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FileBlog Archive
05/13/2007 - 05/19/2007
Videogame Characters Who Come to Life
May 18, 2007
Before we kick things off, I have some homework for you. Don't worry, you'll enjoy it:Check out the TeamFortress Heavy Weapons Guy Trailer!
Yeah, and go ahead and download it at full resolution, so you can watch it big and beautiful on your widescreen monitor. Don't stream a grungy pixelly low-res picture from YouTube, no, get it at full resolution and look at it in all its glory because we're going to be looking at the details. Watch that sucker. (I've watched it a dozen times and it still makes me laugh). Then watch it again! And again. Now that you're over it, do me a favor and watch it again -- this time, look at the many faces of the Heavy Weapons Guy. Watch how you can read his thoughts and emotions. You can almost see him thinking. See what I'm saying?
I would go so far as to say that Valve's character and facial expression technology is as advanced as any Hollywood movie studio -- yep, as good as Pixar or Dreamworks. It's even more of a technical marvel, because it's designed to render in realtime. I think this video backs me up. Stylistically, it's pretty compelling: not really photorealistic, but rather like reality caricatured. His hands are enormous and his neck is a wedge. The Heavy Weapons Guy speaks with every movement and every thought exaggerated and telegraphed, but he looks good.
Last week I wrote at length about storytelling in games, commenting on the various techniques for getting a story across in the midst of gameplay. I didn't go into detail about the specific nuts and bolts of, say, creating good characters, but what you're seeing here is a great tool for the job. It's not like this guy is written to be all that deep or emotionally conflicted, but we gamers nonetheless form an attachment to him because his personality is so strongly defined with his animations and human expressions. "Some people think they can outsmart me," he says, his eyes peering off into the distance. Then he gets all philosophical. Deep in thought. The gears are turning, but we can't hear what he's working through in his head. "Maybe," he admits -- this is a guy who knows his limitations. "Maybe."
It's ironic for Valve to showcase this technology with TeamFortress 2, a game that basically has no story whatsoever. Some red guys and some blue guys are apparently deeply involved in a war that for some reason involves flags. I can only speculate. Yep, the action in TeamFortress isn't ever going to stop for soliloquies! But I have to think Valve realized that the TeamFortress characters, with their ridiculous proportions, made for a perfect technology demo.
Some of the best character rendering tech on the planet? I'm sold. And, you know, as a side benefit, I'm even more excited about TeamFortress 2 -- if that's even possible.
-Fargo
Today's Geek Stuff:
- Halo 3 Beta: First Thoughts -GameSpy
- Halo 3 Beta Extended -GameSpy
- Spending Time at Home -GameSpy
- PS3 Video on Demand "This Calendar Year" -IGN
- PS3 Drops to Four Digits in Japan -IGN
- Namco Museum Remix for Wii -IGN
- Microsoft Confirms Banned 360s -IGN
- NPD: 360 Sales Slip Slightly -IGN
- ESA Names New President -IGN
- What if Miyamoto Made Halo? -TeamXbox
- Scarface: The World Is Yours Sells Over 2 Million Units -TeamXbox
- April NPD: Videogame Software Drops 1% -Next Generation
- Dead Rising, Lost Planet Highlight Capcom Year -Next Generation
- Moore Talks Up Rare -Next Generation
- Ubisoft CEO Demands 'Significant' Price Cut on PS3 -GameDaily Biz
- Moore on Sony's Problem: They Don't Know Struggle -GameDaily Biz
Mod News:
- Battlefield - Battlefield May 2007 Newsletter - Planet Battlefield
- Battlefield 2 - Stargate: La Relève Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
Hardware Links Courtesy of Voodoo Extreme:
- Boards: abit AB9 QuadGT - [H]
- Cooling: Cooljag Falcon 92-Al Heatsink - Frosty Tech
- Memory: OCZ DDR2 PC2-9200 Reaper HPC Edition - Overclockers Online
- Memory: Patriot DDR2-1150/PC2-9200 2 GB Memory Kit - Hardware Secrets
- Power Supply: Thermaltake Toughpower 1000watt - OCC
- PPU: Ageia PhysX PPU - XS Reviews
- Video: Albatron 8600GTS - Bjorn3D
- Video: FoxConn GeForce 8600 GTS - GamingNexus
- Video: Performance Value For DX10 - THG
- Video: PowerColor Radeon X1950 Pro SCS3 - Tweaktown
- Video: XFX GeForce 8600 GT XXX - Hexus
- Video: XFX 8800 Ultra XXX - I4U
Attack of the Mass Media!
