Freeport Necropolis
This module places you in the port-city of Freeport and will...
- Category Traditional
- Size 2.4 MB
- Program by NecroBones
Freeport Necropolis
This module places you in the port-city of Freeport and will lead through necromancers and undead cults, demons and mages, ruins and dungeons.
NOTES
Genre: Storyline Action
Estimated LAN-Party Playtime: 5+ hours
Estimated Construction Time: 120+ hours
INTRODUCTION
The module begins in Anchor Cemetery, a large graveyard that serves the wealthy port-city called Freeport, just to the north. The cemetery is most easily reached by sea, but there are forest paths that enable limited land travel. The cemetery, due to it's level of success, has accumulated it's own small village that acts as tenders and guardians of the cemetery. However, for some strange reason, all sorts of things have begun to magically animate. Corpses have risen from their graves, killing some of the villagers, and scaring others off. Even the forces of nature themselves are affected, as a nearby cavern is starting to spew forth various elementals. The underground crypt, where the wealthier and more powerful people have been buried, is assumed to contain the source of this disaster, but no one has been brave enough to venture within, since it's known that accomplished warriors and military leaders, as well as powerful mages, have been buried deep within over the years... and the horror that they could bring into the world as reanimated dead would surely be monstrous.
As the module and the campaign at large continue to develop, the story will be taken through the city of Freeport and beyond. While the problem at the cemetery may be quickly cleaned up by powerful adventurers, the true perpetrators will be more difficult to track down in the long run. The story will eventually lead through necromancers and undead cults, demons and mages, ruins and dungeons.
There will be a story and many plot tasks, but it will also be heavy on the hack-and-slash, just like many of the old D&D dungeon-crawls used to be. If you like ripping through hordes of undead and a few other surprises, this will be the module for you.
The plan is for this to function sufficiently as a semi-persistent server module, allowing for both combat and trade in an on-going environment, if the users so choose. It'll work as a stand-alone single-player campaign, but is really designed for a group of 3 or 4 level 5+ characters ideally (for the greatest combination of teamwork and challenge without being under-powered). To this end, the module has an NPC that will level you up to level 5 if you so desire... and thus if you're going to use this module in a lan-party setting, it's recommended that everyone start with fresh characters and make use of the level-up feature, so that everyone is on fair terms.
Basically what it comes down to is that the module has a single plot-line that can only be completed once, so if used as a semi-persistent server module, only the hack-and-slash and trade will persist. The plot will only run once, and is easily broken if the person with the required plot-items logs out.
REVISION HISTORY:
0.92
Corrected Skeletal Warrior's voices (they defaulted to "werewolf" for some reason)
Made the Black Knight less resistant, but increased his HP. He's still one nasty SOB though.
Added some new items to Ditritus' inventory.
Increased starting gifts to 15k XP and 60k GP (formerly 12.5k and 50k respectively).
Fixed a bug with Aeric not self-deleting at the end of his quest.
0.91
Added a few new "Skeletal Warriors" who are slightly upgraded skeleton warriors. Slightly more challenge, and more loot.
Adjusted a certain fowl creature to be a little less nasty.
ZONE LIST:
Abandoned Road 32x10
Anchor Cemetery 20x20
Ancient Dungeon 16x16
Cemetery Interior 24x7
Coastal Path 10x32
Crypt Level 1 10x10
Crypt Level 2 16x16
Crypt Level 3 12x5
Dragon Cove 8x8
Entrance Road 4x4
Evil Castle 8x8
Evil Castle Interior 10x10
Fight Academy 5x5
Forest Path 10x32
Fortress 8x6
Fortress: Basement 8x8
Fortress: Prison Level 12x12
Freeport City 20x16
Freeport Petting Zoo 8x8
Freeport Public Baths 5x5
Freeport Sewer 10x10
Graveyard Cavern 12x8
Mage Tower: Basement 4x4
Mage Tower: First Floor 4x4
Mage Tower: Second Floor 3x3
Malmorte's Laboratory 2x2
Mine Shaft 8x16
Necropolis 12x12
Necropolis: Upper Tomb 5x5
Necropolis: Tomb Level 1 16x16
Necropolis: Tomb Level 2 16x16
Sanctuary Interior 10x10
Sanctuary Island 14x10
Shed Interior 3x2
Shops Interior 10x15
Tomb Interior 15x15
Underground Tunnel 32x32