FileBlog Archive
03/18/2007 - 03/24/2007
PlanetFargo: I For One Welcome Our New Robot Guitar Overlords
March 23, 2007
It's time to take a break from all the frivolity I normally post on here and talk about a gravely serious issue that impacts us all.GUITAR PLAYING ROBOTS.
Of course you don't believe me, which is why I'm directing you to The Guitar Heronoid Page. Yes, it's a robot that plays Guitar Hero. The Guitar Heronoid was built by a group of Garage Geeks in Israel. The most interesting thing about this project was the purity of it: the team didn't want the robot to 'cheat.' It actually reads video signals from an un-hacked PS2 and then literally plays a normal guitar controller with terrifying robot hands.
My one consolation with respect to the horrifying possibilities is that the fret hand has five fingers but no opposable thumbs. That means the robot could never strangle me while I sleep.If a rock robot has no thumb, is it capable of throwing the horns? What exactly WOULD it throw? I digress.
When it came time to design the body, the team was originally going to build the robot hands onto a human skeleton. You know, like the kind you'd see at a doctor's office or biology classroom. They nixed this idea, which is a real shame, because it so totally would've looked like The Grateful Dead's Touch of Grey Video. As it is, the body looks like a mannequin, which is good. If it looked any more human, I'd be forced to buy a dog in order to sniff them out like in the Terminator movies.
Next came the robot brain, which is capable of determining the fate of the human race in a millisecond. The Guitar Heronoid analyzes the video signal by looking for bright spots moving down the screen. This is important to know, because it means should the Guitar Robot ever run amok with a machete I can escape by wearing black clothes and a ninja hood. It's fortunate that I have all of that here at my desk for just such an occasion.
But seriously, let's talk about ROCK. How well does the Guitar Heronoid do? Could it beat a human? Could it beat resident GameSpy Guitar Hero champion Sal "Sluggo" Accardo, who I've written about extensively, and who regularly posts videos of him getting five stars at expert level for the Buckethead song? We approached Sluggo with information about the guitar robot tentatively, afraid of how he might react knowing that he would soon be replaced by Sluggo 2.0. But he helped me to regain my hope for the human race by shrugging and sniffing unconcerned.
"Robot can't do star power," he pointed out. "It's not beating anyone."
That's right. THAT'S RIGHT, ROBOT!! You don't got game, you got NOTHING! Maybe someday in the far-flung future they'll invent a guitar robot with articulated Elvis hips and automated headbangatron with patented David Lee Roth ego-simulation circuits, but until then, Rock is a strictly human endeavor.
Although, just in case, I'm still hoarding ammunition. -Fargo
- Mythos Hits Alpha -GameSpy
- New Name For Unknown Realms -IGN
- Sengoku Basara Heroes Update -IGN
- Ace Combat Gets 16-Player Support -IGN
- UK PS3 Launch Goes With a Bang -IGN
- Xbox 360 Elite Pictures - Fake or Real? You Decide -TeamXbox
- EA Announces NASCAR 08 and Game's Cover Athlete -TeamXbox
- Shadowrun Beta Impressions -TeamXbox
- PS3 Launch Leaves Parisiens Cold -Next Generation
- Microsoft Support Enabling Account Abuse? -Next Generation
- FFXIII Exclusivity Still in Discussion, says Sony -GameDaily Biz
- If Blu-ray Wins Microsoft Will Support It -GameDaily Biz
- Battlefield 2 - Battleship v0.31 Released - FilePlanet
- Half-Life 2 - Enterprise: TCW Update - Planet Half-Life
- Half-Life 2 - Iron Grip March Update - Planet Half-Life
- Battlefield 2 - Project Reality Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
- Boards: EVGA 680i SLI - Bjorn3D
- Cases: Thermaltake Mozart TX - TechAge
- Cases: Xbox 360 Custom Case Installation - [H]
- CPU: Intel vs. AMD: Today's generation compared - Tech Report
- Keyboards: Ideazon Merc Gaming Keyboard - Overclockers Club
- Memory: Patriot 2GB PC2-6400 DDR2 Memory Kit - Virtual-Hideout
- Mice: Microsoft Wireless Laser Mouse 8000 - XYZ Computing
- Video: ECS GeForce 8800 GTS 320MB - Gaming Nexus
- Video: Foxconn 8800 GTS 320MB Overclocked - I4U
- Video: MSI NX7900GS 512 MB OC - [H]
Games Community Kongregate Goes Into Open Beta
March 22, 2007
Here's a fun link to surf around in today: check out Kongregate. In press materials Kongregate fashions itself as a YouTube social network for games (today's hint: the best way to score investor money these days is to call yourself the "YouTube of ______." Example? "We're the YouTube of Cat Food.") The site has assembled a collection of talented flash developers and wrapped the games around a chat interface so that you can be a part of a community while you play.The idea has some potential, assuming the games are good. And that's where The Fancy Pants Adventures comes in -- this thing is a blast. (There's also a preview level from the sequel.) Go ahead and try it -- yeah, right now. Put away the first-person shooters for a second and just play around in the Fancy Pants world. Run up a hill at full speed and then do a backflip -- feels good doesn't it? This is what games should be.
