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Captain Miller

This is a player skin of Cpt...

Captain Miller

This is a player skin of Cpt. Miller, Tom Hanks, from Saving Private Ryan.

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BATTLEFIELD

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xxx 1942 xxx

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Description:

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Tom Hanks was next on my list, but attention there is an ugly bug in this game.

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At a high distance all face textures are displayed from the first face of each league.

At a low distance you can experience all three faces.

I hope this will be fixed with the next patch!

This .dds file will replace the amerikan face 2 with Cpt. Miller (Movie: Saving Private Ryan)

In this version I improved the face colour. Now his face doesn't seem to shine.

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TO USE THESE FILES

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To use these files in the Retail version, you'll need Moseley's RFA Extractor to unpack the Refractor Flat Archive (textures.rfa).

If you haven't already, download it at http://www.bf1942files.com

Note: RFA Extractor requires Microsoft's .net Framework update to run!!!! (19 MB)

Download it at:

http://download.microsoft.com/download/.netframesdk/Redist/1.0/W98NT42KMeXP/EN-US/dotnetredist.exe

Note:

After installing the .net Framework (SDK) you may need to download the msvcr70.ddl and mscoree.dll files. Get 'em at: www.dll-files.com , unzip and copy to your Windows/system or system32 folder.

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EXTRACT THE RFA ARCHIVE

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Use RFA Extractor to uppack your "Archives/texture.rfa" file to the main game directory "C:\Program Files\EA GAMES\Battlefield 1942" RFA Explorer will automatically create the "texture" folder when you unpack.

Remove/Rename the original texture.rfa archive to a safe place outside the Battlefield 1942 directory.

You should now have the following directory structure:

AdminTool

Archives

cache

eReg

Logs

Movies

MultiplayerServers

Music

save

Settings

texture <-- Here's your new folder

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EXTRACT THE .DDS FILES

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Extract the included .dds files from the .zip archive to

"C:\Program Files\EA GAMES\Battlefield 1942\texture".

* Overwrite the existing textures or move them to a safe location prior to extracting these files.

Run the game!

Enjoy,

Disco Stu

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