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Pool of Radiance Build 1.14

This is the recreation of the popular AD&D module, computer...

Pool of Radiance Build 1.14

This is the recreation of the popular AD&D module, computer game, and book series now for Neverwinter Nights. This is the final version of the module.

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Pools of Radiance V1.14

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* Full Release! *

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Changes to build v1.14

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-- Factions should be fixed for many ecounter which turned npc's against

henchmen and yourself

-- Fixed bugs with trap placement in kovel mansion

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Changes to build v1.13

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-- kobolds and now kobolds

-- conversations have been completely redone by someone else

so they should really improve the quality of the module!

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Changes to build v1.12b

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-- Fixed it so the intro movie would start =)

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Changes to build v1.12a

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-- Matteo will now sell normal items after finishing the podal quest

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Changes to build v1.12

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-- Fixed Zhentil keep quest is much easier to finish and

has better safe guards from bugging out

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Changes to build v1.11

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-- Fixed intro movie now plays at the start of the module

-- Fixed spelling errors

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Changes to build v1.10

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-- Fixed graveyard error with drops being too low from ghostly knight

-- Fixed amount given my cadorna in jounral entry for mantors

-- Removed hidden book cases in Cadorna's Main hall.

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Changes to build v1.09

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-- Added New Quest fro Mansions District

-- New Encounter in Mansions District

-- Added Quest for Podal Plaza District

-- Added extra encounters in Podal Plaza District

-- Fixed Factions so no more wackey killing sprees

-- Added faction for henchmen so again no more wackey killing sprees

-- Added subQuest to Tickberry mountains about the Kobold Mission

-- Added More teasure and difficult levels in the mansions district

-- Changed the difficulty of traps in Kovel Mansion

-- Added more scripts to final battle

-- Added more guards to areas when you clear them

-- Fixed Temple of Bane Plot Flag on the items

-- Fixed Readme.txt spelling (in some areas)

-- Other grammar and spelling fixes.

-- This should be the complete final, so if you are waiting for the last version of

pools, this will probably be it (I hope)

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Changes to build v1.08

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-- Added Guards to completed sections of the city, once ou have cleaed it they will populate the area.

-- Fixed the bug where you could finish kobold kingdom quest before even starting it. (I'm sorry

for the latness of this fix I know it's a small one but I had a massive crash on my Pc and lost

everything so I had to rebuild it all again from V1.07)

-- Other grammar fixes.

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Changes to build v1.07

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-- Increased the respawn time between respawns in moonsea areas.

-- Removed a lot of respawing encounters in the city.

-- Minor grammar spelling fixes

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Changes to build v1.06

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-- Complete redesign of day/night actions and sounds within the city of New Phlan.

-- Fixed bug where people without searching ability could not solve the temple of bane quest.

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Changes to build v1.05

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-- Made the sokol keep battle harder than before

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Changes to build v1.04

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-- Fixed Zhentil Keep quest is still possible to finish if the guard out front dies.

-- Fixed hole where finishing the Kobold Kingdom quest before you got it you could never complete it in your journal.

-- Fixed a few grammar and spelling mistakes

-- Sano no longer becomes your henchmen

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Changes to build v1.03

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-- Many spelling and grammar erros fixed (thanks to all you mailed me fixes)

-- Podal Plaza explaination of disguise explained with Cadorna a little better

-- Podal Plaza, the monster call you buy your race when you are seen there now.

-- Fixed ability to collect item multiple times from Sano.

-- Better multiplayer support

-- Able to finish Kuto's Well quest if Zol dies after killing norris

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Changes to build v1.02

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-- Added escape from Sorcerers cage on middle level.

-- Fixed some minor spelling errors.

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Resting Spots

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A lot of people have been asking the lack of sleeping spots. In fact there at

least 2 areas to sleep in every main area you just have to find them.

When you reach them you will get a message, "It feels safe to rest here" in your message box.

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Changes to build v1.01

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-- Added Shal's ranged weapon

-- Slowed down time so days take longer to get through.

-- Fixed the direction of a couple of containers in kutos' well.

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Notes to build v1.0

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-- Start a new charcter you'll have more fun and the game is balanced better when you start at level 1.

-- If you find any bugs mail them to the address above

-- Multiplayer works fine, just set the sever the the rules stated below in the DM guide.

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DM Guide

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3 simple rules:

1) Have one party mode

2) Set the limit to 4 party members (maximum of 6 if you must)

3) Use the custom monsters for spawning any extra creatures. (but avoid any in the special catagory as they are plot mobs)

Note: there are many different side quests not mentioned here.

Hints:

If your a 1st level player you'll have a tough time starting out, which is more realistic.

I could have had all the players start at level 2 or boost you if your not but instead if

your level one you get some bonus items from the council. This is not how it goes in the

original storyline BUT needed cause you get your ass whipped at level 1 otherwise.

If you find any bugs or missing content please email me.

Any suggestions can also be mailed to the same address.

Please feel free to contact me: Chris Fowler at [email protected]

Thank you

Chris Fowler

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