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FileBlog Archive
02/18/2007 - 02/24/2007
Graphics, Schmaphics
February 23, 2007
There's a great short interview with Mark Morris of Introversion on Next-Generation this morning. You'll recognize Introversion as the creators of Darwinia and DEFCON (check out the demos) -- the company is another example of a small developer who's making some great things happen.In the interview Morris argues that the drive for photorealistic graphics is dragging the game industry down. I don't agree 100%, because I think there's some value in creating realistic, visceral worlds that people can immediately relate to and disappear into. But I definitely agree that the game industry assigns way too much value to the realism of the graphics -- and let's face it, you and I are guilty as well. When we flip through a magazine, browse a website, or skim the boxes on game store shelves, we tend to react immediately to the "gorgeous screenshot." Yes, I'm guilty.
But photorealism comes at a price. Creating worlds as detailed as real life requires an army of artists, modelers, and animators. Realistic graphics take a long time to build, eat up tons of disc space, hog system resources, and cause long load times. And then there's the impact on gameplay: cluttered maps make it harder to focus on what's important, like enemies. But most importantly, creating high-end graphics costs a lot of money. It's the main reason developing games is turning into such an expensive proposition, which is why game publishers are sticking to "safe" games like sequels or licensed properties.
Stylized Graphics vs. Photorealism
What's the alternative? Stylized graphics can be a lot less resource intensive and still make an impact with players. Morris's own company, Introversion, is a poster child for creating really outstanding worlds that look great even though they didn't use up a lot of graphical resources. Check these demos out for yourself:
Fortunately Morris isn't alone in realizing this. Nintendo decided to step off the treadmill with the Wii: the focus of this console clearly isn't graphics. Another great example of doing more with less is World of Warcraft. The graphical engine for WoW runs on even low-end PCs. Go ahead, fire it up, and look carefully at the world. The characters themselves are built with a lot of polygons, but the world they live in is surprisingly low-tech. The design style is more like an illustration come to life, more like a fantasy painting that you can explore, than a realistic world. You don't notice that the buildings are low-polygon because they're so stylized. The result is a beautiful product that probably doesn't strain your PC to the breaking point the way Vanguard does.
There will always be a place for photorealistic graphics... But obsessing over them has a real cost to the gaming industry.
-Fargo
Today's Geek Stuff:
- Mercenaries 2 Goes Multi-platform -GameSpy
- THQ Unveils Juiced 2 -GameSpy
- Microsoft's IPTV to Make Euro Debut -GameSpy
- Xbox 360, PlayStation 2 Slash UK Prices -GameSpy
- Two Million For Gundam Musou? -IGN
- Disney Heading to Persia -IGN
- Square Enix Announces First VC Title -IGN
- UK Release Round-up: Fantasy, Finally -IGN
- GRAW 2 Co-op Multiplayer Hands-on -TeamXbox
- Bizarre Studio Update: The Club -TeamXbox
- Does Photo-Realism Really Matter? -Next Generation
- Indy Game Bill on Hold -Next Generation
- Europe Gets New PS3 Hardware, Limited Backwards Compatibility -GameDaily Biz
- Wii Drives Strong Growth for Ubisoft in January -GameDaily Biz
Mod News:
- Half-Life 2 - RIP Sands of War - Planet Half-Life
- Battlefield 2 - Allied Intent Xtended Update - Planet Battlefield
- Battlefield 2 - Battlefield Advanced Update - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
Hardware Links Courtesy of Voodoo Extreme:
- Boards: ASRock 775XFire-eSATA2 Motherboard - Motherboards.org
- Cooling: CoolerMaster Mars CPU Cooler - Future Looks
- Cooling: Xigmatek AIO S80DP - TechPowerUp
- CPU: AMD Athlon 64 X2 6000+ - Chile Hardware
- CPU: E4300 Intel Core 2 Duo - Neoseeker
- Memory: Super Talent T1000UX2G4 PC2-8000 Memory - PCStats
- Mice: Logitech MX610 Left-Hand Cordless Mouse - Trusted Reviews
- Mice: Logitech VX Revolution Mouse - Hardware Secrets
- Mice: Logitech VX Revolution Mouse - Virtual-Hideout
- Power Supply: OCZ ProXStream 1000 watt Power Supply - Tweaktown
- Power Supply: XBOX 360 vs PS3 (and Wii) Power Consumption Report - Hardcoreware
- Silencers: Noiseblocker NB-X-Swing HDD silencer - XS Reviews
- Storage: Seagate 750GB SATA2 RAID - Overclockers Club
- Systems: PC Club Enpower Sabre Extreme 07 - [H]
Why Don't We See More Indie MMO Developers?