May 17, 2007
Earlier this week I blogged about Disney's goals with Pirates Online -- and of course, you can Play the Pirates of the Caribbean Online Beta Test here on FilePlanet.But let's back up a second. Why is Disney going back to the gaming well? What's the big picture here? I'll tell you what's happening: big media is getting wise! This is the online generation. We spend more time on the 'net, playing games or chatting with friends, then we do watching movies or TV. So what do big media companies do to keep up with the curve? Fold up? Go away? Hellz no.
Even the slowest of media companies are catching on and is experimenting with new ways to reach you. Yeah, you, sitting there surfing the web right now. But what's scary is that some of the smarter companies might actually be ahead of the curve, smarter than the big game developers and publishers within the industry. Check out this Interview with Raph Koster on Gamasutra. A longtime game industry veteran, he lays out some serious mental voodoo and points out how quickly non-gaming companies are innovating in the online space, especially with virtual worlds:
"When MTV went to make Virtual Laguna Beach, they didn't hire people from the games industry, and yet they had a lot of success. They had a better launch then Dungeons and Dragons Online, and on top of that, they're doing stuff we [game industry developers] only wish we could do. They stream the TV episodes in the worlds before they come out on TV. I think big media will screw it up a lot, but they have effectively infinitely deep pockets. It's because they know that their territory is going away, so they're going to crowd into ours. They think that they can take it away from us, and they may be right. -Raph KosterAs a hardcore gamer, you might not get a kick out of Pirates Online, but if even a million people start playing it regularly (that's a fraction of the number of people who play Disney's Toontown), then it's already more popular than every North American MMO ever made -- excepting World of Warcraft. Not too shabby!
-Fargo
Today's Geek Stuff:
- Halo 3 Beta (Finally) Goes Live -GameSpy
- Square Straddling Euro Handhelds with FF Duo -IGN
- Midway Sparks Across Next-Gen Titles -IGN
- Vivendi Makes Mad Bank -IGN
- Killzone 2 Public Beta This Year? -IGN
- Michael Bay Plunges Into Game Development -IGN
- Revisit the S.T.A.L.K.E.R. Universe -IGN
- World Cyber Games US Open -TeamXbox
- ESA Announces New President -TeamXbox
- FEATURE: Why is Manhunt Coming Back? -Next Generation
- Microsoft Quashes Blu-ray “Rumors” -Next Generation
- Halo 3 Beta Problems Fixed, Beta Extended -Next Generation
- Tretton: This Will Be a Great Year for PS3 -GameDaily Biz
- Former EA Vets Create Atomic Robot -GameDaily Biz
Mod News:
- Team Fortress 2 - Heavy Weapons Guy Trailer - FilePlanet
- Battlefield 2 - BFM2 Alpha Update - Planet Battlefield
- Battlefield 2 - Northern Conflict Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
Hardware Links Courtesy of Voodoo Extreme:
- Boards: >DFI LanParty ICFX3200-T2R/G - TechAge
- Cases: GT3-BH Case - OCC
- Cooling: Noctua NH-U12F - TechPowerUp
- Mice: Razer DeathAdder gaming mouse - Neowin
- Memory: Super Talent 2GB PC2-8000 RAM Kit - PCApex
- Pads: SteelPad S&S v2 Mouse Pad - Hard-H20
- Power Supply: HEC WindMill Pro 385W - Hard-H20
- Video: AMD Radeon HD 2900 XT - Trusted Reviews
- Video: ATI HD 2900XT CrossFire - Anandtech
- Video: HIS HD 2900XT 512MB - 3DGameMan
Yaarr! Disney Gets Casual Gamers Playing MMOs the Pirate Way
May 15, 2007
Last week's Online Game Developer's Conference was an illuminating look into the minds of the people creating the next generation of online games (see yesterday's piece about the major trends). The crowd was an interesting mix: developers working on complex triple-A titles with cutting-edge graphics and features rubbed elbows with smaller boutique developers working on casual or indie online games.And somewhere in the middle stands Disney, who's quietly been carving out a corner of the online space with a series of very successful online worlds aimed mostly at kids (and their parents.) Toontown Online enjoys a sizeable audience and continues to clip along, years after its release. The Virtual Magic Kingdom site, developed in part by the team who created Habbo Hotel, creates a kind of extension of the theme parks into a virtual world.
