The 2007 Game Developer's Conference wraps up at the end of the day today, which is always a sad time. After a week of talking about their craft and discussing the huge potential of games, developers have to pack their bags and then head back to the day-to-day grind. This year I've been laid low with pneumonia, so like you I've been poking around for coverage of the event on the web. Aside from tons of videos, screens, and previews (see the GameSpy index and the IGN Index for those), I've assembled this list of the most interesting coverage from the network. Reading is almost as good as being there:
- Shigeru Miyamoto's Keynote Speech (GameSpy)
- Shigeru Miyamoto's Keynote Speech (IGN)
- CliffyB Gives a Gears of War Post-Mortem (GameSpy)
- Wrapup: Sony's GDC Presentation (GameSpy)
- Sony's Phil Harrison Gives More Details on Home (IGN)
- Warren Spector Rates the Game Industry (GameSpy)
- Warren Spector Rates the Game Industry (IGN)
- Harvey Smith Talks About "Avatars" (GameSpy
- Chris Taylor on Supreme Commander (IGN)
- Sound Guys Sound Off on Game Audio (IGN)
- Eiji Aonuma, Director of Twilight Princess, on the Future of Zelda (IGN)
- 2007 Independent Game Festival Awards (IGN)
- Microsoft's Shane Kim Interviewed (IGN)
- Game Developer's Choice Awards Winners (IGN)
- Korean Professor: Why Everyone Likes World of Warcraft (IGN)
- How to Pitch an Xbox Live Arcade Game (IGN)
- Panel: The Evolution of the RPG (IGN)
- Nintendo's Koji Kondo on Game Music (GameSpy)
Of course coverage of GDC will continue on the web throughout next week as reporters get home and finish going through their notes.
-Fargo
- Miyamoto's Creative Vision -GameSpy
- Warren Spector Grades the Industry -GameSpy
- Harvey Smith @ GDC -GameSpy
- Everything You Wanted to Know About Gears of War... -GameSpy
- UK VC Friday Round-up: Ghost Buster -IGN
- Ice the Developers of Lost Planet -IGN
- GDC 2007: Harrison's Home -IGN
- GDC 2007: No Redesign for PSP -IGN
- Microsoft Research Uses Xbox 360 as Teaching Tool -TeamXbox
- Forza Motorsport 2: U.S. Production Cars Unveiled -TeamXbox
- Force Unleashed at GDC -Next Generation
- Playing Responsibly: Game Addiction -Next Generation
- Reaction From Nintendo/Microsoft on PS3's Home -GameDaily Biz
- GDC: 7th Choice Award Winners Revealed -GameDaily Biz
- Battlefield 2 - Battlefield Advanced Update - Planet Battlefield
- Battlefield 2 - Point of Existence Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
- Audio: Sound Blaster X-Fi XtremeGamer Vista Drivers - Creative (thanks Wintrmte)
- Boards: ASUS P5B Premium Vista Edition - Bjorn3D
- Boards: ASUS M2N32-SLI Premium Vista Edition - Motherboards.org
- Cases: nMedia HTPC 288BA Case - GideonTech
- Cases: NZXT ZERO Case - Madshrimps
- Cooling: Arctic Cooling Freezer 64 LP Heatsink - Frostytech
- Keyboards: Saitek Eclipse II Keyboard - techPowerUp
- Mice: Razer DeathAdder Gaming Mouse - TechAge
- Mice: Saitek GM3200 Gaming mouse - XS Reviews
- Power Supply: Enermax Liberty 500W - Hard-H2O
- Power Supply: Enermax Infiniti 720W SLI Power Supply - Virtual-Hideout
- Video: Inno3D iChill 7900GS - Legion Hardware
- Video: Investigating GeForce 8800GTS 320MB SLI Performance - Tweaktown
Yesterday I talked about how Microsoft was making noise at this year's Game Developers Conference, but Sony isn't sitting on its thumbs (does a company have thumbs?). One of the most interesting tidbits to come this way from the show is the announcement of a new virtual world for the PlayStation 3, called simply Home. I could tell you all about it but it's better to see it in action by downloading the high-def movie from FilePlanet here:See Home for the PlayStation 3! (High-Def)
Basically Home is a social virtual world, where people can mill around with avatars, chat with one another (keyboard and voice supported), and even build their own personal space. Unlike Second Life, people won't be able to craft their own content from scratch. But also unlike Second Life, it looks much easier to use -- my impression is that it will be much easier for your average couch-potato with a Sixaxis controller to decorate and customize a really cool environment. It also looked like Home would be a place to store your virtual game trophies (similar to Xbox achievements) or to play mini-games with your friends. The virtual world would be free but Sony hinted that people would then be able to buy additional content for their living space or avatar using the built-in store.
