menu
menu

Battlefield: 1942 Multiplayer Demo

This multiplayer demo of Battlefield 1942 includes one map...

  • Category First Person
  • Size 130.2 MB
  • Program by Electronic Arts

Battlefield: 1942 Multiplayer Demo

This multiplayer demo of Battlefield 1942 includes one map from the upcoming 3D vehicle-shooter set on Wake Island. The full game will allow gamers to take control of multiple Classes and Vehicles such as tanks, dive-bombers, submarines and aircraft carriers while they fight in World War II, against other players online.

============

Battlefield 1942(tm) Wake Island Demo v1.0

Read Me File

August 9, 2002

============

Thank you for playing the Battlefield 1942 multiplayer demo.

This readme file contains information that will help you fully

enjoy this demo.

============

System Requirements

============

Minimum:

500 MHz CPU

128 Megabytes of RAM

3D accelerated 32 MB video card or equivalent with HW-T&L

(Hardware Transform & Lightning) and 24-bit z-buffer

160 MB free hard disk space plus space for saved games

(additional space required for Windows swap-file and

DirectX 8.1 installation)

16X Speed CD-ROM/DVD-ROM

DirectX 8 Compatible Sound Card

MS compatible mouse

Keyboard

Recommended:

800 MHz CPU

256 Megabytes of RAM

3D accelerated 32 MB video card or equivalent with HW-T&L

(Hardware Transform & Lightning) and 24-bit z-buffer

160 MB free hard disk space plus space for saved games

(additional space required for Windows swap-file and

DirectX 8.1 installation)

16X Speed CD-ROM/DVD-ROM

DirectX 8 Compatible Sound Card

MS compatible mouse

Keyboard

Required Operating Systems:

Windows 98, Windows ME, Windows XP or Windows 2000

Note that Windows 95 is not supported.

------------------------------------------------------------------

32 MB video cards with HW-T&L will be supported and should work.

If you do have such a card and experience problems please

report type of card and drivers used.

These are known to have issues:

------------------------------------------------------------------

Hercules Prophet FDX 8500 LE AGP 64MB ATI Radeon 8500

Nvidia GeForce2 Integrated GPU AGP 32MB Nvidia nForce

(nForce)

ATI Radeons

- Some cards in the Radeon family may have graphical issues such

as texture flicker and some drop-out. By the time you read this

the latest drivers form ATI should be available to address these

issues.

SETTING 16-bit

- Setting the color depth to 16 bits will give you more flickering

(z-buffer errors).

- When playing the game with 16-bit you might experience

flickering on the buildings if LIGHTMAPS under video options

is turned on.

- VIDEO SETTINGS

Read the section Improving Gameplay Performance below to help

minimize some of the above video card issues.

------------------------------------------------------------------

Cards that are not HW-T&L compatible will not be supported!

Known soundcard issues:

------------------------------------------------------------------

AOpen AW320 PCI Audio PCI Windows 2000

All sounds (vehicle, gun, etc.) cut in and out while in a game.

The computer will also randomly briefly flash a blue screen error

message right before the computer re-boots while in a game.

Aureal Vortex PCI Windows XP

Aureal Vortex 2 PCI Windows XP

Aztech A3D PCI Windows XP

Diamond Monster Sound II MX300 PCI Windows XP

Turtle Beach Montego A3D Xstream PCI Windows XP

Turtle Beach Montego II PCI Windows XP

Turtle Beach Montego II Quadzilla PCI Windows XP

The seven cards above all experience the following:

Vehicle sounds are distorted. This includes tanks, jeeps, AA-

guns, etc. Voices play too fast.

Yamaha Xwave-192 PCI

Sounds cut in and out intermittently during gameplay. Engines will

go quiet off and on.

Avance AC97 PCI

Voices and soundfx will be sped up.

This is known as the 'chipmunk effect'.

============

Hard Drive Space

============

160 MB free hard disk space plus space for saved games

(additional space required for DirectX 8.1 installation)

In addition to the installed game, Windows will require additional

free hard drive space for its operating system (virtual memory).

If you encounter the following message in an error dialog:

"Ran out of virtual memory"

Free up some more hard drive space.

============

Installing DirectX 8.1

============

DirectX 8.1

Make sure that you have DirectX 8.1 installed on your system.