But Disney's most ambitious online effort is launching this month: Pirates of the Caribbean Online aims to combine the corny adventures of the theme park ride with the wild stunts and combat of the movies. We've just launched the beta on FilePlanet:
Join the Pirates of the Caribbean Online Beta Test!
What's it Take to Make a Casual MMO?
At last week's conference, Mike Goslin -- Vice President of Virtual Reality Studios for Disney Online -- gave attendees a brain dump about how to view the massively multiplayer space through a casual gamer's eyes. It was pretty illuminating: There's a lot of complexity, even in hit games like World of Warcraft, that hardcore gamers take for granted. But how do you make a game that a young teenager on a hand-me-down computer will want to play? How do you get mom and dad and all his brothers and sisters to jump in? In short, how do you make sure that a massively multiplayer game can go BIG?
The first step is to reach as many people as possible by lowering the barriers of play. Most families don't have cutting-edge hardware, and in households that do, the kids are still stuck using a hand-me-down system. "Think about that min-spec really hard," Goslin advises. Make sure the game will run on as many machines as possible. More importantly, make the game free to try: lifelong gamers don't have an issue with dropping a few bucks to try out a new title, but your mainstream audience would rather try before they have to invest any cash.
Next you need to reach out to the mainstream audience. And right now, Goslin says its still all about television -- the majority of traffic to Toontown came flodding onto the servers after a series of television spots aimed at kids.
Now that you've got your audience checking out the title, first impressions are huge. Goslin recommends streaming the game in so that people are playing as soon as possible, instead of staring at a loading screen. Disney Online also likes to give players gifts right away, as a kind of welcoming gesture. The game world should look familiar and inviting. Humor is important: Toontown has lots of little in-jokes aimed at adult players so that they feel just as welcomed as their kids. But familiarity is key! Pirates of the Caribbean starts players off in a jail cell with Captain Jack Sparrow, giving them something instantly recognizable and putting players in the mood to adventure right away.

Simple graphics help the game run on nearly any PC, while the stylized art gives the game a friendly cartoony feel. Even when battling the living dead.
Keeping Players Involved in the Long Term
So you've built an MMO and you've gotten tons of casual players to give it a go. You won them over with first impressions... but how do you keep them coming back next week? Next month?
Goslin advises game developers to focus on the immediate entertainment. Players won't invest a lot of time in the world, so you need to hit them over the head with fun things to do that don't take a lot of time to get started. In Pirates of the Caribbean, players can instantly teleport to a poker game or a pirate ship fighting a battle. Players of any level can man the guns of a pirate ship -- you're never turned away from the action.
Humor is also important. Goslin says that players are less likely to judge a game harshly when it doesn't take itself so seriously. Neither Toontown nor Pirates of the Caribbean feel like a heavy "virtual society." In either case, the games are frameworks for quick-playing adventures stuffed with gags.