February 22, 2007
[Digg this story here...]They're called "Boutique Developers," small development studios with big dreams. They show up at the Game Developer's Conference every year, asking hard questions during the panels: "How can we do this on an indie budget?" "How can we leverage the community to manage our forums, since we can't afford a huge community staff?" etc. etc. The big industry players quietly shake their heads, convinced you can't build an MMO on a budget, spouting reasons why you shouldn't even try.
Fortunately for the little guy, there are always counter-examples. One of my favorite MMOs in recent years was the very clever, and continually successful, Puzzle Pirates (go ahead and download the Puzzle Pirates client - it's free to get started). There's also RuneScape, which has a staggering 140,000 simultaneous users as I write this early on a weekday morning. Small developers can definitely find their own groove, if they're smart about it.

Puzzle Pirates was a completely realized MMO world built by
a small team. Can others do the same?
Various companies are trying to make it possible for the little guy to compete. Two months from now the first annual Indie MMO Game Developer Conference will kick off. Then there's Multiverse, which gives developers a free MMO client/server platform to develop on (Multiverse makes its money later on, once developers start collecting subscription fees.)
Show me the money!
But the biggest challenge that small MMO shops face is simply getting funding. Few publishers will pony up for a small developer assaulting this very difficult space. That leaves venture capital (VC) -- individual investors or investment groups. In years past, VCs didn't know what to make of the online game space and few put money into it. Nowadays, thanks to the the enormous success of World of Warcraft and the crazy level of hype for Second Life, more people with money are beginning to take notice.
Venture Capital isn't always "good money," though. For one, these investors expect a return right away, and it can take a long time to develop a solid MMO (releasing early is a disaster, even with a big-name franchise). For another, these investors may not understand the online space, and might have unrealistic expectations. It can be bad news all around.
Why bring this up? Another startup is tossing its hat into the ring, this time led by Ultima Online veteran Anthony Castoro. The company is called Heatwave Interactive, and it's kicking off business in the Austin area. Read the news here at GameDaily. Castoro talked about the tricky subject of funding in his personal blog, where he gets into even more detail if you're interested.
I don't see the situation changing in the future. Building an online game is a dangerous business -- it's filled with pitfalls. On the plus side, small companies are more agile than large ones, and better able to innovate since their costs are lower. I think there will always be room for boutique developers to come in and create something awesome, but they've got to be twice as smart as a big developer. They have to come up with clever game designs that can be developed cheaply, they have to get on the market as quickly as possible, and they have to figure out how to do it with just a handful of people. It's possible... but it takes some special chutzpah.
What do you think? Mail me!