I would write more, but ... the pants call to me.
-Fargo
- Final Version of Wii Browser in April -IGN
- Sonic in the Store -IGN
- MLB '07: The Show's Opening Day -IGN
- Calling All Cars Hits April -IGN
- BuddyStorm for MotorStorm -IGN
- Xbox 360 Elite to Ship With Data Transfer Cable? -TeamXbox
- Cris Velasco and Sascha Dikiciyan Compose TMNT Score -TeamXbox
- Who Needs Apple TV? Here Comes Orb's MyCasting -TeamXbox
- How to Make DS Better -Next Generation
- Is Blizzard Too Quick to Ban? -Next Generation
- Jaffe: God of War Franchise May Be Extended -GameDaily Biz
- Gamers Push Crackdown Nationwide -GameDaily Biz
- Half-Life 2 - Dark Source Media Update - Planet Half-Life
- Half-Life 2 - Fortress Forever Update - Planet Half-Life
- Battlefield 2 - US Intervention Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
- Boards: ECS PN2-SLI2+ (V1.0) nForce 680i SLI - Big Bruin
- Boards: MSI P6N SLI Platinum nForce 650i SLI - PC Stats
- Cooling: Gigabyte 3D Galaxy II watercooling kit - Burnout PC
- Cooling: Noctua Case Fans - OCModShop
- Keyboards: Logitech g15 keyboard - PlayReaction
- Keyboards: Razer Tarantula Gaming Keyboard - Cool Tech Zone
- Memory: DDR2 Memory Latency Performance - Legion Hardware
- Memory: Geil Ultra Plus 1gb PC6400 - XS Reviews
- Pads: QPAD / CT Mouse Pads - Modders-Inc
- Power Supply: Seasonic S-12 Energy Plus 650 W Power Supply - Hard H20
- Power Supply: Spire RocKeteer VI 600W - Overclockers Online
- Video: Foxconn GeForce 7900GS-OC - Chile Hardware
- Video: GeForce 8800 GTS 320MB - Guru3D
- Video: Matchless Muscle: Overclocked 8800s - Toms Hardware Guide
Reader Lashback: The Truth About Game Testing
March 21, 2007
In yesterday's blog I talked about in-house vs. public game testing, in response to this Daivd Perry interview where Perry suggested that the days of in-house game testers might be a thing of the past. I disagreed, pointing out that a combination of testing strategies is the best way to polish and perfect a quality product. But those of you who mailed me afterwards -- including many of you from within the industry -- had even stronger opinions.My favorite email came to me from Shatter, himself a former game tester:
"What kind of asinine upper management looking for a way to cut further costs asshat idea is it to eliminate testing?" -Shatter
Shatter eventually left the industry due to burnout (the condition, not the game), and he points out that game publishers who continue to pay poor minimum wages and fire the QA staff with each successive product can't hope to get the quality testing that software needs. Then there's this note I got from Wraith808, who still is in the industry but who got his start as a tester. He talks about the skills required to effectively test software:
"Eventually I moved into development, but I've never forgotten the lessons I learned in my days in QA. I learned that it was not something that could really be effectively taught, and it was not something that could be done effectively by someone that didn't have the background and mindset for it. Just like programming (although hacks in each area can fake it), QA is an artform -- to be able to winnow out not just the obvious bugs that 80% of people can and will find, but the other 20% that while they may not show their head often, will ruin the users day if he does find it. Then to be able to reproduce it. And then be able to document and explain it to a Developer that doesn't want to believe it's there because he can't reproduce it. Or those bugs that everyone *does* find, but no one knows how to reproduce or communicate what it is effectively...

