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Tactical Ops v3.40 Patch [Retail]

This patch is compatible with the retail version of Tactical...

Tactical Ops v3.40 Patch [Retail]

This patch is compatible with the retail version of Tactical Ops: Assault On Terror only. It will update your copy of the retail game to version 3.40.

Additions For Version 3.4.0

- last used player model in each team binoculars

- configurable ladder sounds (through Ed)

- last weapon used key bind

- new scoresystem

- punish teamkillers (active for 15 secs after TK)

- spamprotection: players can not transmit same line twice in a row within 7 seconds

- spamprotection: players can not transmit a multiple line spamscript

- standard logging of players IPs

- console command "colorblind" - changes crosshair color to blue

- preferences entry for "SwitchToLastWeapon" after throwing a nade

- setting for allowing "PunishTK" & WebAdmin entry

- bAllowBehindView & WebAdmin entry

- ingame adminset commands for PunishTK & AllowBehindView

- level broadcast when a player is kicked/banned by WebAdmin

Changes For Version 3.4.0

- bullet impacts made more visible

- improved particles performance.

- knife damage type changed to 'stab'

- when you pull the pin on a nade and die, the nade explodes

- restored HandlePickupQuery mutator hook

- scoreboard layout

- flashbangs more effecitve

- upped max knife damage to 200

- marked teamsay as such

- admins can now communicate with / as dead players / when spectating

- first preround is twice as long as defined so people can reconnect decently at mapchange

- upped displayed messages from 4 to 6

- killmessages stay longer

- crappy numbers in gamebrowser

- disallowed some characters in playernames

- calling fire() to avoid norecoil cheat

- upped aimerror while swimming

- adjusted players default eyeheight

- extended the banlist to a maximum of 250 bans

- reduced M16 to 20 bullet magazine

- upped maxdisplayed messages from 4 to 6

- "Now viewing from" message removed when resetting players

- dropped the "-" on HUD neg moneychange - now has 5 digits

- single shot / triple shot now have an accuracy bonus

- made M4m204 a //regular// M4 w/ m203 nade launcher

- upped Saigaprice by $250

- changed assaultrifle damage so they can compete with SMGs at close range

- rebalanced weapons

- scoreboard rendered translucent

- voting players with ID > 256 now possible

- increased spas price by $100

Fixes For Version 3.4.0

- Cheats (buyzone, ammo, money, aunt anim hack, taunt while fireing, centerview, norecoil (alookup keybind))

- Game crashing sometimes at map change

- Webserver displayed in scoreboard as spectator

- When you are dead and call up a tab the name of the person you are tracking still lights up and is rendered right into the tab

- When you're under positive cash you can't buy or sell anything in the menu

- buyweapon bind alt ammo is set to 0 now

- when in buymenu and you press console key twice, the buymenu disappears

- when you press the BuyMenu Key again the first time it doesn't work... (to close it). You have to press ESC. then it works fine.

- could not toss weapon while walking

- fixed the \n\n\n\n IRC bug

- enabled running the tacticalops.exe and directly get into a server handed over as commandline option WITHOUT the broken HUD and with the team-select window

- map fixes didn't seem to work online on servers

- stopped the continous nickchange script that some jokers have running

- made sure players didn't get an ID 0

- precaching removed when taking screenshots

- fixed knife ammo not being bought via keybind

- 3 rounds burst fire jam on M16

- when firing an automatic weapon and you duck you are still shown standing until you stop firing

- grenades: bar sometimes does not show up even though nade is being primed

- Raging Bull ejecting shells

- weapons offset calc -responsible for aim going wide when close to walls, OICW while being zoomed, etc.

- zoom replication when spectating

- roundnumber starting at 0 instead of 1

- TO_MessageMutator unregistering other Mutators while loading

- zoom not reverted when "gotostate('dying')"

- fixed accessed nones in the actorresetter caused by blockpath

- removed BuyKnives command

- WebAdmin ExplosionsFF checkbox not working

- IRC not connecting when using illegal chars

- animrate for walking

- crosshair being very slightly off

- accessed none in botcode

- Console Timer bug

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