Latest version of DirectX can be downloaded from:

www.microsoft.com\directx

Previous versions of DirectX are not fully supported.

============

Installation Instructions

============

To install the Battlefield 1942 demo:

1) Double mouse-click "Battlefield 1942 Multiplayer Demo" executable.

2) Follow the instructions that appear to install the demo.

============

Uninstalling Battlefield 1942 Demo

============

Windows 98, and ME

To uninstall the Battlefield 1942 demo:

1) Bring up your Start Menu.

2) Choose "Settings".

3) Choose "Control Panel".

4) Choose "Add/Remove Programs"

5) Highlight "Battlefield 1942 Multiplayer Demo" and click the

"Add/Remove..." button in the lower right.

6) Follow the instructions that appear, to uninstall the demo.

Windows 2000

To uninstall the Battlefield 1942 demo:

1) Bring up your Start Menu.

2) Choose "Settings".

3) Choose "Control Panel".

4) Choose "Add/Remove Programs"

5) Highlight "Battlefield 1942 Multiplayer Demo" and click the

"Change/Remove" button below its name.

6) Follow the instructions that appear, to uninstall the demo.

Windows XP: Home Edition and Professional

To uninstall the Battlefield 1942 demo:

1) Bring up your Start Menu.

2) Choose "Control Panel".

3) Choose "Add or Remove Programs"

4) Highlight "Battlefield 1942 Multiplayer Demo" and click the

"Change/Remove" button below its name.

5) Follow the instructions that appear, to uninstall the demo.

============

Game play Instructions

============

CONQUEST MODE

The goal of CONQUEST mode is to reduce your opponent's tickets to

zero. The current numbers of tickets are shown above the MINIMAP.

These tickets are a pool of lives shared by everyone on the same

team. There are two ways to reduce an opponent's pool of tickets:

kill enemy soldiers or capture control points.

DEFAULT KEYS:

Forward/Backward: W/S

Side step: A/D

Walk: SHIFT

Crouch: Lft CTRL

Prone: Z

Jump: SPACE

Enter/Exit a Vehicle: E

Select weapon from the inventory: 1-6 OR mouse wheel up/down

Opens a parachute: 9

Pick up kit (change current class): G

Lower / raise landingcraft hatch: Up / Down arrows

Bring the respawn interface down: RETURN

Go back to the menu: ESCAPE

THE CLASSES:

SCOUT

The SCOUT KIT is equipped with a long-range sniper rifle, which

allows him to really reach out and touch someone at a distance.

He can also spot for teammates who are in an artillery positions

(vehicle or ship). To do this equip yourself with the binocular

and press the FIRE button. This will place a camera for a set

amount of time, which your teammate can use to place his shots.

You can only spot on one location at a time. In this demo you

can guide coastal-guns and the rear guns on the destroyer by

using this system.

Inventory:

1) knife

2) pistol

3) sniper rifle

4) grenades

5) binoculars

ASSAULT

The ASSAULT KIT is equipped with an assault rifle, which is best

when taking out enemy infantry. Due to the guns recoil it is most

accurate from a stationary position, either crouching or prone.

Inventory:

1) knife

2) pistol

3) assault rifle

4) grenades

AT

The ANTI-TANK KIT is equipped with an anti-vehicle weapon. Most

vehicles have their heaviest armor in the front, so the best

tactic when attacking is to hit them in the flank or rear. Be

careful of enemy infantry.

Inventory:

1) knife

2) pistol

3) rocket launcher

4) grenades

MEDIC

The MEDIC KIT is equipped with a very effective short-range sub-

machinegun. However, the true value of the medic is the ability

to heal teammates. To do that, equip yourself with the MediKit,

get near the wounded teammate and press the FIRE button. Keep an

ear open for cries of "MEDIC!". If you look at the MINIMAP you will

see a red cross icon indicating the wounded teammate's location.

Inventory:

1) knife

2) pistol

3) sub machine gun

4) grenades

5) medikit

ENGINEER

The ENGINEER KIT is equipped with a standard issue rifle. The

rifle has heavy stopping power but a long reload and limited

ammo capacity. The true value of the engineer is his ability

to repair vehicles and plant explosives, both landmines and

demolition packs. To repair a vehicle, equip yourself with the

wrench and press FIRE while near the damaged vehicle. You can

also deactivate landmines using your wrench. To detonate the

demolition packs after you have laid them out press the ALTERNATE

FIRE button to equip the detonator. Press FIRE to detonate.

