Rainbow Six v1.04
This patch will update your copy of Rainbow Six to version...
- Category First Person
- Size 8.3 MB
- Program by Red Storm Entertainment
Rainbow Six v1.04
This patch will update your copy of Rainbow Six to version 1.04. See "More Info" for a list of changes.
List of changes...
Combat:
-Gunfire combat model chart deleted by patch (fixes shotgun problems).
-Shooting through portals should be corrected.
Multiplayer:
-Players should no longer be able to warp through walls by artificially inducing lag
-Using the arrow keys to manual join should now show proper graphics.
-Network version number upped to 1.04.
-Removed some bandwidth constants into the code to eliminate possible cheat.
-If a multiplayer game type is restricted to certain missions, only those missions will appear in the server's list.
-The mission list on the server is now alphabetized.
-The currently selected mission is now remembered correctly when switching game types. If the mission is valid for the new game type, it will remain selected.
-Timer bar now shows up properly on clients in multiplayer when game time is changed.
-Biosuits appear properly in coop and adversarial multiplayer.
-People no longer die from poisoning (ex. biolab) in adversarial multiplayer.
-Stats show up properly in all-out survival for people in the gold column.
-Clients will now get correct ambient light values for maps from the server.
-Stats should now be correct when more than one person is shooting at a target when that target dies (previously it would give one shooter the kill but might show the target as having been killed by the other shooter).
-Improved the server validation of gunshots. Clients should have fewer instances where they thought for sure they hit someone near an obstacle but the server rejected it as being blocked.
-Time should now pass at the same rate on all machines. Previously, a high frame rate server might run for 12 minutes before ending a 10 minute game.
-Removed the extra blank line in the end game stats screen when playing Recon / Regroup. AI:
-Fixed the AI turn radius on high-end machines. AI navigation should now be the same on both high-end and low-end machines. AIs should no longer turn in wide arcs on high-end machines.
-Terrorists in Advance mode no longer stop when fired upon (introduced in 1.02 and made the BioLab and Airport far too easy).
-Fixed a bug that sometimes caused followers to get peeled off on corners.
-Terrorists should no longer shoot you when all you can see is their elbow.
Game Flow:
-Loading a saved game after new operatives have been added no longer crashes.
-You can now win the hostage rescue tutorials by rescuing the hostages (previously you had to kill all the terrorists).
Map Changes:
-Some geometry fixes (falling through stairs, can't shoot through water) to the following levels:
-Killhouse 2 Story
-Water Ride
-Road Ambush
-Oil Rig
-Ship
-Mint
-Fixed some multiplayer cheating issues (mostly players being able to get to spots where they can see and shoot others without being seen or shot) with the following maps:
-Congo Mansion
-Hacienda
-Skyscraper
-Amazon
Other Fixes:
-Grenades once again light for one frame only.
-Fixed the grenades not always being thrown when released bug.
-Names of kit items no longer overwrite in the kit item selection areas.
-Some more minor spelling corrections.
-Terrorists should no longer appear to be shooting at a point next to you rather than at you.
-Fixed the random crash-when-someone-dies bug. Boy was that ever fun to track down...
-Primary magazines for the shotgun should now look like shotgun shells.