-Fargo
Today's Geek Stuff:
- Wii Dominates All to Start 2007 -GameSpy
- Two Gamers Win Unique WoW-Branded XPS Notebooks -GameSpy
- Halo Wars Makes Some Noise -GameSpy
- Human Head and Marc Ecko Team Up -GameSpy
- NPD: Capcom Strikes Gold Again With Lost Planet -IGN
- TMNT Demo Assails FilePlanet -IGN
- Get into the flOw -IGN
- Hot Shots Demo Set For March -IGN
- EA Announces Xbox 360 Version of Mercenaries 2 -TeamXbox
- Microsoft to Show IPTV on Xbox 360 in Europe -TeamXbox
- Vicious Engine Approved for Xbox 360 -TeamXbox
- Circuit City Testing Used Game Sales -Next Generation
- Wii Could Hit 30% of U.S. Households - Analyst -Next Generation
- Millions Carry a Torch for the Burning Crusade -GameDaily Biz
- Vivendi's Zobrist on Wanako and the Casual Games Space -GameDaily Biz
Mod News:
- Half-Life 2 - Master Blasters Is Coming! - Planet Half-Life
- Half-Life 2 - The Battle Grounds 2 Update - Planet Half-Life
- Battlefield 2142 - Battlefield 2142 1.20 Patch - FilePlanet
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
Hardware Links Courtesy of Voodoo Extreme:
- Audio: Razer Barracuda AC-1 Sound Card - XYZ Computing
- Audio: Razer Barracuda AC-1 Game Sound Card - PCApex
- Boards: ASUS P5N-E SLI - TechSpot
- Boards: ASUS P5N32-E SLI PLUS - [H]
- Boards: abit AB9 QuadGT: Test Lab Update - Anandtech
- Cases: Antec Nine Hundred Ultimate Gamer Case - Big Bruin
- Cases: Zalman HD160XT HTPC Case - 3DGameMan
- Cooling: LS Cable SHS-T700 Heatsink - Frosty Tech
- CPU: AMD Athlon 64 X2 6000+ - Hexus
- Memory: Kingston PC6400CL4 and PC8500CL5 2GB Memory Kits - MadShrimps
- Power Supply: OCZ ProXStream 1000W - TechPowerUp
- PPU: AGEIA Interview - Chile Hardware
- PPU: AGEIA in 2007 - Is This the Year of the PPU? - TechAge
- Video: 8800GTX: X2-6000+ vs X6800 - T-Break
- Video: EVGA e-GeForce 8800GTX KO ACS3 768MB - TechPowerUp
- Video: Inno3D GeForce 7900 GS the iChill edition - Guru3D
Let's Learn Something from Board Games!
February 21, 2007
Game Designer Steve Meretzky posted this great essay on GameDaily yesterday afternoon, and it deserves a read from any gamer. Meretzky's created some of my all-time favorite adventure games, including Planetfall and (with Douglas Adams) Hitchhiker's Guide to the Galaxy.[I'll wait here while you go read it. No, go ahead. No big. I can wait. I've been meaning to cut my nails for a while, they're lookin' kinda hoary. What? Done already? Where was I?]
Granted, Meretzky's analysis isn't news. Yes, big budgets are causing publishers not to take risks. And yes, the gaming industry is pre-occupied with flashy graphics. Even Meretzky's solutions aren't new ideas: everyone agrees that publishers should set aside some money for experimental projects, and everyone (especially me!) hopes that the independant gaming scene can unlock gaming's potential in the future.
But Meretzky's inspiration -- board games -- deserves a closer look. Because it's inspiring. Board games are a terribly limiting medium: they have to be built with the minimal number of pieces, the rules can't involve too much math, they have to be wrapped up in a couple of hours, they have to be between 2 and 8 players, they have to fit in a box, etc. etc. etc. Despite this, and despite a smaller market, the industry continually comes out with wildly innovative ideas that appeal to lots of people.
Take, for instance, one of my favorite board games of the moment: Betrayal at House on the Hill. Every game the players generate their own map, and at a random point in the game, someone triggers off a "plot" that suddenly pits the players against each other in creative ways. It plays out differently every time. If someone can figure out how to make that happen with just cardboard chits, how come we can't do that with video games? We've got processors and RAM and stuff! It strikes me that the frontier is wide wide open.