Games that are not professionally tested are just like any other software that isn't professionally tested: prone to bugs and annoying nagging problems that keep the software from being all that it could be. No piece of software is 100% bug-free, but if you want to get it as close to that number as possible, you'll have to have someone who is dedicated to finding that bug. And it's even more crucial in games, where a "beta tester" is nothing more than someone who wants to play a game in advance in most situations -- not someone who will dedicate the time to rooting out a bug that he sees one time. The more likely response will be 'Oh, someone else will find it...' and the game will suffer for it." -Wraith808
In an era where game budgets are spiraling out of control, it's easy to see why developers and publishers are looking for ways to save money. But cutting down on in-house testing (or cutting it out entirely) is just going to hurt the game and create more work in the long run (who here is sick of day-one patches to fix bugs? All of you? I thought so.)
That said, there's definitely a role that community testing can play -- an open beta with a large player base will discover gameplay issues and performance problems that an in-house testing team may never uncover. Community testing is perfect for adding that final layer of balance and polish to a game that's nearly done. Solid game development requires a balance of both and a commitment to the quality of the final game. Blizzard VP Rob Pardo talked about this in Blizzard's keynote speech at the Austin Game Developer's Conference -- Blizzard has a "culture of polish" in place that focuses on quality throughout the entire development process. You can't do that if you save your game testing for the community at the end of the process!
-Fargo
- Codemasters and inXile plan a daring HEIST -GameSpy
- Gears of War Gearing Up at New Line -IGN
- Castlevania Now On Xbox Live -IGN
- Gears of War: The Movie -IGN
- Microsoft Germany: "One Down, Two to Go" -IGN
- Microsoft Investigating Possible Xbox Live Fraud -TeamXbox
- More Info Surfaces on New Xbox 360 (Codename: Zephyr) -TeamXbox
- Bungie Launches The New Bungie.net -TeamXbox
- PS3 Euro Launch Hots Up -Next Generation
- VGXPO All About the Consumer -Next Generation
- DFC: DS Could Be Best Selling Video Game Platform Ever -GameDaily Biz
- Are the Days of Console Gaming Numbered? -GameDaily Biz
- Half-Life - Steam News Update - Planet Half-Life
- Battlefield 2 - Project FUBAR Rally Racing Update - Planet Battlefield
- Battlefield 2 - Brickfield Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
- Cases: Cooler Master Mystique 632 Case - Overclockers Club
- Cooling: Cooler Master Aquagate Duo Viva - Virtual Hideout
- Guides: March Extreme Gaming PC Buyer's Guide - Sharky Extreme
- Memory: Corsair Dominator TWIN2X2048-10000C5DF - Hot Hardware
- Power Supply: SilverStone Decathlon DA 750w - DV Hardware
- Video: HIS x1950XT Turbo Edition - LAN Addict
- Video: MSI NX7900GS 512 MB OC - [H]
- Video: nVidia GeForce 8800GTS 640MB vs. 1280MB in SLI mode - Tweaktown
The End of Game Testers?
March 20, 2007
This Interview with David Perry on Next-Gen hits on a lot of topics I've been blogging about lately. David Perry, founder of Shiny and developer of classics like Earthworm Jim or MDK, recently tore off on his own to begin consulting for the industry. This landed him in the lap of Acclaim, where he's helping to develop new strategies for bringing Korean MMOs to the American market. You'll remember I spoke with Perry last month about his upcoming Top Secret game, where he's inviting the gaming community to actually come aboard and help with the game development. The best contributor will be named creative director for Acclaim's next MMO project -- See the interview for details!In the recent Next-Gen interview, Perry talks about giving the community even more of a role in game development. He suggests that the era of the in-house game tester (remember the movie Grandma's Boy?) might be coming to an end. "The concept of traditional testing is going to become more and more consumer based," Perry argues. He goes on to point out that 3000 consumers hammering away at a game and submitting feedback is way more efficient and more effective than hiring an in-house team of 30 people. Not to mention way cheaper.