Keep your ears open for teammates who need repairs. They will

appear in your MINIMAP as a wrench icon.

Inventory:

1) knife

2) pistol

3) rifle

4) demolition pack

5) mines

6) wrench

THE VEHICLES:

in a vehicle you can switch positions by using your inventory

keys 1-6.

AIRCRAFT CARRIER

The AIRCRAFT CARRIER is close to supplanting the Battleship's

supremacy on the high seas. With its brood of dive-bombers and

fighters it can launch attacks outside of the Battleship's range.

It can also protect itself from air attack. The LCVPs at the rear

of the ship can be used to make beach landings.

DESTROYER

The DESTROYER is a multi-purpose ship. Its primary role is as an

anti-submarine escort, although in this demo you don't have to

worry about submarines. You can also use its cannons for shore

bombardment. It has limited defenses against air attacks. The

LCVP's at the rear of the ship can be used to make beach landings.

FIGHTER

The FIGHTER is the fastest and most maneuverable vehicle in the

sky. It combines excellent air cover and decent ground attack.

DIVE-BOMBER

The DIVE BOMBER is a 2-person vehicle which provides excellent

ground attack with decent air cover. An empty back-gunner

position is useful when a teammate needs a quick pick-up.

LIGHT TANK

The LIGHT TANK is an infantryman's worst nightmare. A driver-

controlled cannon and coaxial machinegun coupled with a cupola-

mounted machinegun for anti-air and anti-infantry makes this

two-person vehicle very versatile. Be careful of Heavy Tanks or

hidden anti-tank infantry.

APC

The APC vehicle is one of the most versatile vehicles on the

battlefield. It can provide light armor protection for up to 6

soldiers as well as anti-air and anti-infantry support from it's

machinegun. Also, any soldier seated in the passenger compartment

will automatically be healed and their ammo will be replenished.

It will also replenish the ammo of any vehicle within a 10 meter

radius of the APC.

SCOUT CAR

This 2-person vehicle is the fastest on land. It's also the least

armored. It is best used to quickly penetrate the opponent's line

or for those quick getaways.

STATIONARY MG

The STATIONARY MG presents a difficult defensive position to

attacking units. It can cut down any unprotected infantry within

seconds. It is ineffective against armored tanks. You will also

want to be careful, as the machinegun is prone to over-heating.

ENTER/EXIT VEHICLE

When you are near a VEHICLE/STATIONARY WEAPON, press E to enter/

exit vehicle

============

Improving Gameplay Performance

============

Some machines will benefit from experimenting with your Network/

Video/Sound options:

INTERNET/NETWORK PERFORMANCE

THIS IS VERY IMPORTANT FOR A GOOD INTERNET PERFORMANCE!

- Before joining an Internet game you should check the settings

under CONNECTION SPEED in the Internet tab to make sure that

you have the appropriate connection type set. If you experience

lag or jitter while on an Internet game, try setting your

CONNECTION SPEED to the next lowest setting.

- JOINING MULTIPLAYER GAMES:

To get the best performance given your computer we recommend

you follow these guidelines:

HARDWARE

Minimum system - Join servers that have up to 20 players

Recommended systems - Join servers that have up to 32 players

High end systems - Join servers that have up to 32 players

BANDWIDTH

Modem users - Join games with a maximum of 16 players.

ISDN users - Join games with a maximum of 24 players.

ADSL/Cable users - Join games with a maximum of 32 players.

T1/LAN users - Join games with a maximum of 32 players.

VIDEO SETTINGS

- Systems with 128MB of RAM should always run the game with

video settings set to "LOW".

- From the Main Menu choose the "Options" menu. Then select

the "Video" menu, select "Texture Quality" and experiment with

the slider in order to find the best setting for your computer.

You can also try lowering the "Graphics Quality" and "Effect

Quality" in order to meet your machines level of performance.

- Also from the "Video" menu, uncheck the "SHADOWS" check box.

This will prevent the game from creating dynamic shadows for

soldiers and vehicles and should improve performance.

- Also from the "Video" menu, uncheck the "LIGHTMAPS" check box.

This will prevent the game from adding detailed shadows on the

buildings, which should improve your performance.