Although the demo looked pretty polished, I don't have a clear idea when Home will release. But if it takes off, it might kick off an interesting trend, where gamers begin to expect a virtual world to be integrated in with their console platform. Will Microsoft try to catch up? (Speaking of which, IGN News dug up this fun tidbit from the show).
Readers will notice that FilePlanet Subscribers can now Beta-Test Phylon, a new massively-multiplayer first-person shooter hybrid from Rapid Reality. We first saw this title in development a few weeks ago and it's got tons of potential: the engine runs fast, and can render these huge, sweeping landscapes with tons of enemies. It's fast paced and, most importantly, different than so many other games in development.
Agreed, this title still needs some work. But we really wanted to support the efforts of a smaller developer who's doing some cool things with online gameplay. So Give Phylon a try! Your feedback and play experience will really help shape the game. Plus... it's got frogs. -Fargo
- Guitar Hero Makers Working on MTV-Branded Game -GameSpy
- Koji Kondo's Musical Landscape -GameSpy
- The Roots of Elite Beat Agents -GameSpy
- Sony Unveils "Game 3.0" -GameSpy
- Buzz! Does the Robot -IGN
- UK Exclusive Brian Lara Demo Hits Live -IGN
- GDC 2007: Midway's Advice to Devs -IGN
- GDC 2007: Wii Online Date Set -IGN
- Gears of War Leads The Winners of 7th Annual Game Developers Choice Awards -TeamXbox
- Peter Jackson's Halo Game to Feature Episodic Structure -TeamXbox
- Little Big Developer: Media Molecule -Next Generation
- SONY AWAKENS -Next Generation
- Lego MMOG -GameDaily Biz
- GDC: Sony Unveils 'Home' for PS3 -GameDaily Biz
- Half-Life 2 - Decloak: Source Update - Planter Half-Life
- Battlefield 2 - Operation Peacekeeper Update - Planet Battlefield
- Battlefield 2142 - Northern Strike Released Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
- Boards: ASUS Commando - [H]
- Boards: eVGA nForce 680i SLI mainboard - Guru3D
- Cases: Lian Li C31 Case - XYZ Computing
- Cases: NZXT Lexa Case - Modders-Inc
- Cases: Silverstone GD01MX Home Thetaer PC Case - OCModShop
- Cases: Xclio A380 Super Tower Case - Big Bruin
- Cooling: Corsair Nautilus GPU Water Blocks - Virtual-Hideout
- Cooling: Thermaltake Extreme Spirit II Northbridge Cooler - PCApex
- CPU: AMD Athlon64 X2 4800+ 65nm - PC Stats
- Memory: Buffalo FSX800D2C-K1G FireStix - Pro Clockers
- Memory: Crucial Ballistix PC8000 DDR2 2gb - XS Reviews
- Memory: OCZ's Flex XLC PC2-9200 Memory - Neoseeker
- Memory: Patriot Extreme Performance DDR2 2GB (2 x 1GB) PC2-8500 RAM - Overclockers Club
The Game Developer's Conference is underway in San Francisco (see yesterday's post), and while the main expo and suite of speakers starts today, Microsoft has already been making some waves with a series of happy announcements.First is that there are now more than 6 million Xbox 360 users connected to the Live service, which puts the company a few months ahead of its stated schedule. Unfortunately we don't know the breakdown of free users vs. paid subscribers, but the numbers put Microsoft in a leadership position for this generation which is clearly where the company wanted to be. Microsoft also released some fun stats about the service, including the fact that over two million voice and text messages are sent every day via Xbox Live. Halo 2 is the most played game on the service, followed by Gears of War and then the casual game Hexic HD.
Micorosoft followed up the announcements by showing off some works-in-progress to GDC attendees, including Blue Dragon, Lost Odyssey, and Mass Effect. MS also hosted a Roleplyaing Game Roundtable, video of which is available... obviously MS wants to leave a big mark at the show!
So why is Xbox Live taking off? I think there are a number of factors that are helping the service gain momentum. First is just a mainstream acceptance of having a networked home -- more and more people are setting up wireless networks at home, which makes it easier to get online with a box sitting next to your TV. (Compare today's environment with how things were when the original Xbox came out.) Then you've got the system itself, and how deeply integrated the online service is -- enabling your online connection feels like a natural part of setting up the box. Of course it helps that the basic online service is free.
