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DOOM 3 - EXtremus v0.01

This modification for DOOM 3 offers tweaked gameplay and a...

DOOM 3 - EXtremus v0.01

This modification for DOOM 3 offers tweaked gameplay and a more engrossing experience, rebalanced weapons, new sounds, new AI and tweaked monsters.

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DOOM 3 EXTREMUS

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by: Mark "00025" Peria

Main features:

==============

-Balanced dynamic lighting in muzzleflashes.

Different muzzleflash radius for different guns.

-Gibbing restricted to Chainsaw, Shotgun, RL and BFG

-Hand gun firing rate reduced but much more damaging.

-Machine gun firing rate increased, ammo reduced and packs a more

powerful shot.

-Modded the firing rate of (almost) all projectile-based weapons.

Ammo damage, Max_Ammo, clip size, and ammo packs edited to

maintain the original balance.

-Removed(non-noticable shadows for a boost in performance)

and tweaked some shadow effects.

-Chaingun bullets flashes when hitting a surface.

Increased clipsize and rate of fire but reduced damage.

-Blue aura eminating from Plasma gun.

-Shotgun spread reduced.

-Wall impact holes vary in size for each bullet-based gun.

-pak_HUMUS_ATI_patch.pak contains a tweak for ATI cards.

Originally posted here:

http://www.beyond3d.com/forum/viewtopic.php?t=14874

-BFG explosion now has dynamic lighting that would brighten

up a warehouse as it should

-All melee zombies (Not deamons or commando zombies.)

come back to life after a short period of time unless gibbed.

(Which means to keep them dead after shooting them you

have to pull out the chainsaw and dismember them. :D )

-New AI for a few commando zombies.

-Included a shorcut to instantly run the mod.

Version History:

================

v0.01beta

-first mod I made for Doom3. Not released in public.

-Needed some minor bugs but playable.

-Tweaked shadow effects kinda sucks(not that it doesn't

look good, It just makes the game a bit slower)

-Level restarts the first time the mod is used

v0.01 released

-Bugs fixed.

-Studied Oneofthe8devilz's U-E-Q mod to figure out what I did

wrong in tweaking the shadows. I was successful, slowdowns

minimized.

-Used some parts of Captain_Brian's Project Brian mod and

improved on it. Specifically the melee zombies' behavior.

-Named the mod EXTEMUS

-Rebalanced all the weapons.

-Level still restarts the first time it is used.

To do:

-Fix level restart problems.

-Try and minimize or totally remove some slowdowns.

-Delay Demon's burn-out time.

-Figure out how to do specific parts gibbing. (Like when you

shoot a leg, it comes rigght off. Not sure if it is possible

though)

Disclaimer:

===========

I haven't finished the game so i'm not sure if some of my tweaks

may affect other parts in the game. If so contact me and address

it to me so I could fix it. Or if you can fix it yourself then

I'll give you props (If you would be kind enough to contact me so

I could implement it in future versions mod). as I have addressed

earlier this mod restarts the level you're currently playing so

It is advisable to use the mod only before a new level starts.

And please have the courtesy to contact me if you are to use this

in a mod that is to be released in public. Or at least give me

some credit.

THANKS:

=======

-To Bryan Goetzke for testing the beta and driving me to gamestop

to buy this game.(Sad, I dont have a car ;( )

-To Oneofthe8devilz for his awesome mod that I based my shadows on.

His' is a bit better but it does consume more resource than mine

does.

-To Captain_Brian for a good basis mod. (Dude your weapons are too

strong so I rebalanced it)

-To Humus. If not for your tweak I would've returned this awesome

game.

-To you, for using my mod

---------------------------

Installation:

a. Extract all files to your Doom 3 directory:

\Program Files\Doom 3\

b. Copy the shortcut, Doom 3 EX, to your desktop, Start menu or

wherever.

------------------------------

Thanks for using my mod!

For suggestions contact me.

======================

Contact: [email protected]

======================

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