- Also from the "Video" menu, uncheck the "ENVIRONMENT MAPPING"

check box. This will remove the environmental effects on water,

vehicles and weapons. This should improve your performance.

- Also from the "Video" menu, try to reduce your view distance

in order to increase performance. This will impact on gameplay

since your opponents will see you before you can spot them.

- Also from the "Video" menu, check the "ALTERNATIVE SPAWN INTER-

FACE" which will give you a black background when you bring up

the spawn interface while playing instead of keeping the game

view in the background. This improves the mouse sense in that

menu on slower machines.

- Try reducing your video resolution to 640x480 in your "Video"

menu. The lower the resolution, the easier it is for your

computer to run the game.

- From the "Video" menu you can try to lower your color depth from

32 to 16 bit by picking your desired resolution with the color

depth of 16 (800x600x16).

SOUND SETTINGS

- From the "Sound" menu you can try to lower your audio quality

by checking the 11khz checkbox. Also test with lowering

the number of channels used to 24 or 16.

- Systems with 128MB of RAM should always use 11khz.

- From the "Sound" menu you can try to lower your sound detail

to "MEDIUM" or "LOW". This will prioritize sounds harder so

that only the core sounds of the game get played.

- From the "Sound" menus second page you can activate "HARDWARE

ACCELERATION" given that your soundcard supports this. This

should improve your performance.

MODEM USERS

- Software compression can impact performance for online games.

We advise that you turn all software compression off when

playing Battlefield 1942 over a modem.

IN GAME

- By always keeping your command interface hidden (toggle with F8)

you should improve your performance while playing. If you still

want to leave it up you can make sure that you have turned your

Radio Tooltips off in the "Options" > "Customize". This should

give you better performance. Both of these changes will most be

most noticeable on low end systems.

============

DEDICATED SERVER

============

We highly recommend Battlefield servers to be run on dedicated

server platforms. Currently, the best performance is on a machine

with the following specifications:

8-player

WinOS/800Mhz processor/128MB RAM/ADSL connection

16/32-player

WinOS/1Ghz processor/256MB RAM/T1 connection

As always if you can increase any of the above hardware you will

improve your overall gameplay experience.

------------------------------------------------------------------

The following functionality exists in the Dedicated Server

GENERAL:

- Server Name: set the name which will display in the in-game

browser window.

- Password: set a password to allow people to connect to your

server. NOTE: DO NOT USE ANY SPACES IN YOUR PASSWORD.

- Time Limit: Set the time limit for certain game-modes. In

CONQUEST ASSAULT if the timer reaches zero the defender will

win. In CONQUEST HEAD-ON if the timer reaches zero the side

with the most tickets will win.

- Score Limit: Set the score limit for certain game-modes.

- Max number of player: Set the maximum number of players you want

to allow on your server. NOTE: EXPERIMENT WITH LOWER SETTINGS

DEPENDING ON YOUR SERVER HARDWARE AND BANDWIDTH.

- Rounds per level: This determines how long each map will play

before the round ends. NOTE: AUTOSWITCH TEAMS ONLY OCCURS AT THE

END OF ROUNDS, NOT EACH MAP.

- Welcome Message: Set important information here for people to

see as they join your server.

- Bandwidth Limit: Based on your bandwidth connection, set the

appropriate limit to the information to and from your server.

- Internet/Local: Select if you want to start an Internet or Local

Area server.

MAPS:

- Game Mode: Select the game mode you wish to host: CONQUEST in

this demo. The full game will also provide CAPTURE THE FLAG,

TEAM DEATH MATCH and CO-OP.

- Map List: Select the maps you want to have in your server

rotation. Each map has been designed with a specific number of

players in mind. Keep that in mind when setting the maximum

number of players for your server. Feel free to experiment with

more or fewer.

THIS DEMO WILL FEATURE WAKE ISLAND - The full game will feature

16 levels including Omaha Beach, Battle of Midway, Stalingrad,

and the Battle of the Bulge.

NOTE: Depending on your hardware and bandwidth you may be need

to set the max players lower to limit lag. If you have a high-

end server with a bandwidth which allows 1MB or higher upload

you can experiment with setting the max number of players up to

32.

GAMEPLAY:

- Spawn Time: This sets the delay before the player can spawn.

- Start Delay: This sets the delay before players start each map.