Then there are the games available via Xbox Live Arcade. I agree that the selection and rollout could be better, but there's still a great mix of retro arcade games, new independent games, and both new and classic casual games. For everyone addicted to Geometry Wars there are people hooked on Uno. Compare this to the Nintendo Wii online offering -- a limited selection of old console titles -- and Xbox Live is looking pretty sweet.
I don't think the Xbox Live is the ultimate online service for consoles. There's room for improvement! But it's clearly the best on the market and I won't be surprised if it begins growing even faster throughout the rest of the decade.
-Fargo
- Every Extend coming to Xbox Live Arcade -GameSpy
- The Making of the Making of Quake Wars: Enemy Territory -GameSpy
- Halo 3 Legendary Edition Revealed -IGN
- Burning Crusade on Fire -IGN
- The Sims 2: Seasons Online Comp -IGN
- GDC 2007: Sakaguchi's Xbox 360 MMO -IGN
- Massive Adds 10 Xbox and 4 PC Titles to Its Network -TeamXbox
- EA, Harmonix/MTV Announce Mystery Project -TeamXbox
- Xbox 360 Casts Spell Over GDC -Next Generation
- MS Makes Milestone Early -Next Generation
- GDC: Harrison's Game 3.0 -GameDaily Biz
- GDC: Tercek Details the First Decade of Mobile Gaming -GameDaily Biz
- Half-Life 2 - Iron Grip Beta 1.31 Released! - FilePlanet
- Half-Life - Natural Selection v3.2 - FilePlanet
- Battlefield 2 - BattleGroup-Frontlines Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
- Audio: Creative Soundblaster X-Fi Xtreme Gamer card - Boomtown
- Boards: Abit IN9 32X-MAX Wi-Fi Motherboard - Tweaktown
- Boards: Abit IN9 32x MAX WIFi (Nvidia 680i) Mobo - Xtreme Computing
- Cases: Antec 900 Advanced Gaming Case - Techware Labs
- Cases: Gigabyte 3D Aurora 570 Full Tower ATX Case - Hardcoreware
- Cooling: Asus Silent Square Pro CPU Cooler - Hard H20
- Memory: Flex XLC Water-Cooled CAS-3 DDR2-800 2GB hybrid memory kit - HotHardware
- Power Supply: Antec Earthwatts 500w and the Akasa Greenpower 500w - XS Reviews
- Power Supply: Antec TruePower Trio 650 Watt Power Supply - Future Looks
- Power Supply: XClio StablePower 850 Watt Power Supply - Tweaktown
- Wheels: Logitech G25: Racing wheel - Gaming Nexus
The 2007 Game Developer's Conference kicks off this week in San Francisco. GDC is a fun show: it's when game developers from around the world all gather in one place to kick off their shoes and talk about the art and science of making great games. Nobody's trying to sell anything (well, except the technology vendors on the show floor) -- the point of the show is just to talk about games.
Like the games industry itself, the show has evolved dramatically over the years. Originally called CGDC (Computer Game Developer's Conference), it literally began as a dozen or so people meeting in someone's house. Nowadays the show is a lot more. It's for computer game developers, console game developers, massively multiplayer game developers, indie game developers, casual game developers, mobile game developers, serious game developers, not to mention students of game development. Plus, developing a game involves so many disciplines these days that you've got separate tracks for programmers, writers, artists... even game physics is getting so specialized that it requires it's own discipline.
Naturally GDC outgrew the relatively small convention center in San Jose California and it's exploded into the larger digs at San Francisco. But I wonder if the show is just too big for all it's trying to do nowadays.
Expect to see coverage from the show all over the IGN network over the next few days. I link the juiciest bits right here along with my own commentary.
-Fargo
- Half-Life - Planet Half-Life Film Festival Reminder! - Planet Half-Life
- Half-Life 2 - Decloak: Source Update - Planet Half-Life
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
- Audio: Creative X-Mod - Playreaction
- Boards: Asus M2N32 WS Professional nForce 590 SLI - PC Stats
- Cases: GMC's middle ATX tower Media PC case - Metku Mods
- Cooling: Thermaltake Big Typhoon VX - Overclockers Club
- Cooling: Thermalright HR-03 Plus - Legion Hardware
- CPU: Athlon 64 X2 4000+ Brisbane 65nm core overclocking - AMDZone
- Pads: Ratpadz XT - XS Reviews
- Pads: SteelPad S&S (New Improved Surface) - TechPowerUp
- Video: PowerColor X1550 SCS - Bjorn3D











