Here's the v3.0b patch that addresses several issues, some of which are mentioned in the additional information section.
Issues addressed by this update are as follows:
Multiplayer connection stability is greatly improved.
Several crashes that occurred in multiplayer games are fixed.
An issue that caused the game to crash sometimes when viewing the Map in the game shell is fixed.
Bazookas and Panzerschrecks now have slower reload times.
An issue with the SAI (strategic artificial intelligence) purchasing twice the correct number of tanks for the current map is fixed.
A player who has more equipment than intended for the current Operation receives 50 points instead of 10 points at the start of the Operation.
The computer is less likely to send armor units to areas containing vehicles destroyed during the current Battle.
Pathfinding is improved to better handle short paths.
When the SAI is on defense, the computer's units will be more likely to remain in place until contact with the enemy is made.
Units given Move and Sneak orders will try to make better use of defensive terrain.
The computer now accepts a truce after 5-15 minutes if there is no combat or if victory locations do not change sides.
Progress meters are added for long data transfers in multiplayer games.
The AB GDs 120mm mortar no longer has two mortar tubes.
Machine guns can now directly target AT (antitank) guns and heavy mortars.
Units do not conserve ammo as quickly any more.
Reload times for AT guns are increased.
Several bugs are fixed that made the computer camp despite having an advantage.
The kill power of units at long and medium range is fixed.
Shells hit parts of the JSII based on the correct probability now.
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