Perry is right that community testing can be very powerful. Here at FilePlanet we facilitate beta tests for developers all the time -- Check out the Phylon beta! -- and there's no better way to get focused feedback to make a game better.
But I disagree with Perry that this will make in-house testing obsolete. In order to get really good community feedback, the game has to be playable. Assuming you're not paying them for their time, gamers will give great feedback once a game reaches the point of being fairly enjoyable, but is looking for that final level of play-balancing and polish. Throwing an unplayable game out to public testing is a recipe for frustrating a lot of players and generating a lot of bad buzz before your game is even done. That's where in-house testing comes in: It's an ugly job, it's a hard job, and game testers never get the credit they deserve. But They're an important part of the game development process that gets a game off the ground.
I think a great example is the Age of Empires III development team at Ensemble Studios (Try the Age III Demo). Ensemble's offices have a built-in LAN center, complete with video monitors in a lounge outside that show the game in progress from multiple viewpoints. Not just the QA team but every developer at Ensemble participates or observes mandatory game sessions of the game in progress, continually tweaking and refining the product. Afterwards, Ensemble brought in RTS fans from around the community to participate in the final feedback loop. The result is one helluva finished product, built from extensive internal and community testing. Not every developer has those kind of resources, but that's the way to go.
Speaking of Age of Empires III, Download the Strategic Objectives map and check out the contest associated with it. Talk about community contribution -- the author, Moshe Levi, incorporated a new game type into the map including fixed gun emplacements and forts that can be captured and re-captured. It ends up playing out a lot like Company of Heroes. Great stuff! -Fargo
- Devil May Cry 4 Going Multi-Platform -GameSpy
- Three More VC Classics on Wii -GameSpy
- Ace Combat Set for 360 -IGN
- 72% of PS2 Games Work on EU PS3s -IGN
- Wii is a Mystery Machine -IGN
- PS Store Pricing Clarification -IGN
- Codemasters Announces HEI$T -TeamXbox
- Games! Sound! New Award -TeamXbox
- Sony CEO Praises the Wii, Says the PS3 is a Mercedes -TeamXbox
- Time's Up For Testers? -Next Generation
- Analyst Pegs PS3 Price Cut for October -Next Generation
- Shane Kim: We'll Go Head-to-Head with Sony First-Party Any Day -GameDaily Biz
- Massive Unfazed by Google/Adscape Deal -GameDaily Biz
- Half-Life 2 - Dystopia v1.1 Update - FilePlanet
- Half-Life 2 - Entity Hunter Video Update - Planet Half-Life
- Battlefield 2 - Nations at War Update - Planet Battlefield
- Battlefield 2 - Conflict Earth Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
- Boards: ASUS M2N32-SLI Premium - [H]
- Cooling: Arctic-Cooling Freezer 64 LP - Legion Hardware
- Cooling: Noctua NH-U12F CPU Cooler - Modders-Inc
- Mice: 3D Game O' Mouse - T-Break
- Mice: Logitech MX Revolution Wireless Laser Mouse - Overclockers Club
- Power Supply: NZXT Precise 850W & 1000W Power Supplies - 3DGameMan
- Storage: Hitachi Deskstar 7K1000: (1 Terabyte) - Anandtech
- Video: ASUS EN8800GTX AquaTank/HTDP/768M/A - OCWorkbench
- Video: Foxconn 8800 GTS OC - Bjorn3D
- Video: PowerColor Radeon X1550 512MB - PC Stats
- Video: Sapphire Radeon X1050 and X1550 - AMDZone
- Video: Zogis GeForce 7950 GT - Hardware Secrets
The Top 25 PC Games Ever
March 19, 2007
I thought that headline would grab your attention. The IGN editors have been making some waves during the springtime gaming lull with a series of the Top 25 games for every system. Oh, now you want links you say?- Top 25 PC Games of All Time
- Top 25 PS2 Games of All Time
- Top 25 Xbox Games of All Time
- Top 25 GameCube Games of All Time
- Top 25 Game Boy Advance Games of All Time
So the PC team over there made an interesting choice, which was narrowing it down like so: "What were the greatest PC games ever that are still pretty playable today?" That changes things! Let's look at the Unreal series, for instance. To me, the original Unreal Tournament was the most important and significant game in the franchise -- while the first Unreal was a beautiful game, UT was more playable, integrated some nice multiplayer technology, set the tone for the series and was damn fun. But, while the original UT is still pretty fun today, you can definitely argue that Unreal Tournament 2004 holds up a lot better, especially with the Onslaught mode. So UT2004 made the list and the earlier games didn't.