- Ticket Ratio: Set the ratio between each side. Use this to make

the tickets per side uneven...this makes for some interesting

games.

- Friendly Fire on/off: Toggle whether Friendly Fire is on or off.

- Infantry: Set the percentage of damage a player would take if

shot by another teammate.

- Vehicles: Set the percentage of damage a player would take if

shot by another teammate who is in a vehicle.

- Infantry Splash: Set the percentage of damage a player would

take if a teammate exploded a bomb or grenade nearby.

- Vehicles Splash: Set the percentage of damage a player would

take if a teammate in a vehicle fired a shell or dropped a bomb

nearby.

- Projectile backfire: Set the percentage of mirror damage to a

player if he shoots another player with any bullet or shell.

- Explosion backfire: Set the percentage of mirror damage to

player if he explodes a grenade or bomb near another player.

ADVANCED:

- Target nametags: Set the distance at which enemy nametags

appear.

- Friendly nametags: Set the distance at which friendly nametags

appear.

- Free spectator camera: Toggle this to allow the spectator

camera.

- External views: Toggle this to allow external 3rd person camera

views in vehicles.

- Nose Camera: Toggle this to allow players to turn off the cock-

pit view while in airplanes.

- Autoswitch teams: Toggle this to cause teams to switch sides at

the end of each round. NOTE: This doesn't occur after each map

restart but after each round restart.

IP SETTINGS

NOTE: This functionality is to be used if you are running

Battlefield 1942 on a dual-processor system. In order

to make this work do the following:

- Install the game as usual

- Make a copy of the installed directory

- Run one dedicated server from the original install

and another dedicated server from the copy.

- Detect Automatically: check this if you want the game to

check for the IP automatically.

- IP Address: manually set the IP address you want the game to

use.

- Port: manually set the port you want the game to use.

============

SERVER ADMIN COMMANDS

============

GENERAL COMMANDS:

- Game.listplayers

Every player has an ID number, which is used for kicking/voting

off the player. This command lists those numbers.

- Game.enablefreecamera *

This enables free look mode on clients who are waiting to spawn.

For *, 1 turns free look on, 0 turns it off. Note that this

command can only be run from the server, or by a user that has

remote server access.

- Game.killplayer *

* is equal to the player id number. Note that this command can

only be run from the server, or by a user that has remote server

access.

ADMIN COMMANDS:

- Admin.kickplayer *

* is equal to the player id number. Note that this command can

only be run from the server, or by a user that has remote server

access.

- Admin.banplayer *

* is equal to the player id number. Note that this command can

only be run from the server, or by a user that has remote server

access.

- Admin.removeaddressfrombanlist *

* is equal to the IP of a banned player. Note that this command

can only be run from the server, or by a user that has remote

server access.

- Admin.addaddresstobanlist *

* is equal to the IP address to the client that is to be banned.

Note that this command can only be run from the server, or by a

user that has remote server access.

- Admin.clearbanlist

This allows all users that were previously banned to once again

connect to the server. Note that this command can only be run

from the server, or by a user that has remote server access.

- Admin.externalviews *

This command enables/disables external camera views on clients

connected to the server. For *, 1 turns external views on, 0

turns it off. Note that this also disables the nose cam. Also,

note that this command can only be run from the server, or by a

user that has remote server access.

- Admin.listbannedaddresses

Lists the IP addresses that are banned from connecting to the

server. Note that this command can only be run from the server,

or by a user that has remote server access.

- Admin.allownosecam *

This command enables/disables the ability for clients to turn

off the airplane HUD. (Allows easier flying.) For *, 1 turns

nose cam on, 0 turns it off. Also note that if external views

are turned off, nose cam cannot be used. Note that this command

can only be run from the server, or by a user that has remote

server access.

VOTING COMMANDS:

- Game.votekickplayer *

This command will initiate/cast a vote to kick a player. Players

on both teams can participate in this vote. * is equal to the

player id number.

- Game.votekickteamplayer *

This command will initiate/cast a vote to kick a player. Voting

is restricted to the team of the player who initiated the vote.

* is equal to the player id number.

- Admin.votingtime *

This command sets the amount of time clients have to cast a vote

after it has been initiated. * is equal to the number of seconds

clients will have to vote. Note that this command can only be run

from the server, or by a user that has remote server access.

