This is the 1.04 version patch for your strategy Etherlords title. This patch includes all previous patches. See additional information for details on what's included in this update.
Update patch version 1.04 fixes the following problems identified after the release of update patch version 1.03:
Change of spells and artefacts balance
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- made significant changes to artifacts' prices
- made changes to several spells
- made changes to several specializations, in particular changed probabilities of specializations occuring
- the cost of several spells in terms of resources is increased
- the cost of the highest level of abilities' development in terms of resources is increased
Specific detailed information on changes are shown in tables included in Balance changes.rtf file which is placed in the game's root folder after update patch installation. All changes are shown in blue font.
Increased protection from cheating
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- eliminated the chance to see your opponent's "hand" before dueling.
Introduced duel log
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- the log includes the player's deck and all messages displayed on the screen in tactical mode, such as spell casting, artifact usage, specialization activation, and creatures using their abilities.
At the beginning of each player's turn the following information on each hero is put into the log: current value of life, amount of ether channels, quantity of spells in hand (and a list of spells for your hero), quantity of creatures on the field, a list of creatures on the field with attack/defense parameters, quantity of creatures in graveyard.
C++ Runtime error at the beginning of the game
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- fixed the bug causing game to "hang" with "C++ Runtime error" message on some computers at the beginning of the game during a mission map loading.
Gameplay errors
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- fixed the bug causing game to "hang" during combat when one of the participating heroes has the «Adhesive» specialization.
- fixed the bug with using «Adhesive» specialization: when this specialization took effect, a player did not have to expend any ether to dispel the enchantment.
- fixed the bug with using «Halos' Twins» and «Velos' Twins» specializations: the summoning creature spell was cancelled if the specialization took effect while the hero had 9 creatures on the field.
- fixed the bug with the missing message about the «Rebirth» specialization when it took effect.
- fixed the bug causing «Spiritual Web» enchantment to take effect after de-incarnation of a creature.
- fixed the bug causing a game crash after using the «<» or «>» characters for a saved game name.
- «Tap Life» spell and «Lifetap» creature ability now do not give the hero using them more life than the enemy hero had.
- if you try to delete a saved game, a warning message now appears on the screen.
- fixed the bug causing «Data Attraction» spell to take effect just after it's cast.
Interface errors and additions
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- if you try to delete a set of spells (spell book), a warning message now appears on the screen.
- filters that control choosing a spell book now work differently; when a filter is on, only spell books of the filter's resource level are shown
- spell books, compiled before the patch 1.04 release, and now not matching their resource level (specified earlier) due to the increase of artefacts' price are distinguished with color in the list
- fixed the bug casuing incoorect save of the duel log option's state
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