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Loot Ninjas = Terrorists?
If I say Onyxia, BWL, and Vaults, most of you will know what I mean. Much like a veteran soldier who gets flashbacks from a loud door slams, undoubtedly your mind seeks refuge from hours of dispelling, healing or dieing (rogues). While we spent a lot of time loathing the same instance we ran over and over and over and over and over and over and over again - we also know the real reason we were there wasn't really the loot or killing Ragnaros for the 47th time but the people you spent in hell with you and the sense of team accomplishment.
What you didn't know (and neither did I) was that according to IBM studies in conjunction with MIT and Stanford, MMORPG's can help the next generation of workers become more efficient corporate leaders as work becomes more virtual. I can see it. Guild leadership skills help you understand the human team dynamic and could improve your ability to manage. Auction house trade could make you a Stock Market Tycoon. Crafting could help you understand the concepts of supply and demand and teach how to have pride in your work. But let's be serious, does the foundation without knowledge equate to any true success outside the game?
This article seems to think so. Personally if we're going to talk about the good, why not hit on the evil as well. For instance a Loot Ninja, I mean that's a corporate robber just waiting to happen. And griefers, well they are obviously perverted killers with no sense of moral judgment. And those guys that put stacks of runecloth on the Auction House for 100 gold - they must just plain be terrorists (hint hint, homeland security). I have my doubts that anything inside a game carries much over to real life. So if I were you, I'd keep "70 dwarf priest" off your resume.
~Ferret










