Dice Bag
Whether it's relaxing over a friendly game of dice in a...
- Category Traditional
- Size 38.5 KB
- Program by Bioware
Dice Bag
Whether it's relaxing over a friendly game of dice in a local tavern or rolling custom skill checks in your DM's campaign, a handy dice bag can be a roleplayer's best friend.
Description
This Dice Bag is designed for use by both DMs and players.
To activate it, either place it in one of your quickslots or use the right-click menu when it's in your inventory. Activating it will launch a conversation allowing you to choose broadcast options, die type, and the number of dice you want to roll.
The results will appear in the chat window:
Adding the Dice Bag to a Module
1. Download the Dice Bag files (.zip, 39 KB), and save it to a location where you can find it.
2. Unzip the 3 *.erf files to a temporary location (using a tool like WinZip).
3. Under your module's File menu, select "Import" and browse to the location of your unzipped *.erfs. Select one of the dicebag erfs to import, click 'Open'. You can read the comments if you wish, and then click 'OK'. Repeat the process until all three files have been imported.
4. Place as many of the Dice Bag items in your module as you wish. The blueprint is filed under 'Items \Custom\ Miscellaneous \Other'. Simply select 'Dice Bag' and click the spot in your module where you wish to add the item.
5. Place the 'dicebag_activate' script on your module's OnActivateItem event. You can find this event under 'Edit \Module Properties \Events \OnActivateItem'.
6. Do not place the Dicebag placeable. It just needs to be available as a blueprint in your resource tree.
Limitations
This Dice Bag is module dependent. It will only work in modules that have the DiceBag_Activate script in their OnActivateItem event and the Dice Bag placeable available as a custom blueprint.