Unreal II Test Maps
These are some test maps for you to look at while...
- Category First Person
- Size 1.4 MB
- Program by Legend Entertainment
Unreal II Test Maps
These are some test maps for you to look at while considering modifying Unreal II. They should give you some insight and ideas on how things can be accomplished.
Unreal II Test Maps (released on: www.unreal2.com)
Please Note that these maps are provided as is, we do not provide
official support of any kind relating to the test maps or these files.
Please use at your own risk. Also pay attention to the games EULA for
your protection.
It is great to see you have taken an interest in modifying and
expanding Unreal II. We hope that these files help you to create
whatever you can dream up. If you seek help from other users who
are experienced with modifying this game please visit www.unreal2.com
and click on Community. You will find two forums that will be of great
help to get started and solve any problems you might encounter.
Good Luck,
Kyle "Pezman" Peschel
and the entire Legend Entertainment Team
Installation Instructions
1) Install to your Unreal II Maps Folder by default that is
C:\UNREAL2\Maps
2) Double click on any map to launch in Unreal II
If you have problems you can always launch the old fashion way
Open a command prompt (Start >> RUN) and type:
C:\Unreal2\System\Unreal2.exe
Map Explanations
DM-M09f.zip
A version of the single-player "Defend the roof of the Janus facility
from Liandri attackers" map, optimized for botmatch.
01kCube.un2
The "cube" levels come in varying sizes, with and without AI paths
02kCube.un2 22k
02kCubePathed.un2 26k
04kCube.un2 8k
04kCubePathed.un2 52k
04kCubePathedFar.un2 29k
016kCubePathed.un2 102k
016kCubePathedH.un2 102k
TestAim.un2
Level with a scripted NPC set up to remain stationary and fire weapons
at targets
TestAim2.un2
Level with a scripted NPC set up to remain stationary and fire weapons
at targets
TestCover.un2
Level for NPC's to show off their "duck behind cover" AI
TestCrouch.un2
Used to test AI navigation while crouching (NPC's that cannot crouch
will go the long way)
TestDifficulty.un2
TestDirectMusicIntro.un2 458k
Shows off DirectMusic-triggered events
TestLevelChange.un2
There is a trigger in TestLevelChange that results in changing levels
to TestLevelChangeOther. Your inventory will travel across this level
change.
TestLevelChangeOther.un2
There is a trigger in TestLevelChangeOther that results in changing
levels to TestLevelChange. Your inventory will NOT travel across this
level change.
TestLifespanLimitor.un2
Used to test the particle lifespan limiter force
TestLift.un2
Used to test lifts (elevators)
TestMissionObjectives.un2
TestParticleRepulsion.un2
Used to test the particle repulsion force
TestProne.un2
Used to test AI navigation while prone (NPC's that cannot go prone will
go the long way)
TestStress.un2
Test level with PawnFactories and SpawnPoints set up to have Mercs vs.
Marines continuously
TestTriggerVolume1.un2
TestTriggerVolume2.un2
TestU2.un2
Level for testing mantling, script regressions, etc. Contains working
ladders, water volumes, lifts, carcasses, etc.
TestWeapons.un2
Weapon test level -- contains all weapons along with NPC's, various
surfaces to shoot at.