Excessive Overkill v2.1 for UT2003 [UMOD]
Excessive is an over-the-top mod that makes all the weapons...
- Category First Person
- Size 3.2 MB
Excessive Overkill v2.1 for UT2003 [UMOD]
Excessive is an over-the-top mod that makes all the weapons super-powerful, turns off self-damage, gives all the players regenerating health and ammo, and makes every game into a wild and crazy frag-fest all for
Unreal Tournament 2003
!
2.1 Change List
Fixed priority or weapons to use epic default priorities
FlameThrower napalm, spawns 3 flame globs that spread on impact
New 3rd person flame thrower model
Flame thower skin modified
Added the flame thrower static mesh pickup
Flame thrower displays in the weapon database
Fixed flame thrower water crashing
Added steam effects if flames touch water
Fixed flame thrower wait anim that turns off pilot
Added flame thrower ammo logo on HUD
Fixed not being able to set Excessive weapon priorites through the weapon database
Added New Ion cannon ( 3 Ion Cannons Per 1 in map ) causes unstable ionic field
Fixed painter switching bug online
Fixed Guided Redeemer Warhead explosion to only spawn remaining rocket ammo
Fixed spawning rockets from primary Redeemer projectile impact to seek only the other team or if it can't find one, a random player start
Fixed assault rifle ammo 1 bug
Fixed speed portion of Insane Combo not functioning
Fixed the invisibility portion of Combo Insane not lasting the duration of the combo
Random Teleport much more random :)
Random teleport with BR ball drops ball
Tweaked some weapon push on BR ball
Added range to the BR ball
More easily lock onto BR team members for passing
Tweaked most weapons momentum push on BR ball
Made bio globs float on water
Slightly reduced rocket max speed
Removed gametypes ( only run as a mutator )
Fixed weapons stats not displaying correctly at end of game ( press F3 )
Added more configurable options in mutator config gui
Added Excessive Menu Music
Added bindable Excessive keys in the standard UT2003 controls menu (must have full download of Excessive)
Added a menu for advanced game settings
Added Menu Credit list
Added loads of fun :)
Fixes & Updates from V1 to V2
Game
New menu
Decreased playerSpeed
Added left hand and centered weapon support
Removed xWeaponBases off and online (thx Wormbo)
Set some effects to bHighDetail to increase performance
Adrenaline
- Slower Adrenaline Award by excessive
- Added Random Teleport Combo Move
- Sucide Combo Removed
- Fix health Regeneration Combo move only charging to 200 and increase rate of recharge
Add custom crosshair support
Weapons
Translocator
Configurable TransExplosion on/off
Lower Volume on TransExplosion
Fixed da stupid bots
Shield Gun
Decrease shield Jumping strength (configurable)
Fix Charge fx - (not charging in sync with weapon)
Increase shield effectiveness
- Full body shield which reflects or absorbs most projectiles
- Added sprint mode to shield alt fire if you have more than 10 ammo. Cannot reuse till shield has fully recharged again.
Dual Assault Rifle
Increase accuracy
Momentum push
Toggle from bouncy grenades or explode on impact grenades
Bio Rifle
Increase damage
Increse number of globs
Increase bio glob life (3 seconds)
Shock Rifle
Increase damage on Primary Fire / Decrease fire rate
Secondary configure # of chain reaction balls (configurable)
Limited combo explosion sounds to 2 per stream
Minigun
Increase primary fire damage
Add sounds for explosions on secondary fire
Increase player push on secondary fire
Decrease secondary hurtRadius damage
LinkGun
Fixed bot linking
Add Link beam explosion hit sounds
Decrease Link Projecitle momentum on victim
Increase Link Projecitle momentum on self
Fixed linking sounds and added effects
Flak Cannon
Concentrate primary fire more and increase fire rate
Increase damage on secondary and get more randomness on the 3 spawning shells
Rocket Launcher
Semi Auto Rocket Launcher
Increased locking ability
Added rocket acceleration
Sniper Rifle
Increase headshot radius (headshot=kill)
More arcs with more damage
Redeemer
Spawn 30 rockets that seek players
Shoot 30 rockets from the guided warhaed, spawns the ammo left of rockets on impact
Ion Cannon
Fix plasma balls not being destroyed when they hit a wall
Flame Thrower
Added to the arsenal