I don't think meaningful game experiments require huge teams of programmers and artists to make things happen. My favorite counter-example these days is The Ship, which started as a mod for Half-Life and is now a standalone game. A small team created a very new and original game experience. It can be done, and I bet some of the people reading this (yes, you -- you're the most connected people in gaming!) can make it happen.
-Fargo
Today's Geek Stuff:
- Blockbuster Video Top Ten Video Game Rentals -GameSpy
- More English Training on the DS -IGN
- XBLA Manager Heads to Sierra Online -IGN
- Cyberathletes to Compete in Sydney -IGN
- Vivendi Acquires Latin Flavor -IGN
- Shane Kim & Phil Spencer Interview: Part III -TeamXbox
- Anarchy Online Director Takes On Age of Conan 360 -TeamXbox
- Can You Kerb Stomp Epic Games? -TeamXbox
- January: Wii Triumphs; 360 Up; PS3rd -Next Generation
- Left Behind's Profits Get Left Behind -Next Generation
- ESRB Looking for Full-Time Content Reviewers -GameDaily Biz
- Top 10 PC Games -GameDaily Biz
- 50 Greatest Female Characters in Gaming History -Twitchguru
- Guitar Hero Hack for Commodor 64!? -Via Digg
Mod News:
- Half-Life 2 - Stargate: The Last Stand Media Update - Planet Half-Life
- Half-Life 2 - Outlaws & Lawmen Update - Planet Half-Life
- Battlefield 2142 - Pro-G Northern Strike Preview - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
Hardware Links Courtesy of Voodoo Extreme:
- Boards: Asus' P5N32E-SLI Plus - Neoseeker
- Boards: Foxconn N570SM2AA-8EKRS2H nForce 570 SLI AMD Socket AM2 - OCInside
- Cooling: CoolIT Freezone - Bjorn3D
- Cooling: Thermalfly I75DUB Bifurcated Fin Socket 775 Heatsink - Frosty Tech
- CPU: Athlon 64 X2 6000+ - Sharky Extreme
- CPU: Athlon 64 X2 6000+ - AMDZone
- CPU: Athlon 64 X2 6000+ - Tech Report
- CPU: Athlon 64 X2 6000+ - Anandtech
- CPU: Athlon 64 X2 6000+ - THG
- Keyboards: nMedia Wireless RF Keyboard - Thinkcomputers.org
- Memory: Corsair DOMINATOR Twin2X2048-8888C4DF Memory - PCStats
- Mice: A4tech X-750BF 3xFire Laser Gaming Mouse - Review Desk
- Power Supply: HEC Zephyr 650 Power Supply - PCStats
- Power Supply: OCZ ProXStream 1000W - Overclockers Online
- Power Supply: OCZ Technology ProXStream 1000 Watt Power Supply - Tweaknews
- Video: ASUS Radeon EAX1950 Pro Video Card in CrossFire - ViperLair
- Video: Foxconn 8800GTX - XS Reviews
- Video: Sapphire Radeon X1950 GT - [H]
True Tales of Buying a Wii
February 20, 2007
Ladies and gentlemen, gather 'round the Internet. Turn down the lights and put the children to bed, because this is scary, scary stuff... and it's 100% true.Months after the release of the console, it's still hard to find a Wii in stores. A friend of mine -- we'll call him Bob -- decided it was time to get his hands on one. So he starts calling around. And calling around. He was coming up empty. Couldn't even find so much as a controller. In frustration he asks one store: "Do you know who might have one?" And he gets the tip: "Try the K-Mart." The K-Mart in the sketchy part of town.
So he calls the K-Mart in the sketchy part of town, then asks the guy in the electronics department. Bob waits on hold. And then the K-Mart guy picks up from another line and whispers into the phone: "Yeah, we got one left. Come up to the counter and ask for me, then ask for 'The Package.' How fast can you be here?"