REMOTE CONSOLE ACCESS:

- Admin.enableremoteadmin password

The SERVER needs to have this command executed every map. The

password can include numbers OR letters, but not a combination

of the two. NOTE: DO NOT INCLUDE ANY SPACES IN YOUR PASSWORD.

The CLIENT that is to have remote admin access is to execute

this command. The password must be the same as the one set on

the server

- Admin.execremotecommand "command"

To execute a command from a client, one would type the

admin.execremotecommand, followed by the desired admin command

in quotation marks. For example, to kick someone with the player

id of 7 from a client machine, one would type the following

(after going through the first two steps of this section.)

Admin.execremotecommand "admin.kickplayer 7"

OTHER HELPFUL COMMANDS:

- Console.showfps *

This toggles the FPS display on and off. For *, 1 turns FPS on

and 0 turns it off.

- Console.showstats *

This toggles the debug stats display on and off. For *, 1 turns

the debug stats display on and 0 turns it off.

- Game.disconnect

This disconnects the player from the current game.

- Game.changeplayername *

This allows a user to quickly change his name. * is equal to the

player name.

============

MISCELLANEOUS

============

LANDING CRAFT RAMPS

- When commanding a landing craft (the driver seat) use the arrow

keys up/down to lower and raise the ramp. This helps your team

clear the landing craft quickly.

CLEAR KEY-BINDING

- If you have mapped a key to a command in the Options section

you can clear it one of two ways: 1) You can map another key

to that command or 2) You can select that mapped key and press

the ESC to delete all keys bound to that command.

PLAYER LIST

- The in-game player list (TAB) will only show the first 20

players on a map. However, if your name will always be

displayed. If your score sets you as the 20+ player, your

name will be displayed as the 20th player on the list.

LANDMINES/DEMOLITION PACKS

- An engineer can disarm these by crouching and using the wrench.

When this is done, they will appear in your inventory up to the

maximum allowed.

SNIPER ZOOM

- To stay zoomed in while sniping, keep the FIRE button depressed

AFTER you shoot. As long as you keep that button pressed you

will remain zoomed and can see the chaos your shot caused. Once

you release the button, you will unzoom and reload.

COMMAND INTERFACE SPAM

- When you use the command interface too many times in a row which

could be considered as spamming, your interface will be disabled

for a short while.

YELLOW ICONS on MINIMAP

- When someone use the command interface their icon will flash in

yellow on the minimap for a brief moment. This is to give you

quicker feedback on their location and thereby the importance of

that message for you.

ALT-TAB

- Battlefield 1942 does not support the ALT-TAB functionality.

WinXP ISSUES

- Fast-User Switching is not supported by Battlefield 1942.

- Limited User accounts are not supported by Battlefield 1942, you

must have administrator access to install or uninstall Battle-

field 1942. If you are playing under a Limited User account, you

must use the Run as Administrator option.

RED SERVER NAMES

- Red server names indicate a password protected server.

============

Flight School 101

============

Are you having trouble flying? Do you consider those airplanes as

nothing more than flying coffins? Are your buddies making fun of

you while they fly upside-down underneath those bridges?

Well, read the following and soon they'll be the ones running for

cover when you appear in the skies overhead. If this is your first

time flying, you'll want to try the single-seat fighters first.

Then the dive-bombers and finally the B-17 Heavy Bomber. Good luck

and good hunting! Note that the B-17 will only be available in the

full game.

KEYBOARD FLYING

- Is the fine art of flying with the mouse eluding you? If so, try

the style preferred by the developer, DICE, keyboard kombat. You

can have a more stable flying experience by using the arrow keys

on your keyboard, without all the ups and downs of mouse flying.

And if that doesn't suit you, grab a joystick and try flying with

that. But be warned, this isn't a flight-simulator...so the game

won't support all of those nifty feature like a hat-switch and

whatnot.

MOUSE FLYING

- Is your natural inclination when flying to pull back or push

forward to go up? In either case, Battlefield 1942 supplies you

with the controls to do either. To toggle the invert function on/

off go to Main Menu>Options>Controls>AIR tab and check or uncheck

the INVERT MOUSE box.