Casual players have this is common with hardcore players: they want to be able to express themselves creatively. Goslin says the game development community in general doesn't do enough to serve this. Disney Online aims to have really diverse character creation, for instance, so that playing around with your virtual pirate's looks is almost a mini-game in and of itself. Of course, one of the main concerns with a casual game is juggling the desire to let players express themselves with the need parents have to keep their kids in a safe place -- Goslin talked at length about balancing this conflict.
Finally, a great casual game will build loyalty among its players, both inside and outside the game. Contests, events, and mailings (both live and digital) keep the game sticky and keep reminding players (especially kids with short attention spans) to come back and keep playing. Plus, regular installments of new content give people a reason to stay involved.
Put it all together and you've got a game capable of reaching as many people as possible and keeping 'em there for the long haul. That's Disney's strategy: the company is happy to let other products carve out the hardcore market while quietly building a huge audience for simplier, punchier games. But here's the thing about building a mass-market game: a lot of the time, hardcore players decide to come along for the ride.
Will Goslin's strategy work for Disney's latest title? Check it out and decide for yourself in this exclusive sneak-peek beta event:
Join the Beta for Pirates of the Caribbean Online!
-Fargo
Today's Geek Stuff:
- Free Shooter Aegis Wing Hits Xbox Live -GameSpy
- Steamboat Chronicles Producer Working on PSP -IGN
- Halo 3 Beta Opens in Oz Tomorrow -IGN
- Ubisoft Announces Prince Of Persia Classic for Xbox LIVE -IGN
- Google To Track In-Game Behavior? -IGN
- Croteam Announces Their Next Project -IGN
- Metal Gear Solid Movie Update -TeamXbox
- New Info Surfaces on Next-Gen Wolfenstein -TeamXbox
- Activision Announces Tony Hawk's Proving Ground -TeamXbox
- EUROPE'S TOP 50 GAME STUDIOS -Next Generation
- Bloomberg: Sony Readies for Record Losses -Next Generation
- Get Contra Tunes on Your iPod -Next Generation
- Opinion: Xbox 360's Keys to Victory -GameDaily Biz
- Pachter Estimates Just 100K PS3s Sold in April -GameDaily Biz
Mod News:
- Team Fortress 2 - Heavy Weapons Guy Trailer - FilePlanet
- Battlefield 2 - IDF - Fight For Independence Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
Hardware Links Courtesy of Voodoo Extreme:
- Boards: ASUS P5K Deluxe - Legion Hardware
- Cases: Antec P182 Case - Hardware Logic
- Cooling: Kingwin KA-9225 and KA-9227 Heatpipe CPU Coolers - Big Bruin
- Keyboards: Razer Pro|Type Keyboard - XYZ Computing
- Power Supply: NZXT Precise 1000W - OCC
- Video: ATI Radeon HD 2900 XT: Calling a Spade a Spade - Anandtech
- Video: ATI Radeon HD 2900 XT 512MB - The Tech Lounge
- Video: ATI HD 2900 XT - Neoseeker
- Video: R600: Finally DX10 Hardware from ATI - Toms Hardware Guide
- Video: Sapphire HD 2900 XT - OOC
Three Trends Observed at the Online Game Developer's Conference
May 14, 2007
Last week I attended the Online Game Developers Conference in Seattle, Washington. It was a fantastic show, with a dozen languages spoken in the hallway and panels where Microsoft and Sony sniped away at each other. Fun stuff! While I may spend the next few days summing up the collective wisdom from the show, I'd like to start the week off with a summary of the three biggest trends I spotted across all of the presentations:
Trend 1: Companies are Dropping some Serious Science
For one thing, the distinct roles of different individuals within the development process are more defined than ever before. Positions that were ambiguous a few years ago are now well-established and segmented into different disciplines. A whole panel was held specifically to talk about the roles of writers in games -- whole departments are dedicated to a job once haphazardly performed by level designers.
But even more interesting, there's literal science going on. I met my first videogame anthropologist last week. She would literally log into an online game and observe players the way that you might embed yourself with a stone-age native tribe, noting behavioral trends or social dynamics. This information, along with more heavy quantitative looks at play dynamics and stats tracking, would be used to make better games. Microsoft Games has a whole research division dedicated to this.