The answer to that question is twenty minutes. So there Bob is, walking into the K-Mart in the sketchy part of town, asking for the dude at the electronics counter, and then -- honestly this story is true -- he asks for "The Package." The electronics guy lifts up his head in a kind of conspiracy nod, then disappears into the back. He returns with an unmarked brown paper bag and hides it under the counter while ringing up the sale. He barely even opens it to scan the barcode.
Bob begins to get suspicious. 'Hold on a second,' he thinks. 'This guy could be selling me a bag of bricks.' He asks to see it, and the guy behind the counter looks around, then brings the bag up over the counter and opens it just a little bit, so that Bob can verify it's actually a Wii box.
Suspicion now turns to paranoia: why all the secrecy? Now Bob looks around and sees all these people milling around the electronics department, who are all looking at him. The electronics guy hands Bob his receipt. "Head straight for the door," he says. Bob starts walking for the exit... and three of four of the people milling around the electronics department start to follow him. They follow him into the parking lot.
Bob is fumbling with his keys, doing what he called the "Willy Wonka walk" to his car. He hurls himself into his car, slamming and locking the door. People are still looking at him. He tears off for home.
Once he gets into his apartment -- again I'm not making any of this up -- he's so worried he might have been followed that he hides the Wii under his couch while he and his girlfriend went out for dinner. Only later that night does he feel comfortable enough to bust open the package and enjoy the delicious Wii action.
There you have it kids. Remember: when buying your Wii, be sure to call ahead. And wear a disguise.
-Fargo
Today's Geek Stuff:
- Microsoft Reveals Batch of Forza Motorsport 2 Cars -GameSpy
- UK Prepares for Epic Battle -IGN
- Crossing to Xbox 360 -IGN
- Lost Planet Finds New Maps -IGN
- Joseph Olin: In the Eye of the Storm -IGN
- Girls Who Play Video Games Have More Sex -TeamXbox
- Epic Games Announces Plans for GDC 2007 -TeamXbox
- Shane Kim & Phil Spencer Interview: Part II -TeamXbox
- This Week: Crackdown, VF5 and Sup Com -Next Generation
- Vivendi Buys Assault Heroes Dev -Next Generation
- Robert Garriott on the Evolving MMO Market -GameDaily Biz
- Google Buys Adscape for $23 Million -GameDaily Biz
- Gaming Skills Directly Linked to Surgical Skills -via Slashdot
- Will U.S. Game Developers Flee to Asia? -Kotaku
- The History of Electronic Arts -GamaSutra
- Fun Nintendo DS Case Mods -TechBlog
- A Chocolate Wiimote. No... no I'm serious -via Digg
Mod News:
- Half-Life 2 - Dystopia v1 Release Date Set - Planet Half-Life
- Half-Life 2 - MarioKart: Source Update - Planet Half-Life
- Battlefield 2142 - First Strike Update - Planet Battlefield
- Battlefield - Battlefield 2 / 2142 Vista Sidebar Gadgets - Planet Battlefield
- Oblivion - Oblivion Mods Update - Planet Elder Scrolls
Hardware Links Courtesy of Voodoo Extreme:
- Cases: In Win F430 Xtreme Series ATX Gaming Case - Big Bruin
- Cases: Spire Swirl Computer Case - Tweaknews
- Cases: Thermaltake Lanbox Computer Case - Tweaknews
- Cooling: Enzotech Ultra-X Heatsink - FrostyTech
- Cooling: Zalman Reserator 2 Water Cooling System - 3DGameMan
- CPU: AMD Athlon 64 X2 6000+ - HotHardware
- CPU: AMD Athlon64 6000+ - T-Break
- CPU: AMD Athlon 64 X2 6000+ - HWUpgrade
- CPU: AMD Conquering 3GHz: Athlon 64 X2 6000+ CPU - Xbit Labs
- CPU: CPU Scaling With the GeForce 8800 Series - Legion Hardware
- Pads: Sharkoon 1337 XL Gaming Mat - TechPowerUp
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