The result is a list of 25 games that are still really fun, even if they aren't the most important PC games ever or even the greatest games of their era. I still disagree with the list on some points (I can't believe IGN's number one choice was number one, I would argue that Total Annihilation shoulda maybe squeaked onto the list somewhere, and I still think NetHack is among the greatest games available on any PC), but I think overall the list is pretty solid. Check out the Top 25 PC Games!
-Fargo
- Bungie: Sorry for Costly Legendary Edition -IGN
- Sony Shares Details on 1.6 Update -IGN
- New DS Game Has Longest Name Ever -IGN
- U.S. Release Date Revision (03.19.07) -IGN
- DS Gets More Gundam -IGN
- Take-Two Interactive Considering Sale of the Company -TeamXbox
- Jack Thompson Goes Messianic -TeamXbox
- Halo 3: Bungie Weekly Update -TeamXbox
- Miyamoto Distances Big N from Rivals' Plans -Next Generation
- Wedbush Very Bullish on Activision -Next Generation
- SCi, Rockstar Games and More Make Changes -GameDaily Biz
- Official: Google Buys Adscape -GameDaily Biz
- Would You Volunteer Your PS3 for Science? -GameSpy
- Turning Point: Fall of Liberty Title Confirmed -GameSpy
- Two Worlds gets Sneaky -IGN
- Halo 3 Legendary Price Change -IGN
- Guitar Hero II Shreds Gold -IGN
- Castlevania Prepped Next -IGN
- Microsoft Officially Announces Three Editions of Halo 3 -TeamXbox
- FlatOut Ultimate Carnage Screenshots -TeamXbox
- Nintendo Wii Outsells Xbox 360 and PS3 Again -TeamXbox
- Study: Shooters Can Improve Eyesight -Next Generation
- Wright Goes Beyond Spore -Next Generation
- Analyst: Next-Gen Underperforming; PS3 Price Cut 'Critical' -GameDaily Biz
- Top 20 PC Games: February 2006 -GameDaily Biz
- Half-Life 2 - Resident Evil: Twilight Update! - Planet Half-Life
- Half-Life 2 - Revolt: The Decimation Update! - Planet Half-Life
- Battlefield 2 - BattleGroup-Frontlines Update - Planet Battlefield
- Half-Life 2 - Master Blasters v1.1 Update! - Planet Half-Life
- Battlefield 2142 - First Strike Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
- Boards: ASRock ALiveNF6G-DVI MicroATX - OCInside
- Boards: Asus' P5N-E SLI and Striker Extreme - Tech Report
- Cases: Enermax Uber Chakra Case - 3D Game Man
- Cases: Sunbeamtech Quarterback ATX Case - PC Apex
- Cases: Thermaltake Soprano DX - Thinkcomputers.org
- Cases: Ultra Grid Mid Tower Case - Overclockers Club
- Cases: Ultra E-Torque Black ATX Computer Case - Tweaknews
- Cases: Zalman HD160XT Ultimate HTPC Case with Touch Screen - Tweaknews
- Cooling: Noctua NF-S12 80mm & 120mm Fans - Virtual Hideout
- Cooling: OCZ Vindicator High Performance CPU Cooler - Virtual Hideout
- CPU: Sub-$200 Dual-Core Processors Round-up - Xbit Labs
- Keyboards: Razer Tarantula Gaming Keyboard - TechAge
- Memory: Super Talent T1000UX2G5 PC2-8000 DDR2 - Neoseeker
- Memory: Super Talent Mega Screen 2GB - Cooling-Station
- Pads: Ratpadz GS - XS Reviews
- Power Supply: Xclio Stable Power 500W - Big Bruin
- Storage: Battle for 160GB: Hard Disk Drive Roundup Part I - Xbit Labs
- Video: Foxconn GeForce 8800 GTS 320MB OC - Gamingnexus
- Video: MSI Overclocked GeForce 8800 GTS 320 MB - Hardware Secrets
- Video: NVIDIA nForce 680i LT SLI - HotHardware
- Video: XFX GeForce 8800GTS 320MB XXX - Tweaktown
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