Trend 2: Massively Multiplayer is Now Mass Market
This is no secret, but it's funny to look back and see how far the industry has come in just a few years. And no, I'm not talking about World of Warcraft, which is still pretty much targeted at gamers. I'm talking about products like Disney's Toontown Online or Virtual Magic Kingdom, both of which attract kids and parents alike into dynamic online worlds. Then you've got MTV, who's making its programming more relevant by launching MMOs for every major property. Virtual Laguna Beach is bringing people into online gaming that you'd never suspect. Luring (and keeping) the mass market online is a whole art in and of itself, and -- yeah, you got it -- companies are getting scientific about that, too!
The next big mass-market MMO will be Pirates of the Caribbean Online, the beta of which is coming soon to FilePlanet here.
Trend 3: New Business Models Are the Future
In North America the predominant model is that you buy a game and then pay around $10 to $15 a month in order to continue to play it online. This works for hardcore gamers that have one or two favorite games, but it doesn't scale up or leave a lot of room for a lot of competing products.
Most of the Asian markets have already figured this out. There, the majority of games are 'Free to Play,' usually allowing you to upgrade your game experience through small transactions. Micropayments are harder to do over here in North America, but that's not going to stop a whole horde of companies from experimenting with this model. Expect to see more and more games released as free downloads with other ways of getting you to pay if you like what you see.
All told, it was a great conference -- not too shabby being that this is the first year for it. Stick around the FileBlog for more wisdom throughout the week!
-Fargo
Today's Geek Stuff:
- Halo 3 Details Unveiled -GameSpy
- Condemned 2: Bloodshot's "Hero" Revealed -GameSpy
- Soulcalibur Legends Announced for Wii -GameSpy
- Funcom Unveils The Secret World -GameSpy
- Kingdom Hearts Set For TGS -IGN
- Firaxis Announces Civilization IV Expansion -IGN
- Shadowrun's Achievement List -IGN
- Croteam Confirms Serious Sam 3 -TeamXbox
- Crytek Opens New Studio, New Original IP in the Works -TeamXbox
- Halo: Contact Harvest Officially Announced -TeamXbox
- Square Enix Party Full of Final Fantasy -Next Generation
- Kim Unconvinced by PlayStation Home -Next Generation
- Tretton Unconcerned by PS3 Sales -Next Generation
- Behind-the-Scenes: Disney Interactive Talks Pirates -GameDaily Biz
- Sega Sammy Profits Plummet -GameDaily Biz
Mod News:
- Half-Life 2 - Resistance & Liberation Update - Planet Half-Life
- Half-Life 2 - Goldeneye: Source Update - Planet Half-Life
- Battlefield 2 - BattleGroup-Frontlines Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
Hardware Links Courtesy of Voodoo Extreme:
- Boards: MSI K9AGM2-FIH Motherboard
- Boards: XFX 680i LT SLI - Tweaktown
- Cooling: Nexus NHP-2200 Silent North Bridge Cooler - Xtreme Computing
- Cooling: Thermaltake Mini Typhoon Value Pack - Thinkcomputers.org
- CPU: IBM Cell processor powered mainframe - Gamingnexus
- Pads: SteelPad S&S Mousepad - BurnOutPC
- Video: ATI Radeon HD 2900 XT - HotHardware
- Video: ATI Radeon HD 2900 XT - [H]
- Video: ATI Radeon HD 2900 XT - Hartware
- Video: ATI Radeon HD 2900 XT - Tweaktown
- Video: ATI Radeon HD 2900 XT - Guru3D
- Video: ATI Radeon HD 2900 XT - TechPowerUp
- Video: AMD Radeon HD 2900XT - ChileHardware
- Video: ATI Radeon HD 2900 XTX - Hardware Secrets
- Video: HIS X1550 IceQ - Overclockers Online
- Video: Jetway HD2900XT - Bjorn3D
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