MOUSE SENSITIVITY

- Setting the sensitivity of the mouse control can affect how easy

you control your airplane. To change this setting go to Main Menu>

Options>Controls>AIR tab and move the slider up or down. To see if

the setting suits you, try climbing to altitude and dive then pull

up abruptly. You can always PAUSE the game; press ESC to go the

main menu and change the setting on the fly. Press ESC to go back

in the game and see if it's how you like it.

BOMBS AWAY

- Dropping bombs is all about skill and putting the iron on the

spot. Practice makes perfect, but in general you'll always want

to drop that bomb sooner than you might think. The bomb will arc

forward because of momentum. Use the camera controls F11-12 to

see how they bombs drop.

COCKPIT VIEW

- While in the cockpit, hold the mouse-look button down (default

is Left SHIFT) and use the mouse to look around. Release the

button to go back to regular flying with the mouse.

NO COCKPIT VIEW

- If you want to really experience flying as it was meant to be...

press F9 when you are in the cockpit. This will turn the cockpit

view OFF (provided the server has Nosecam turned on). You can also

fly in 3rd person mode by pressing F10.

============

Troubleshooting

============

VIDEO CARD DRIVERS

- It is highly recommended to go to your video card manufacturer's

website and download updated drivers for your card.

SOUND CARD DRIVERS

- It is highly recommended to go to your sound card manufacturer's

website and download updated drivers for your card.

============

Other Issues

============

SOUND CARD

- Note that the game might not run if your system lacks a sound

card. Also, your soundcard must support DirectX 8.0. This

differs depending on operating system.

GAME RESOLUTION

- Changing resolution might affect the quality of the fonts in the

menu. The game operates best with the default resolution of

800x600x32.

DESKTOP RESIZING

- Some systems may not resize the desktop upon exiting the game.

The user can manually go into desktop properties and reset this.

KEYBOARD CONTROLS

- Some PC keyboards cannot recognize certain combinations of 3 or

more simultaneously pressed keys. This is an inherent problem

unrelated to Battlefield 1942.

EJECTING CD-ROM

- Do not eject the CD-rom while installing the game. This has

resulted in blue screen crashes on some systems.

CHANGING RESOLUTION WHEN HOSTING A GAME:

- When hosting a non dedicated server you should avoid changing

your settings as some clients may get disconnected while the

changes are being set.

============

Useful Web Sites

============

http://windowsupdate.microsoft.com

Keep your Windows installation up to date.

http://www.battlefield1942.com

The official Battlefield 1942 website.

http://www.dice.se

Developer’s homepage.

============

Third Party Legal Information

============

Battlefield 1942 uses Bink Video Technology.

Copyright © 1997-2000 by RAD Game Tools, Inc.

============

Legal Information

============

THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND,

WHETHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF MERCHANT-

ABILITY AND FITNESS FOR A PARTICULAR PURPOSE WHICH ARE HEREBY

DISCLAIMED. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY

SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM

POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE

PRODUCT.

SOME STATES DO NOT ALLOW LIMITATIONS AS TO HOW LONG AN IMPLIED

WARRANTY LASTS AND/OR EXCLUSIONS OR LIMITATIONS OF INCIDENTAL OR

CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATIONS AND/OR EXCLUSIONS

OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU

SPECIFIC RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY

FROM STATE TO STATE.

ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS

FILE AND TO THE SOFTWARE AT ANY TIME AND WITHOUT NOTICE.

THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS

ARE RESERVED. NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED,

REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR

MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF

ELECTRONIC ARTS, P.O. BOX 9025, REDWOOD CITY,

CALIFORNIA 94063-9025, ATTN: CUSTOMER SUPPORT.

============

DICE Copyright

============

Copyright © 2002 Digital Illusions CE AB.

ALL RIGHTS RESERVED.

Top 3 Battlefield: 1942 Multiplayer Demo Alternatives

Battlefield: 1942 Single Player Demo

This single-player demo of Battlefield 1942 includes one...

Battlefield: 1942 Multiplayer Demo Server v1.1

This file includes the dedicated v1.1 server files for the...

Grand Theft Auto: Vice City 1.12

Sandbox game where players race around Vice City doing various things

Recommended Software

Privy

An email list tool that makes it easy to grow your list and send out emails

Userlytics

Service designed to match users to consumer surveys with monetary compensation

Lightspeed Retail

Inventory management software that produces real-time updates at the point of sale and eliminates manual reconciliation tasks