
tQH|JAne – Modeling, Animations, Mapping
]BS[BlackHornet – Project Leader, Coder, Public Relations
]BS[RaiN – Coder
Each month up to 2 meetings take place. There we plan our next step to the release.
After the meetings we make an infopaper, which will be released a few days after